character-sim
Speak as a specified character from their current knowledge, voice, and emotional state. Use…
Maintaining the story knowledge base: creating, updating, and organizing wiki-style reference pages in kb/. Use when capturing finalized story knowledge, updating character profiles, documenting world mechanics, or restructuring the kb.
$ npx -y skills add haowjy/creative-writing-skills --skill kb-management --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/kb-managementContext preview
The summary Claude sees to decide when to auto-load this skill.
Maintaining the story knowledge base: creating, updating, and organizing wiki-style reference pages in kb/. Use when capturing finalized story knowledge, updating character profiles, documenting world mechanics, or restructuring the kb.
name: kb-management description: > Maintaining the story knowledge base: creating, updating, and organizing wiki-style reference pages in kb/. Use when capturing finalized story knowledge, updating character profiles, documenting world mechanics, or restructuring the kb.
The knowledge base (`kb/`) is the project's durable memory. Every agent reads from it for context. This skill covers how to maintain it well.
**Canon**: established facts the story has committed to. Once a chapter is published/finalized, the facts it establishes are canon. Contradicting canon breaks reader trust.
**Wiki**: synthesized reference pages. How the magic system works, character relationships, faction politics. Living documents that evolve as the story develops.
**Styles**: voice reference files derived from prose samples. The writer and critic agents depend on these for voice consistency.
**Vocab**: canonical story terms, aliases, and exclusions. Project-wide terms live in `kb/vocab.md`; domain terms live beside the domain they govern, such as `kb/world/vocab.md`.
**Issues**: tracked writing problems that span multiple chapters (recurring tics, pacing patterns, continuity errors). See the story-memory skill.
Each doc covers one coherent topic: one character, one location, one system. When a doc covers two unrelated topics, split it. When two docs explain the same thing from different angles, merge or cross-reference.
Name files by what they describe (`fire-magic.md`, `protagonist.md`), not when they were written (`session-3-notes.md`).
kb/
characters/
<name>.md # one file per character
vocab.md # project-wide canonical terms
world/
vocab.md # worldbuilding terms when needed
<topic>.md # locations, factions, systems
<domain>/
vocab.md # subdomain terms when needed
<topic>.md # nest when a domain has many pages
timeline/
<arc-or-period>.md # chronological entries
canon/
<chapter-or-arc>.md # hard facts per chapter/arc
styles/
<style-name>.md # voice reference files
issues/
<issue-name>.md # tracked writing problemsThe project's `CLAUDE.md` may customize this. Read it first.
Link to related pages with relative paths. Cross-reference instead of duplicating: one source of truth per concept. A character page links to the location page for their home, the timeline entry for their arc, etc.
Write pages that work in isolation:
other pages first
Use vocab pages when terms matter across agents: magic names, faction labels, place names, titles, relationship labels, invented words, recurring in-world phrases, and genre terms with project-specific meanings.
Each entry should include:
Resolve conflicts early. If two terms seem to name the same thing, pick the canonical form with the author or flag it in the report instead of carrying both forward silently.
**Create** a new page when a concept is finalized enough to be referenced by other agents. Don't create pages for things still in story-planning.
**Update** an existing page when new chapters establish facts about it, when the author makes decisions that change it, or when a page has become stale.
**Split** when a page grows past ~200 lines or covers multiple unrelated concepts.
Use `/story-memory` for routine fact extraction from completed chapters. Direct kb edits are for the author or muse when capturing decisions interactively.
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