Skip to content
Development
Skill

/accessibility

Use when working on accessibility, a11y, WCAG, ARIA, screen readers, keyboard nav, focus order, contrast, alt text, captions, reduced motion, or target sizes; not language/culture/device (see inclusive-design).

From plugin
flutter-ai-skills
63737 skills
Install
$ npx -y skills add evanca/flutter-ai-rules --skill accessibility --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/accessibility

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when working on accessibility, a11y, WCAG, ARIA, screen readers, keyboard nav, focus order, contrast, alt text, captions, reduced motion, or target sizes; not language/culture/device (see inclusive-design).

SKILL.md

accessibility.SKILL.md
name: accessibility
description: "Use when working on accessibility, a11y, WCAG, ARIA, screen readers, keyboard nav, focus order, contrast, alt text, captions, reduced motion, or target sizes; not language/culture/device (see inclusive-design)."
license: MIT

Accessibility

Accessibility answers one question:

> **Can someone use this with assistive tools, a different input method, or a different ability?**

It is specifically about people with disabilities being able to **perceive, understand, navigate, and interact** with a product on equal terms — whether they use a screen reader, only a keyboard, a switch, voice control, magnification, or captions. This is the *ability* half of designing for everyone. The *context* half — language, culture, device, affordability, confidence — belongs to the sibling **inclusive-design** skill. They overlap but have different focuses; keep them distinct so neither gets diluted.

When to use

Use this skill when the task involves any of: WCAG conformance, ARIA, semantic markup, screen-reader support, keyboard/focus management, color contrast, text alternatives (alt text, captions, transcripts), accessible forms and error messages, target sizes, timing/timeouts, motion sensitivity, or cognitive accessibility. Also use it whenever someone asks to "make this accessible," run an a11y audit, or check whether a disabled user can complete a task.

**When *not* to use it:** if the real concern is who gets *left out* by context — non-English speakers, people on cheap phones or slow networks, people who can't afford data, first-time or anxious users, or global name/address formats — that is inclusion, not accessibility. Switch to the **inclusive-design** skill.

The mental model: POUR

WCAG organizes all of accessibility under four principles. Use them as your audit lens — every issue you find maps to one of them.

  • **Perceivable** — users can sense the content through *some* channel. Don't rely on one sense alone. (Text alternatives for images, captions/transcripts for audio and video, sufficient color contrast, not using color alone to convey meaning, content that reflows and survives zoom.)
  • **Operable** — users can drive the interface with *whatever input they have*. (Everything reachable and usable by keyboard, visible focus, no keyboard traps, adequate target sizes, generous or adjustable time limits, nothing that flashes in a seizure-inducing way.)
  • **Understandable** — users can predict and comprehend behavior. (Clear labels, instructions, and error messages; consistent navigation; predictable interactions; readable language.)
  • **Robust** — assistive tech can actually parse it. (Valid semantic structure; correct name/role/value on every control; native semantics first, ARIA only to fill gaps.)

A useful test for any element: *if I could not see it, hear it, use a mouse, or read quickly — could I still complete this task?* If the answer is no under any of those, you've found the principle that's failing.

Who and what you are designing for

Design for the assistive tools and input methods people actually use, not an abstract "disabled user":

  • **Screen readers** (VoiceOver, TalkBack, NVDA, JAWS) — need correct semantics, reading order, labels, and announcements of dynamic changes.
  • **Keyboard-only and switch users** — need a logical focus order, visible focus, and no mouse-only interactions.
  • **Voice control** — needs visible, speakable labels that match the accessible name.
  • **Screen magnification and zoom** — needs layouts that reflow without horizontal scrolling or clipping at 200%+.
  • **Captions / transcripts users** — Deaf and hard-of-hearing users, *and* anyone in a loud or silent environment.
  • **People with cognitive and learning disabilities** — need clear language, low memory load, and forgiving flows (see below).

Note the recurring pattern: most of these help far more people than the group they target — the same insight that drives inclusive design.

Fast audit checklist

Walk these in order; each line is a concrete thing to check or fix.

1. **Keyboard** — Tab through the whole flow. Is every control reachable and operable? Is focus visible? Is the order logical? Can you get trapped? 2. **Screen reader** — Does every control announce a meaningful name and role? Are images given text alternatives (or marked decorative)? Are dynamic updates (errors, loading, toasts) announced? 3. **Contrast & color** — Does text meet contrast minimums (4.5:1 body, 3:1 large)? Is any meaning carried by color alone (e.g., red = error with no icon/text)? 4. **Structure** — Are headings, lists, landmarks/regions, and labels semantic rather than visual-only? Does reading order match visual order? 5. **Forms & errors** — Is every field labeled (not placeholder-only)? Are errors identified in text, tied to their field, and explained with how to fix? 6. **Targets & timing** — Are tap targets large enough and spaced? Are time limits absent, generous, or adjustable? Is autosave used to prevent data loss? 7. **Media & motion** — Captions/transcripts for audio/video? Does the UI honor reduced-motion preferences? Nothing flashing more than ~3×/second? 8. **Zoom/reflow** — At 200% zoom (or large system font), does content reflow without clipping or horizontal scroll?

Beyond conformance: cognitive accessibility

WCAG alone does not cover everything people with cognitive and learning disabilities (dyslexia, ADHD, autism, dementia, aphasia, memory or attention differences) need. The W3C COGA guidance is **supplemental, not required for WCAG conformance**, and it is where the highest-leverage improvements for the largest hidden population usually live: clear language, consistent design, single-step instructions, not relying on memory, forgiving error recovery, and minimizing distraction.

Read **[references/cognitive-accessibility.md](references/cognitive-accessibility.md)** for COGA's eight objectives and their concrete design patterns when the

Read more
Ships withflutter-ai-skills

36 Flutter and Dart skills your coding agent loads by itself, sourced only from official documentation. A skill is a folder with a SKILL.md file.

Get the whole plugin
Stats
637
Stars
66
Forks
Active
Maintenance
Shell
Language
MIT
License
15h ago
Last commit
1y ago
Created

Repo: evanca/flutter-ai-rules

Other skills on flutter-ai-skills.