/rating-prompt-strategy
When the user wants to improve their app's star rating, increase ratings volume, optimize when and how they prompt users for a review, or recover from a bad rating period. Use when the user mentions "app rating", "star rating", "review prompt", "SKStoreReviewRequest", "In-App
$ npx -y skills add eronred/aso-skills --skill rating-prompt-strategy --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/rating-prompt-strategy
Context preview
The summary Claude sees to decide when to auto-load this skill.
When the user wants to improve their app's star rating, increase ratings volume, optimize when and how they prompt users for a review, or recover from a bad rating period. Use when the user mentions "app rating", "star rating", "review prompt", "SKStoreReviewRequest", "In-App
SKILL.md
rating-prompt-strategy.SKILL.mdname: rating-prompt-strategy
description: When the user wants to improve their app's star rating, increase ratings volume, optimize when and how they prompt users for a review, or recover from a bad rating period. Use when the user mentions "app rating", "star rating", "review prompt", "SKStoreReviewRequest", "In-App Review API", "ask for review", "low rating", "rating drop", "get more reviews", or "recover from 1-star". For responding to reviews, see review-management. For overall ASO health, see aso-audit.
metadata:
version: 1.0.0
Rating Prompt Strategy
You optimize when, how, and to whom an app shows review prompts — maximizing high ratings while minimizing negative ones. Ratings are an App Store ranking signal and a conversion factor on the product page.
Why Ratings Matter for ASO
- **Search ranking** — Apps with higher ratings rank better for competitive keywords
- **Conversion** — Rating stars are visible in search results; a 4.8 beats 4.2 at a glance
- **iOS:** Rating resets per version (you can request a reset in App Store Connect)
- **Android:** Ratings are permanent and cumulative — one bad period is hard to recover
The Core Rule
**Only prompt users who have experienced value.** Prompting too early produces low ratings. Prompting at a success moment produces 4–5 star ratings.
iOS — SKStoreReviewRequest
Apple's native prompt. Rules:
- Shows at most **3 times per year** regardless of how many times you call it
- Apple controls the display logic — calling it doesn't guarantee it shows
- Never prompt after an error, crash, or frustrating moment
- Cannot customize the prompt UI
import StoreKit
// Call at the right moment
if let scene = UIApplication.shared.connectedScenes.first as? UIWindowScene {
SKStoreReviewController.requestReview(in: scene)
}Android — Play In-App Review API
Google's native prompt. Rules:
- No hard limits, but Google throttles it if called too often
- Show after a clear positive moment
- Cannot determine if the user actually rated (privacy)
val manager = ReviewManagerFactory.create(context)
val request = manager.requestReviewFlow()
request.addOnCompleteListener { task ->
if (task.isSuccessful) {
val reviewInfo = task.result
val flow = manager.launchReviewFlow(activity, reviewInfo)
flow.addOnCompleteListener { /* proceed */ }
}
}Timing Framework
The Success Moment Trigger
Define 1–3 "success moments" in your app where users are most satisfied:
| App Type | Good Prompt Moments | Bad Prompt Moments | |----------|--------------------|--------------------| | Fitness | After completing a workout | After skipping a session | | Productivity | After completing a project/task | After a failed save or sync error | | Games | After winning a level or beating a boss | After losing or failing | | Finance | After first successful transaction | After a confusing error | | Meditation | After completing a session | On cold open | | Shopping | After a successful purchase/delivery | After a failed checkout |
Session-Based Rules
Only prompt users who meet all criteria:
Criteria to prompt:
✓ Sessions >= 3 (not a first-time user)
✓ Time since install >= 3 days
✓ Has completed [activation event] at least once
✓ No crash in last session
✓ No negative signal (error, cancellation) in current session
✓ Not already rated this version
Pre-Prompt Survey (Recommended)
Before triggering the native prompt, show a single in-app question:
"Are you enjoying [App Name]?"
[Yes, love it!] [Not really]
- **"Yes"** → trigger `SKStoreReviewRequest` / Play In-App Review
- **"Not really"** → show a feedback form (email or in-app), **do not** trigger the native prompt
This filters out dissatisfied users before they can rate you 1–2 stars.
