accessibility
Use when working on accessibility, a11y, WCAG, ARIA, screen readers, keyboard nav, focus order, contrast, alt text, captions, reduced motion, or target sizes;…
Use when creating a Cubit or Bloc, modeling state with sealed classes or status enums, wiring BlocBuilder/BlocListener/BlocProvider, writing bloc tests, or choosing between Cubit and Bloc.
$ npx -y skills add evanca/flutter-ai-rules --skill bloc --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/blocContext preview
The summary Claude sees to decide when to auto-load this skill.
Use when creating a Cubit or Bloc, modeling state with sealed classes or status enums, wiring BlocBuilder/BlocListener/BlocProvider, writing bloc tests, or choosing between Cubit and Bloc.
name: bloc description: "Use when creating a Cubit or Bloc, modeling state with sealed classes or status enums, wiring BlocBuilder/BlocListener/BlocProvider, writing bloc tests, or choosing between Cubit and Bloc." license: MIT
Design, implement, and test state management using the [bloc](https://pub.dev/packages/bloc) and [flutter_bloc](https://pub.dev/packages/flutter_bloc) libraries.
Use this skill when:
---
| Situation | Use | |---|---| | Simple state, no events needed | `Cubit` | | Complex flows, event traceability needed | `Bloc` | | Advanced event processing (debounce, throttle) | `Bloc` with event transformers |
**Default to `Cubit`. Refactor to `Bloc` only when requirements grow.**
---
---
@immutable
sealed class LoginState extends Equatable {
const LoginState();
}
final class LoginInitial extends LoginState {
@override
List<Object?> get props => [];
}
final class LoginInProgress extends LoginState {
@override
List<Object?> get props => [];
}
final class LoginSuccess extends LoginState {
const LoginSuccess(this.user);
final User user;
@override
List<Object?> get props => [user];
}
final class LoginFailure extends LoginState {
const LoginFailure(this.message);
final String message;
@override
List<Object?> get props => [message];
}Handle all states exhaustively in the UI:
switch (state) {
case LoginInitial(): ...
case LoginInProgress(): ...
case LoginSuccess(:final user): ...
case LoginFailure(:final message): ...
}enum LoginStatus { initial, loading, success, failure }
@immutable
class LoginState extends Equatable {
const LoginState({
this.status = LoginStatus.initial,
this.user,
this.errorMessage,
});
final LoginStatus status;
final User? user;
final String? errorMessage;
LoginState copyWith({
LoginStatus? status,
User? user,
String? errorMessage,
}) {
return LoginState(
status: status ?? this.status,
user: user ?? this.user,
errorMessage: errorMessage ?? this.errorMessage,
);
}
@override
List<Object?> get props => [status, user, errorMessage];
}---
class LoginCubit extends Cubit<LoginState> {
LoginCubit(this._authRepository) : super(const LoginState());
final AuthRepository _authRepository;
Future<void> login(String email, String password) async {
emit(state.copyWith(status: LoginStatus.loading));
try {
final user = await _authRepository.login(email, password);
emit(state.copyWith(status: LoginStatus.success, user: user));
} catch (e) {
emit(state.copyWith(status: LoginStatus.failure, errorMessage: e.toString()));
}
}
}Rules:
---
sealed class LoginEvent {}
final class LoginSubmitted extends LoginEvent {
LoginSubmitted({required this.email, required this.password});
final String email;
final String password;
}
class LoginBloc extends Bloc<LoginEvent, LoginState> {
LoginBloc(this._authRepository) : super(LoginInitial()) {
on<LoginSubmitted>(_onLoginSubmitted);
}
final AuthRepository _authRepository;
Future<void> _onLoginSubmitted(
LoginSubmitted event,
Emitter<LoginState> emit,
) async {
emit(LoginInProgress());
try {
final user = await _authRepository.login(event.email, event.password);
emit(LoginSuccess(user));
} catch (e) {
emit(LoginFailure(e.toString()));
}
}
}Rules:
---
Three layers — each must stay in its own boundary:
Presentation → Business Logic (Cubit/Bloc) → Data (Repository → DataProvider)
36 Flutter and Dart skills your coding agent loads by itself, sourced only from official documentation. A skill is a folder with a SKILL.md file.
Use when working on accessibility, a11y, WCAG, ARIA, screen readers, keyboard nav, focus order, contrast, alt text, captions, reduced motion, or target sizes;…
Use when creating a feature, designing folder structure, adding repositories/services/view models, wiring dependency injection, or deciding which layer owns…
Use when asked to review a PR, MR, branch, or diff, audit changed files, or check code quality.
Use when writing switch statements, refactoring if-else chains, creating data classes, choosing records vs classes, destructuring values, or modernizing…
Use when building AI agents in Dart, implementing Genkit flows or tools, integrating LLMs into Dart or Flutter applications, or using Genkit Dart plugins.
Use when writing Dart code, reviewing for style, refactoring naming, adding doc comments, structuring imports, or enforcing type annotations.