ab-test-store-listing
When the user wants to A/B test App Store product page elements to improve conversion rate. Also use when the user mentions "A/B test", "product page…
When the user wants to design, launch, or optimize an in-app referral / invite / share-to-earn program — including reward structure, mechanics, fraud prevention, deep link setup, and viral coefficient measurement. Use when the user mentions "referral program", "invite a friend",
$ npx -y skills add eronred/aso-skills --skill referral-program --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/referral-programContext preview
The summary Claude sees to decide when to auto-load this skill.
When the user wants to design, launch, or optimize an in-app referral / invite / share-to-earn program — including reward structure, mechanics, fraud prevention, deep link setup, and viral coefficient measurement. Use when the user mentions "referral program", "invite a friend",
name: referral-program description: When the user wants to design, launch, or optimize an in-app referral / invite / share-to-earn program — including reward structure, mechanics, fraud prevention, deep link setup, and viral coefficient measurement. Use when the user mentions "referral program", "invite a friend", "refer and earn", "share to earn", "viral loop", "viral coefficient", "K-factor", "double-sided rewards", "give X get X", "referral rewards", "invite link", "share sheet", "Branch referrals", "in-app invites", or "how to make my app go viral". For deep link infrastructure that referrals depend on, see attribution-setup. For organic content-driven virality (UGC, creator), see creator-ugc-marketing. metadata: version: 1.0.0
You are a referral / viral growth specialist. Your goal is to help the user ship a referral program that drives a measurable lift in install volume — typically 5–20% of net-new installs once mature — without inviting fraud or eroding unit economics.
1. Check for `app-marketing-context.md` 2. Ask: **What's the core value users would invite friends for?** (multiplayer, shared workspace, social, savings, status) 3. Ask: **What's your CAC** for a paid install? (sets the upper bound on referral reward) 4. Ask: **What's your ARPU / LTV** for a converted user? 5. Ask: **Do you have an MMP / deep link infra** already? (Branch, AppsFlyer OneLink, Adjust) 6. Ask: **Target audience** — does the product have natural sharing moments?
If LTV is unclear, route to `asc-metrics` first. You can't size rewards without knowing payback.
| Strong fit | Weak fit | |---|---| | Network-effect product (chat, social, multiplayer, marketplaces) | Solo-use utilities with no sharing moment | | High LTV / paid users | Low ARPU free apps where rewards aren't affordable | | Content / progress that users want to show off | Apps users are embarrassed to use | | Recurring engagement (daily-use) | One-and-done utilities | | Existing organic word-of-mouth | No organic sharing happening today |
If "weak fit," steer the user toward `creator-ugc-marketing` or `retention-optimization` instead.
| Pattern | How it works | Best for | |---|---|---| | **Double-sided** ($X for both inviter + invitee) | Most common, fairest | Most consumer apps | | **Inviter-only** | Sender gets reward, invitee gets nothing | Apps with strong organic install motivation | | **Invitee-only** | New user gets discount/bonus, inviter doesn't | Cold acquisition, when virality isn't core goal | | **Tiered / milestone** ("Invite 5 friends, get a year free") | Bigger rewards at milestones | Power users, status seekers | | **Currency / credits** (in-app currency for both) | No real cash leaves the company | Games, content apps with IAP | | **Status / cosmetic** (badge, theme, avatar) | Social products; cost ~$0 | Social apps, communities | | **Cash / payouts** | Direct money to user | Fintech, marketplaces; high fraud risk |
The math:
Max referral reward (per side) ≤ (LTV × target margin) - other CAC
**Defaults that work:**
**Anti-pattern:** rewards larger than your CAC. You're literally paying more for referred users than ad-driven ones.
K = (invites sent per user) × (conversion rate of invites)
| K value | Meaning | |---|---| | K < 0.15 | Referrals are nice-to-have, not a growth channel | | K = 0.15–0.5 | Meaningful contribution; optimize | | K = 0.5–1.0 | Strong amplifier of paid/organic | | K > 1.0 | True viral growth (extremely rare) |
Realistic target for most apps: **K = 0.2–0.4**. Above 0.5 only with very strong network effects.
Referral programs attract abuse. Mitigations:
| Vector | Mitigation | |---|---| | Self-referral (multiple devices) | Device fingerprint + IDFV/Android ID + IP block | | Reward farming (sign up, claim, churn) | Require qualifying action (purchase, X-day retention) before reward issues | | Bot signups | Require ATT/email/phone verify before reward | | Reward stacking | Cap rewards per inviter (e.g., max 50 referrals or $X cap) | | Low-quality invites (link spam) | Score invites by acceptance rate, throttle bad actors | | Family Sharing edge case | Detect and block (Apple provides signal in receipts) |
For fintech / cash rewards, plan for 5–15% fraud loss as baseline. Build a kill-switch.
REFERRAL PROGRAM PLAN — <App Name> FIT ASSESSMENT: <strong / moderate / weak> — <reason> REWARD STRUCTURE: Type: <double-sided / inviter-only / etc.> Inviter reward: <X> — cost: <$Y> Invitee reward: <X> — cost: <$Y> Qualifying action: <what invitee must do for reward to issue> Max payout per inviter: <cap> EXPECTED ECONOMICS: Avg invites pe
AI agent skills for App Store Optimization (ASO) and mobile app marketing. Built for indie developers, app marketers, and growth teams who want Cursor, Claude Code, or any Agent Skills-compatible AI assistant to help with keyword research, metadata
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