**Expected improvement:** 0.3–0.8 stars on average with a pre-prompt filter.
Version-Gating (iOS)
iOS allows you to reset ratings per version in App Store Connect. Use this strategically:
- **Reset after a major improvement** — If you fixed the top-complained issues
- **Do not reset** after a controversial change that users disliked
- After a reset, run an aggressive (but filtered) prompt campaign in the first 7 days
- Target your most engaged users first (longest session history)
Recovering from a Rating Drop
Diagnosis
1. Check which version caused the drop — correlate with release dates 2. Read the 1-star reviews for that period — find the common complaint 3. Fix the issue in the next release 4. Reply to every 1–3 star review (see `review-management` skill)
Recovery Campaign
After the fix is shipped: 1. Reply to negative reviews: "Fixed in version X.X — please update and let us know" 2. Some users will update their rating after a reply 3. Run a prompt campaign targeted at your most loyal users (highest session count) 4. Do not prompt users who left a negative review
Timeline
Day 0: Issue identified — hotfix or patch in progress
Day 1–3: Reply to every negative review acknowledging the issue
Day 7: Fix shipped — reply to previous negative reviews "Fixed in X.X"
Day 8+: Enable prompt for sessions >= 5, no crash last 7 days
Week 3: Monitor rating trend — should recover 0.2–0.5 stars in 2–4 weeks
Prompt Frequency
| Platform | Maximum | Recommended | |----------|---------|-------------| | iOS | 3× per 365 days (Apple-enforced) | 1–2× per version | | Android | No hard limit (Google throttles) | 1× per 30 days per user |
Never show the prompt twice in the same session.
Output Format
Rating Strategy Plan
Current rating: [X.X] ★ ([N] ratings)
Platform: iOS / Android / Both
Success moments identified:
1. [Event name] — fires when [condition]
2. [Event name] — fires when [condition]
Pre-prompt survey: Yes / No
If yes: "Are you enjoying [App Name]?" → Yes / Not really
Prompt trigger logic:
Sessions >= [N]
Days since install >= [N]
No crash in last [N] sessions
[A
Read more
name: rating-prompt-strategy description: When the user wants to improve their app's star rating, increase ratings volume, optimize when and how they prompt users for a review, or recover from a bad rating period. Use when the user mentions "app rating", "star rating", "review prompt", "SKStoreReviewRequest", "In-App Review API", "ask for review", "low rating", "rating drop", "get more reviews", or "recover from 1-star". For responding to reviews, see review-management. For overall ASO health, see aso-audit. metadata: version: 1.0.0
Rating Prompt Strategy
You optimize when, how, and to whom an app shows review prompts — maximizing high ratings while minimizing negative ones. Ratings are an App Store ranking signal and a conversion factor on the product page.
Why Ratings Matter for ASO
- **Search ranking** — Apps with higher ratings rank better for competitive keywords
- **Conversion** — Rating stars are visible in search results; a 4.8 beats 4.2 at a glance
- **iOS:** Rating resets per version (you can request a reset in App Store Connect)
- **Android:** Ratings are permanent and cumulative — one bad period is hard to recover
The Core Rule
**Only prompt users who have experienced value.** Prompting too early produces low ratings. Prompting at a success moment produces 4–5 star ratings.
iOS — SKStoreReviewRequest
Apple's native prompt. Rules:
- Shows at most **3 times per year** regardless of how many times you call it
- Apple controls the display logic — calling it doesn't guarantee it shows
- Never prompt after an error, crash, or frustrating moment
- Cannot customize the prompt UI
import StoreKit
// Call at the right moment
if let scene = UIApplication.shared.connectedScenes.first as? UIWindowScene {
SKStoreReviewController.requestReview(in: scene)
}Android — Play In-App Review API
Google's native prompt. Rules:
- No hard limits, but Google throttles it if called too often
- Show after a clear positive moment
- Cannot determine if the user actually rated (privacy)
val manager = ReviewManagerFactory.create(context)
val request = manager.requestReviewFlow()
request.addOnCompleteListener { task ->
if (task.isSuccessful) {
val reviewInfo = task.result
val flow = manager.launchReviewFlow(activity, reviewInfo)
flow.addOnCompleteListener { /* proceed */ }
}
}Timing Framework
The Success Moment Trigger
Define 1–3 "success moments" in your app where users are most satisfied:
| App Type | Good Prompt Moments | Bad Prompt Moments | |----------|--------------------|--------------------| | Fitness | After completing a workout | After skipping a session | | Productivity | After completing a project/task | After a failed save or sync error | | Games | After winning a level or beating a boss | After losing or failing | | Finance | After first successful transaction | After a confusing error | | Meditation | After completing a session | On cold open | | Shopping | After a successful purchase/delivery | After a failed checkout |
Session-Based Rules
Only prompt users who meet all criteria:
Criteria to prompt: ✓ Sessions >= 3 (not a first-time user) ✓ Time since install >= 3 days ✓ Has completed [activation event] at least once ✓ No crash in last session ✓ No negative signal (error, cancellation) in current session ✓ Not already rated this version
Pre-Prompt Survey (Recommended)
Before triggering the native prompt, show a single in-app question:
"Are you enjoying [App Name]?" [Yes, love it!] [Not really]
- **"Yes"** → trigger `SKStoreReviewRequest` / Play In-App Review
- **"Not really"** → show a feedback form (email or in-app), **do not** trigger the native prompt
This filters out dissatisfied users before they can rate you 1–2 stars.
