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/changelog-video

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video".

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hyperframes
40k25 skills3 agents
Install
$ npx -y skills add heygen-com/hyperframes --skill changelog-video --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/changelog-video

Context preview

The summary Claude sees to decide when to auto-load this skill.

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video".

SKILL.md

changelog-video.SKILL.md
name: changelog-video
description: Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Changelog → Branded Video

Input: a changelog .md (themes + items, like the weekly HyperFrames digest). Output: a lint-clean, seam-gate-green HyperFrames project in `projects/active/weekly-changelog-<range>/`. Render only when asked.

**Load first, non-negotiable:** `motion-doctrine` (+ `cut-the-curve`, `oversized-cursor` if a cursor appears, `seam-craft`) and `captions-overlay`. This skill supplies the changelog-specific pipeline; the doctrine supplies the motion law.

The prime directive: visualize, don't list

Every theme is illustrated by an **animated mock of the actual UI or a faithful analog** acting out the change in experience — never text bullets. Route every theme/item through `references/visualization-registry.md` BEFORE writing the script; the registry decides ui-recreate / ui-analog / terminal / checklist. Text checklist is the LAST resort, reserved for genuinely non-visual items (reliability fix lists).

Pipeline

0 · Bootstrap the project from THIS skill's assets — non-negotiable

**Do this before writing any composition HTML. Skipping it always produces a video that looks like a similar project you built before, NOT this skill's brand — that's the single most common way this skill goes off-brand.** The skill's assets, fonts, and scaffold are the skill; the SKILL.md prompt is a router.

mkdir -p project/assets/fonts
cp <SKILL_DIR>/assets/fonts/*.woff2 project/assets/fonts/
cp <SKILL_DIR>/assets/bgm.mp3 project/bgm.mp3
ffmpeg -y -stream_loop 15 -i <SKILL_DIR>/assets/bg-pattern.mp4 -t <TOTAL> \
  -vf "scale=1080:1080,fps=30,eq=saturation=0.72,drawbox=c=black@0.5:t=fill" \
  -an -c:v libx264 -crf 20 -pix_fmt yuv420p project/assets/bg-pattern-<TOTAL>s.mp4
cp <SKILL_DIR>/examples/master-skeleton.html project/index.html

Then **read `references/build-spec.md` end-to-end** (not skimmed) — it defines the brand tokens (TT Norms Pro + ABC Solar Display + TT Norms Mono, cream `#f5f6f4`, rationed green `#5ef17c`, glass cards with green-tinted borders, kicker/sec-chip pill shape, 32px caption rail at `top: 990`) that every scene inherits from the scaffold.

Only THEN begin steps 1-6 below. Steps 1-4 (parse, route, script, VO) plan what goes into the scaffold; step 5 fills placeholders (`<RANGE>`, `<TOTAL>`, `<CUT_N>`, `<DUR_N>`, scene bodies) inside the already-copied `project/index.html` — you do NOT rewrite the scaffold's chrome, fonts, palette, or layout shell.

If you catch yourself reaching for `cp` on a prior video's `index.html`, or writing your own `@font-face` declarations, or designing a WebGL shader background instead of using the encoded bg-pattern MP4 above: STOP. Delete the current `index.html` and restart at the `cp` of the master-skeleton scaffold. Rebuilding scene content on the right scaffold is cheaper than retrofitting brand into the wrong scaffold.

1 · Parse + editorial cut

  • Extract: week range, headline stats (releases, commits), themes, items.
  • **Budget: 45-60s total.** Title ≤2s, outro ≤3.5s, 4 themes ≈ 9-12s each.
  • Per theme keep ONE hero visualization + at most 3 spoken items. Everything

else exists only as the outro's "full digest" pointer. Cutting is the job: a changelog with 30 items still yields ≤14 spoken beats.

  • Order themes by story: marquee feature → product surface → performance →

reliability (the digest usually already reads this way).

2 · Visualization routing

For each theme, pick the surface from `references/visualization-registry.md` and write one line: `theme → surface → the 2-4 sequenced actions the mock performs, each tied to a script phrase`. If no registry surface fits and no faithful analog exists, it's a checklist scene — don't invent fake UI for something we can't represent honestly.

3 · Two-layer script (spoken vs display)

Write the script as **token lines** per `references/script-voice.md`: conversational register, every technical term carrying a `spoken` phonetic form from `references/lexicon.json` while `display` keeps standard spelling. Captions show `display`; the VO reads `spoken`. Any term not in the lexicon: STOP and ask the user how it's pronounced, then add it to the lexicon. Save as `script-tokens.json` in the project.

4 · VO — Annie (HeyGen, pinned)

# spoken-layer text only; words JSON = ground-truth timestamps of the SPOKEN text
# Repo-native path: the changelog-video skill runs from the hyperframes repo root,
# so it uses the tracked hyperframes-media TTS helper directly (no `npx hyperframes
# skills` install step). If you've copied the skill into another repo, swap in
# your own path to the media-use / hyperframes-media heygen-tts.mjs.
node skills/hyperframes-media/scripts/heygen-tts.mjs ./vo-spoken.txt \
  -o voiceover.mp3 --words vo-words.json \
  --voice 330290724a1b470fb63153f34d4c0183   # Annie — lifelike (do not substitute)

Requires `heygen` CLI ≥0.3.0 authenticated (`heygen auth login --oauth`). Then align spoken timestamps back to display tokens:

node <SKILL_DIR>/scripts/align-captions.mjs \
  --tokens script-tokens.json --words vo-words.json --out captions.json

`captions.json` is the caption-rail input (display spelling, spoken timing). The aligner prints `MISMATCH` warnings — resolve every one before building (usually a lexicon spelling the TTS renders as multiple words). **The audio is the clock**: all beat times come from `vo-words.json`; a VO regen re-opens every seam.

**Word-timings are a hard gate.** Before moving on to step 5, verify `vo-words.json` is non-empty and has a `words: [...]` array with `start`/`end` per word. If it's

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