goose-ads
Edit, resize, animate and study image ads with GooseWorks in this chat. New static or image ads go to the make-static-ads skill…
Assemble a 3D-CGI app sizzle — nano-banana CGI plates (blank-glow floating phone + a CGI studio with rim-light + placeholder burst shapes; studio look and phone finish come from the recipe choices) plus PIL compositing of the REAL App Store screenshots onto the bezel + burst-out
Claude Code
$ npx -y skills add gooseworks-ai/goose-skills --skill render-cgi-sizzle --agent claude-code
Codex
$ npx skills add gooseworks-ai/goose-skills --skill render-cgi-sizzle -a codex -y
Cursor
$ npx skills add gooseworks-ai/goose-skills --skill render-cgi-sizzle -a cursor -y
Gemini CLI
$ npx skills add gooseworks-ai/goose-skills --skill render-cgi-sizzle -a gemini-cli -y
GitHub Copilot
$ npx skills add gooseworks-ai/goose-skills --skill render-cgi-sizzle -a github-copilot -y
OpenCode
$ npx skills add gooseworks-ai/goose-skills --skill render-cgi-sizzle -a opencode -y
Windsurf
$ npx skills add gooseworks-ai/goose-skills --skill render-cgi-sizzle -a windsurf -y
name: render-cgi-sizzle description: Assemble a 3D-CGI app sizzle — nano-banana CGI plates (blank-glow floating phone + a CGI studio with rim-light + placeholder burst shapes; studio look and phone finish come from the recipe choices) plus PIL compositing of the REAL App Store screenshots onto the bezel + burst-out overlays, driven by Kling 3.0 i2v steady-float per beat with a per-beat Ken-Burns FFmpeg push-in fallback when Kling garbles the UI, then VO/music mix (sidechain duck, loudnorm) + 1.15x speed + anti-AI grain finalize. The on-screen UI, any faces in it, and the wordmark are ALWAYS real assets composited via PIL — never AI-rendered. The paid steps (plates, i2v clips, VO, music) are separate capabilities; this ships the config + PIPELINE + FREE assembly and the recipe orchestrates the spend. Use for the cgi-app-sizzle video format. status: active
Assembles the **3D-CGI app sizzle** video format: a phone floats in a CGI studio while five or six app features demo one per beat — each beat bursts REAL App Store UI elements out of the phone in 3D with rim-light + bokeh, then everything collapses back into the screen at a value-prop climax + a brand end card over a music bed. It reads as an Apple-keynote product film, not UGC and not a physical-product shoot.
The worked example (`scripts/config.example.json`) is the fictional trail-map app Trailvane: a gold phone in a smoky-black studio with an amaranth rim-light, an "Eryn" keynote-cadence VO, a premium-tech piano/synth bed, and an "Every trail worth walking. One app." climax. Those are **one example**, not defaults.
Creative calls the user makes (the recipe's `choices`, asked in one round before any paid step). The demo's value is only an example.
Asked of the user; the demo used smoky-black `#0A0A0A` + amaranth `#E32652` rim-light.
titanium iPhone 15 Pro.
Apple-keynote spec-sheet cadence.
This capability ships the **recipe** (`scripts/config.example.json`) + a config→step map (`scripts/PIPELINE.md`) + the FREE-assembly how-to (`scripts/README.md`). It documents the FREE, deterministic assembly between the paid model calls:
studio + rim-light + bokeh + placeholder burst shapes; the screen is left a blank warm glow on purpose, and every plate is `--anchor`ed on beat 1 so the phone/studio stay identical across beats.
plate and feather the REAL App Store screenshot into the bezel → `scene-NN-composite.png`; bake real burst-out overlays (e.g. climax portrait tiles, rim-light baked before rotation) around the plate. The on-screen UI + faces + wordmark are ALWAYS real assets — never AI-rendered, so no claim is invented and nothing reads fake.
pops/settles while the phone + screen stay locked. Any beat Kling garbles drops to a **FREE Ken-Burns FFmpeg push-in** (`zoompan`, heavier on the climax) — the shipped demo used this path for the feature beats.
VO durations), audio mix (sidechain-duck the music under VO, loudnorm -14 LUFS master), PIL brand end card (real wordmark, never AI), then **1.15x speed + anti-AI grain** master.
See `scripts/README.md` for the full FREE-assembly detail and `scripts/PIPELINE.md` for the config-field → source-step map.
Config-and-PIPELINE capability (no re-built runnable pipeline here). Copy the structure of `scripts/config.example.json` → `config.json`, fill the creative fields from the recipe choices (never the demo's values), rebuild the brand/beats/screens, and follow `scripts/PIPELINE.md`:
VO first (locks the timeline) → nano-banana CGI plates → PIL screen composites → burst-climax overlays → Kling i2v clips (Ken-Burns fallback per garbled beat) → PIL end card → captions → sidechain-ducked mix → 1.15x speed + grain.
Output: 1080x1920, ~22s H.264 (+ AAC music). 5-6 feature beats + PIL end card.
the real asset composited via PIL. AI plates only ever render the phone shell, studio, bokeh, and placeholder burst shapes. This is the format's whole credibility and the guard against invented claims.
UI, distorts the phone, or animates the screen, fall that beat to a FREE Ken-Burns push-in — never ship a garbled beat.
separate capabilities (create-image-fal, create-video-fal, create-vo-elevenlabs, create-music-elevenlabs); the recipe orchestrates them and gates the spend.
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