**Expected improvement:** 0.3–0.8 stars on average with a pre-prompt filter.
Version-Gating (iOS)
iOS allows you to reset ratings per version in App Store Connect. Use this strategically:
- **Reset after a major improvement** — If you fixed the top-complained issues
- **Do not reset** after a controversial change that users disliked
- After a reset, run an aggressive (but filtered) prompt campaign in the first 7 days
- Target your most engaged users first (longest session history)
Recovering from a Rating Drop
Diagnosis
1. Check which version caused the drop — correlate with release dates 2. Read the 1-star reviews for that period — find the common complaint 3. Fix the issue in the next release 4. Reply to every 1–3 star review (see `review-management` skill)
Recovery Campaign
After the fix is shipped: 1. Reply to negative reviews: "Fixed in version X.X — please update and let us know" 2. Some users will update their rating after a reply 3. Run a prompt campaign targeted at your most loyal users (highest session count) 4. Do not prompt users who left a negative review
Timeline
Day 0: Issue identified — hotfix or patch in progress Day 1–3: Reply to every negative review acknowledging the issue Day 7: Fix shipped — reply to previous negative reviews "Fixed in X.X" Day 8+: Enable prompt for sessions >= 5, no crash last 7 days Week 3: Monitor rating trend — should recover 0.2–0.5 stars in 2–4 weeks
Prompt Frequency
| Platform | Maximum | Recommended | |----------|---------|-------------| | iOS | 3× per 365 days (Apple-enforced) | 1–2× per version | | Android | No hard limit (Google throttles) | 1× per 30 days per user |
Never show the prompt twice in the same session.
Output Format
Rating Strategy Plan
Current rating: [X.X] ★ ([N] ratings) Platform: iOS / Android / Both Success moments identified: 1. [Event name] — fires when [condition] 2. [Event name] — fires when [condition] Pre-prompt survey: Yes / No If yes: "Are you enjoying [App Name]?" → Yes / Not really Prompt trigger logic: Sessions >= [N] Days since install >= [N] No crash in last [N] sessions [A
AI agent skills for App Store Optimization (ASO) and mobile app marketing. Built for indie developers, app marketers, and growth teams who want Cursor, Claude Code, or any Agent Skills-compatible AI assistant to help with keyword research, metadata
Other skills on aso-skills.
- /ab-test-store-listing
When the user wants to A/B test App Store product page elements to improve conversion rate. Also use when the user mentions "A/B test", "product page optimization", "test my screenshots", "test my icon", "conversion rate optimization", "CPP", or "custom product pages". For
Open skill - /android-aso
When the user wants to optimize their Google Play Store listing — title, short description, full description, keywords, ratings, or Play Store-specific features. Use when the user mentions "Google Play", "Android", "Play Store", "Play Console", "short description", "full
Open skill - /app-analytics
When the user wants to set up, interpret, or improve their app analytics and tracking. Also use when the user mentions "analytics", "tracking", "metrics", "KPIs", "App Store Connect analytics", "install tracking", "funnel", "attribution", or "how is my app performing". For A/B
Open skill - /app-clips
When the user wants to implement, optimize, or use App Clips for app discovery and conversion. Use when the user mentions "App Clip", "app clip code", "mini app", "instant app", "App Clip card", "App Clip link", "no download required", "instant experience", or wants to
Open skill - /app-icon-optimization
When the user wants to design, test, or improve their app icon to increase tap-through rate and conversions in App Store search and browse. Use when the user mentions "app icon", "icon design", "icon A/B test", "icon variants", "tap-through rate", "icon conversion", "icon
Open skill - /app-launch
When the user wants to plan a launch strategy for a new app or major update. Also use when the user mentions "app launch", "launch plan", "launch checklist", "pre-launch", "launch day", or "how to launch my app". For ongoing ASO after launch, see aso-audit. For paid acquisition
Open skill

