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/render-cartoon-music-video

Assemble a cartoon / animated / hand-crafted music-video ad from a config — a sung song carries the whole narrative while N per-bar i2v clips (one recurring animated character, one look pack) are each cut to their BAR window from librosa beat-tracking and hard-concatenated on

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goose-skills
1.2k200 skills
Install
$ npx -y skills add gooseworks-ai/goose-skills --skill render-cartoon-music-video --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/render-cartoon-music-video

Context preview

The summary Claude sees to decide when to auto-load this skill.

Assemble a cartoon / animated / hand-crafted music-video ad from a config — a sung song carries the whole narrative while N per-bar i2v clips (one recurring animated character, one look pack) are each cut to their BAR window from librosa beat-tracking and hard-concatenated on

SKILL.md

render-cartoon-music-video.SKILL.md
name: render-cartoon-music-video
description: Assemble a cartoon / animated / hand-crafted music-video ad from a config — a sung song carries the whole narrative while N per-bar i2v clips (one recurring animated character, one look pack) are each cut to their BAR window from librosa beat-tracking and hard-concatenated on the bar, VEED-whisper white bold-sans captions in the BOTTOM third (Alignment 2, above the logo bug, no pill) burned from the song's word timings re-spelled against the locked lyrics, a persistent brand logo bug held over the body (suppressed on the end card), and closed on a solid-brand-color PIL end card with the song still playing under it — never AI-rendered text. This is the FREE deterministic assembly stage (cut-to-bar + hard concat + logo bug + captions + end card + song mux); the song, character, keyframes, and clips come from create-music-elevenlabs / create-image-fal / create-video-fal. Use for the cartoon-music-video format.
status: active

render-cartoon-music-video

Assemble a **cartoon music-video** ad from a config: an animated / illustrated / hand-crafted story (stop-motion felt-and-foam, claymation, 2D toon, cut-out) where a sung song is the entire script and one recurring animated character carries every shot, cut to the bar with the climax line on the drop. This capability is the **FREE, deterministic assembly** — cut-to-bar, hard-concat, the logo bug + captions burn, and the solid-color end card.

`scripts/config.example.json` is the worked example (Coinbase "Bet on anything", ~55s 1080×1920 9:16, 16 body bars + a 3s end card); `scripts/PIPELINE.md` maps every config block to its source step and `scripts/README.md` documents the free assembly.

Run

This is the **FREE, deterministic** assembly stage — it spends nothing. The paid inputs are separate capabilities: the sung song (`create-music-elevenlabs`, or a user-supplied mp3 + Whisper word timings) beat-tracked with librosa so the BAR GRID sets the timeline; one locked recurring character + one keyframe per bar in one look pack (`create-image-fal`, Nano Banana); and one Seedance i2v clip per bar (`create-video-fal`). Given the song + `word-timestamps.json` + `bars.json` + one clip per bar + the brand wordmark SVG, `render-cartoon-music-video` cuts each clip to its bar window, hard-concats on the bar, burns the logo bug + captions, appends the solid-color end card, and muxes the song under it → the master. Re-cuts reuse the existing song / keyframes / clips and cost **$0**.

Contract (the free assembly)

  • **The sung song carries the narrative — no separate VO.** The generated/supplied track IS the

bed (no VO to duck under); do not add a spoken voiceover or a second bed.

  • **Plan the timeline AROUND the delivered song's BAR GRID.** Beat-track the song with librosa

(assume 4/4); one bar = one shot (default). Snap every tableau window to the bar boundaries — never trim the song to a pre-planned grid.

  • **Captions from the song's word timings, re-spelled against the locked lyrics.** Whisper

mishears shouted accents ("BETS" → "Hearts"); re-spell the timed tokens against the locked lyric file (never edit lyrics to match Whisper). VEED-whisper white **bold sans** in the **BOTTOM third** (Alignment 2, `margin_v` above the bottom-left logo bug), ~4–5 words per cue, NO background pill; captions STOP at the end-card boundary. Never mid-frame — it covers the character (fixed 2026-07). If the host ffmpeg lacks libass, render the cues as timed PIL PNG overlays (ffmpeg `overlay=…:enable='between(t,st,en)'`) at the same bottom placement.

  • **Land the climax line on the drop.** The climax tableau is timed so the payoff line sits on

the sub-bass drop; accent that line.

  • **Persistent logo bug, suppressed on the end card.** Burn a white brand wordmark bottom-left

over the body bars (cairosvg → PIL from the real SVG), suppressed on the end card where the big wordmark dominates.

  • **End card via cairosvg + PIL from the real wordmark — never AI-render brand text.** Solid

brand-color card + white wordmark + subhead, holding ~3s WITH the song still playing under it (afade-out over the tail — no silent tail). A diffusion model garbles a wordmark.

  • **FFmpeg composite, deterministic, FREE.** Cut each clip to its bar window, hard-concat, burn

the logo bug + captions, append the end card, mux the song over the whole video with a 0.5s afade tail, `loudnorm I=-14` → a 1080×1920 h264+aac master. No paid calls, no keys. When the host ffmpeg lacks libass/drawtext, BOTH the captions and the logo bug are timed **PIL PNG overlays** (`overlay=x:y:enable='between(t,st,en)'`), not an ASS burn.

  • **QC PER SCENE, never just the master — the two failure modes are content, not assembly.** The

upstream keyframe/i2v steps can (a) drift the character **felt → smooth-3D "man"** partway through and (b) hallucinate hands — realistic fingers in a hand macro, a **pointing finger** on a "tap the phone" shot, or a **disembodied hand** sliding in from the frame edge. Both hide at thumbnail size. Extract a **2 fps** contact sheet + a per-bar **FACE** crop and **HAND** crop (across each clip's full duration), confirm every bar is matte felt with the ONE character and no human/floating hands, and re-check the **served** bytes after publish. A drifted bar means regenerating that bar's **KEYFRAME** (not re-cutting) — see the recipe STEP 3/6.

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