Build Glaze (by Raycast) desktop apps from Claude Code, using your own Claude subscription instead of Glaze's paid credits. Glaze builds Mac apps with a built-in AI agent, and that agent is what spends Glaze credits.
FAQ
glaze-coder is a Claude Code plugin with 2 hand-picked skills for development work, indexed on Flowy. Install it with the command on its page. It includes glaze-app-dev, glaze-byok-ai. Its skills do not fire on their own yet. Request auto-invocation to have Flowy route them as you prompt. Free and open source.
> /plugin marketplace add GaimsDevSoftware/glaze-coder> /plugin install glaze-coder@glaze-coder-marketplace

Build Glaze (by Raycast) desktop apps from Claude Code, using your own Claude subscription instead of Glaze's paid credits.
Glaze builds Mac apps with a built-in AI agent, and that agent is what spends Glaze credits. Every Glaze app is a normal project on disk, and Glaze supports editing the source yourself. glaze-coder points your own Claude Code at that source and builds it locally with the Node runtime Glaze already ships. Editing and building cost you nothing in Glaze credits.
glaze-dev queue.glaze-app-dev) that gives Claude Code the Glaze project layout, the safety
rules, and the local build and run loop. It also reads the guide and skills that ship
with your own Glaze install, so it stays current with your version. That includes the
newer SDK APIs: built-in AI (glaze.capabilities.ai), apps as MCP servers, local
Claude Code CLI integration, and native icons and thumbnails.glaze-byok-ai) that makes AI apps built with this plugin give the end
user an engine choice: built-in Glaze AI (uses their Glaze credits) or their own free
API key (Google Gemini free tier, optionally OpenRouter). Users decide whether using
the app costs them anything./glaze-coder:glaze) that lists your apps and starts building.glaze-dev) for the terminal and Raycast, with commands to create,
edit, build, run and remove apps.The installer does as much as it safely can for you:
glaze-dev onto your PATHclaude is availablenpm when you run the interactive setupSome requirements still need you because they involve a signed app, first-run setup, or account login:
Clone the repository first so you can inspect the installer you are about to run.
It installs glaze-dev, sets up everything it can automatically, and then tells
you clearly about any manual requirement that remains.
git clone https://github.com/GaimsDevSoftware/glaze-coder.git
cd glaze-coder
./install.sh

Then create your first app and jump straight into Claude Code:
glaze-dev start "Habit Tracker"
The installer ends with a guided check of the whole setup. You can rerun it any time to auto-fix safe local pieces, see what is installed, and see exactly what still needs you:
glaze-dev setup
That is all most people need. The sections below show the individual methods if you prefer to do it by hand.
The installer can do this when claude is on your PATH. To do it yourself from
inside Claude Code:
/plugin marketplace add GaimsDevSoftware/glaze-coder
/plugin install glaze-coder

This gives you the glaze-app-dev skill and the /glaze-coder:glaze command. It works
the same whether you run Claude Code in a terminal or in the desktop app.
Only install it if you trust the GaimsDevSoftware/glaze-coder repository and its
future plugin updates.
Raycast can only add a script folder from its own UI (there is no raycast:// deeplink
to add a directory), so this is the one step that needs a click. Run:
glaze-dev raycast
That copies the folder path to your clipboard and opens Raycast. Then:
You then get three commands in Raycast, and none of them need a terminal:
glaze-dev code '<app>'
to your clipboard, so you can edit it in a terminal or with /glaze-coder:glaze in
Claude Code.
glaze-dev start "My App" Create a new app and open Claude Code in it
glaze-dev new "My App" Create a new app (no editor)
glaze-dev list List your Glaze apps
glaze-dev code <app> Open Claude Code in an app's source
glaze-dev dev <app> Start the dev server (live reload)
glaze-dev build <app> Build the app locally
glaze-dev run <app> Open the built app
glaze-dev br <app> Build then run
glaze-dev rm <app> Remove an app (bundle, source, profile)
glaze-dev agents List the coding agents you have installed
glaze-dev setup Guided check of the whole setup
glaze-dev queue <app> Read the paused prompt queue out of the Glaze window
<app> matches on the folder name or product name, so partial names work.
Claude Code is the default, but you can open a Glaze app in any agent you have
installed. Run glaze-dev agents to see what was detected, then pass --agent:
glaze-dev code diskmap --agent codex
glaze-dev code diskmap --agent opencode
glaze-dev start "My App" --agent codex
Supported: claude (default), codex, opencode, gemini, and the desktop apps
codex-app, opencode-app, antigravity, zcode (these open the source folder).
Set a default with export GLAZE_AGENT=codex. For Codex, OpenCode and Gemini, glaze-dev
drops an AGENTS.md next to the app's CLAUDE.md so they get the same Glaze context.
A Glaze app lives in ~/Library/Application Support/app.glaze.macos.main/apps/<app>/.
Inside, .glaze-sources/ holds the editable source: a React and Vite renderer, a Node
backend, and a package.json. npm run build compiles it with the @glaze/core SDK and
the Node runtime that Glaze bundles, so no network call to Glaze happens and no credits
are used. The installed launcher in /Applications/Glaze/<App>.app finds the built code
through a symlink, which is how glaze-dev new can create a working app on its own.
new and start are ad-hoc signed for your own use.MIT
.claude-plugin/
marketplace.json
.github/
workflows/
ci.yml
.gitignore
assets/
glaze-store-listing.md
social-preview.png
social-preview.svg
banner.png
install-plugin.gif
install-raycast.gif
install-terminal.gif
install.sh
installer/
build-dmg.sh
Install glaze-coder.command
READ ME FIRST.txt
LICENSE
plugins/
glaze-coder/
.claude-plugin/
plugin.json
commands/
glaze.md
scripts/
glaze-dev
raycast/
glaze-build-run.sh
glaze-edit.sh
glaze-new.sh
terminal-launch.sh
skills/
glaze-app-dev/
SKILL.md
glaze-byok-ai/
SKILL.md
README.md© 2026 Flowy · Free and open source
Built for Claude Code · Not affiliated with Anthropic