goose-ads
Edit, resize, animate and study image ads with GooseWorks in this chat. New static or image ads go to the make-static-ads skill…
Assemble a wordless macro-tabletop food-product sizzle ad from a config — normalize fps and SAR across ~4 photorealistic macro clips (hands tearing, flat lay, bite, box hero), concat them, apply a global anti-AI grain pass (eq plus hqdn3d plus noise), composite the audio (a
Claude Code
$ npx -y skills add gooseworks-ai/goose-skills --skill render-food-product-sizzle --agent claude-code
Codex
$ npx skills add gooseworks-ai/goose-skills --skill render-food-product-sizzle -a codex -y
Cursor
$ npx skills add gooseworks-ai/goose-skills --skill render-food-product-sizzle -a cursor -y
Gemini CLI
$ npx skills add gooseworks-ai/goose-skills --skill render-food-product-sizzle -a gemini-cli -y
GitHub Copilot
$ npx skills add gooseworks-ai/goose-skills --skill render-food-product-sizzle -a github-copilot -y
OpenCode
$ npx skills add gooseworks-ai/goose-skills --skill render-food-product-sizzle -a opencode -y
Windsurf
$ npx skills add gooseworks-ai/goose-skills --skill render-food-product-sizzle -a windsurf -y
name: render-food-product-sizzle description: Assemble a wordless macro-tabletop food-product sizzle ad from a config — normalize fps and SAR across ~4 photorealistic macro clips (hands tearing, flat lay, bite, box hero), concat them, apply a global anti-AI grain pass (eq plus hqdn3d plus noise), composite the audio (a non-diegetic instrumental music bed plus a couple of short diegetic SFX like a snap and a tear placed at measured cue points, loudnorm), composite a STATIC end card entirely in PIL (real logo PNG plus real product PNG plus a serif heritage headline plus a CTA — never AI-rendered text), and burn optional serif stat-callout pills at beats. This is the FREE deterministic assembly stage (normalized concat plus grain plus music and SFX mix plus PIL end card plus callouts); the macro keyframes, i2v clips, and music bed come from create-image-fal, create-video-fal, and create-music-elevenlabs. Use for the food-product-sizzle format. status: active
Assemble a **food-product sizzle** ad from a config: a wordless macro-tabletop photorealistic sizzle for a physical food / CPG product — tactile tabletop photography in ONE look pack (setting + light chosen per brand; the demo's is a warm tungsten pantry), ~4 dynamic macro scenes (hands tearing, a flat lay, a partial-face bite, a box / pack hero) flowing into a static end card, carried by a non-diegetic instrumental music bed + a few diegetic SFX with NO voiceover. This capability is the **FREE, deterministic assembly** — normalized concat, the anti-AI grain pass, the audio (music bed + SFX) composite, the PIL end card, and the optional serif stat-callout pills.
`scripts/config.example.json` is the worked example (Fernhollow Cacao "Dark Bar Sizzle", ~14s 1080×1920 9:16, ~4 macro scenes + a static end card); `scripts/PIPELINE.md` maps every config block to its source step and `scripts/README.md` documents the free assembly.
The recipe asks these before any paid step; this capability only assembles what they produced. The demo's value is an example, never a default:
`end_card.background`. Demo: warm pantry (parchment, walnut board, marble slab, linen).
`motion_hint`. Demo: a baker's flour-dusted hands, a woman's jaw.
This is the **FREE, deterministic** assembly stage — it spends nothing. The paid inputs are separate capabilities: ~4 photographic macro keyframes (`create-image-fal`, Nano Banana; the box / pack hero grounds on the real product PNG); one locked-off, anti-shake i2v clip per keyframe (`create-video-fal`, Seedance); and a non-diegetic instrumental bed in the `music` choice (`create-music-elevenlabs`). Given the ~4 clips + the music bed + the diegetic SFX + the real logo PNG + the real product PNG, `render-food-product-sizzle` normalizes fps / SAR, concats the body clips, applies the anti-AI grain pass, composites the audio (bed + SFX at their cue points), composites the static PIL end card, burns the optional serif callout pills, and muxes → the master. Re-cuts reuse the existing keyframes / clips / music and spend nothing.
bed; do not add a spoken voiceover. The brand name + claim land on the STATIC end card, never in the body.
their scene order (snap / tear → flat-lay → bite → box-hero by default); the box / pack hero shows the REAL label (grounded on the product PNG upstream — the assembly must not re-render it).
across the whole video — the noise on a food macro is load-bearing for the tactile / photographic read, otherwise the sizzle looks AI-smooth.
on the box-open at their measured cue points — a couple of short hits, not a wall of sound. Time each to its beat, not a round number.
trims the ~2.5s intro so it kicks in from frame 0; the assembly loudnorms + fades in / out to the master length.
ivory bg + the real logo PNG (upper third) + the real product PNG (centered, soft shadow) + a serif heritage headline + a CTA, held ~3s WITH the music still playing under it (fade the tail — no silent tail). A diffusion model garbles a wordmark and the packaging. On macOS pick a serif with the middle-dot glyph (use ` · `).
choreographed windows. Write any `%` string to a textfile and use ffmpeg `drawtext` `textfile=` + `expansion=none` — a raw `%` is read as a strftime spec and renders garbage.
(bed + SFX), append the PIL end card, burn the callouts, mux with a fade tail, `loudnorm` → a 1080×1920 h264+aac master (~14s). No paid calls, no keys.
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