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/render-airdrop-carousel

Assemble a viral iOS "AirDrop" notification-carousel video ad (≈6–8s, 9:16) from a brand line plus 6–16 real product photos — a native AirDrop share-sheet card ("Brand would like to share a ___ · Decline / Accept") springs up and its preview window CYCLES through the products,

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goose-skills
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Claude Code

$ npx -y skills add gooseworks-ai/goose-skills --skill render-airdrop-carousel --agent claude-code

SKILL.md

render-airdrop-carousel.SKILL.md
name: render-airdrop-carousel
description: Assemble a viral iOS "AirDrop" notification-carousel video ad (≈6–8s, 9:16) from a brand line plus 6–16 real product photos — a native AirDrop share-sheet card ("Brand would like to share a ___ · Decline / Accept") springs up and its preview window CYCLES through the products, landing on a range/lineup payoff with an Accept tap; a chime + soft per-swap ticks track the swaps. DETERMINISTIC assembly — an HTML card (real DOM text) rendered to PNG via headless Chrome, chroma-keyed, its magenta window refilled per-product in PIL, then animated + audio-synthed with FFmpeg. FREE (no paid model calls); the recipe supplies the brand line, product images, and payoff and gates the only optional paid step (a hero shot when the brand has NO usable photo → create-image-fal). Use for the airdrop-notification-carousel format.
status: active

render-airdrop-carousel

The free, deterministic renderer for the **airdrop-notification-carousel** video ad format — the viral iOS "AirDrop" trend where a native share-sheet card ("**Brand** would like to share a *candle* · Decline / Accept") springs up on the phone and its preview window flips through a **carousel of real product photos**, landing on a range/lineup payoff with an Accept tap.

This is a DETERMINISTIC composite — **no generative video, no AI-rendered product**. A real-DOM AirDrop card is rendered once to PNG (headless Chrome), chroma-keyed, and its preview window is refilled per-product in PIL, then animated + audio-synthed with FFmpeg. The whole point of the format is crisp system-UI text and **real** product photography, both of which a video model would smear. This capability makes **no paid calls**; the recipe gates the only optional paid step — generating a hero product shot when the brand has NO usable photo at all (→ `create-image-fal`).

Default output ≈ **6–8s**, 1080×1920, h264 + aac. Duration is DERIVED, not trimmed — `first_hold + (N-1)·per + final_hold`. Add images or raise `per` to lengthen.

Scripts (free)

  • `scripts/build_card.py` — brand params → `chrome.html` + `chrome-pressed.html`: the

AirDrop card on a **green page** (`#00e000`) with a **magenta preview window** (`#ff00ff`) and a solid brand band (wordmark SVG or text + tagline). Real DOM text — `AirDrop`, `Decline`, `Accept`, and the brand line are DOM/SVG, never AI-rendered.

  • `scripts/one_shot.py` — glue: `build_card` → headless-Chrome (Playwright) fullPage

screenshot of both card states → `compose_carousel`. One `--config`, one MP4.

  • `scripts/compose_carousel.py` — the render engine: green-key the card → detect the

magenta window → fill it per-product (cover-crop) → blurred per-product backdrop + push-in → card spring-up (iOS ease-out-back) + carousel + Accept tap → synth audio (whoosh on entry, chime on land, a tick per swap, a pop on the tap) → encode h264+aac.

  • `scripts/config.example.json` — the shape of the brand `config` the recipe binds

(brand-neutral worked defaults; replace every `/abs/path/...` placeholder).

Inputs the recipe binds (choices vs brand facts)

  • **From the user's choices** (asked by the recipe, never defaulted): the share

`message`, the product `images` + order, the `final_image` payoff, and `timing.per` (pace).

  • **From the brand kit:** `brand`, `wordmark_svg`, `tagline` (a real stated proof

point only), `accent` and `band_color`. If not passed, the scripts fall back to a neutral iOS blue `#0A84FF` / light grey `#F2F2F7` — pass the brand's own colors.

Chroma contract (load-bearing — build_card.py and compose_carousel.py MUST share it)

`#00e000` **green** = page background, keyed to the card's alpha. `#ff00ff` **magenta** = preview window, replaced per product. **Neither color may appear in the card art or any product photo** — a product image containing near-pure green or magenta gets keyed/misread. Swap the image or tighten the `window_mask` thresholds if it bleeds.

Craft rules (faithful to the source molecule)

  • **Real product photos only.** The format's credibility is that these look like real

AirDropped items — no AI-generated products in the carousel.

  • **Never AI-render text** — the card UI, wordmark, and band are DOM/SVG composited so

they stay pixel-crisp. Cover-crop the window; white-bg PDP shots reading as "product in a white tile" is on-brand and fine.

  • **6–16 images**, ordered; **end on the range** — the payoff (`final_image`) should

read as "the whole line" (lineup / family / all-shades).

  • **Hard cuts on rhythm, a tick per swap** — do NOT crossfade.
  • **Never invent proof** — a `1M+ sold` tagline must be the brand's OWN stated figure,

not filled from a brand-kit proof section.

  • **Duration is derived, not trimmed** — add images or raise `per`; never cut the audio.

Requires

  • **Python 3** with `numpy` + `Pillow`, and **ffmpeg/ffprobe** on PATH.
  • **Playwright with Chromium** for the screenshot step (the kit provides it). If Playwright

is unavailable, run `build_card.py`, screenshot `chrome.html` / `chrome-pressed.html` (fullPage) → `chrome-green.png` / `chrome-green-pressed.png` via the chrome-devtools MCP, then run `compose_carousel.py` directly.

  • `watch` (QC the final master). The recipe gates `create-image-fal` (optional hero shot

when the brand has NO usable product photo) — the only paid, proxy-routed step.

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Questions about render-airdrop-carousel.

Which coding agents can use render-airdrop-carousel?
render-airdrop-carousel installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.