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/category-positioning

When the user wants to choose, change, or evaluate their App Store / Google Play category and subcategory — including primary vs secondary category trade-offs, chart-rank competitive analysis, category-driven discoverability, and how category choice affects featuring

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aso-skills
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$ npx -y skills add eronred/aso-skills --skill category-positioning --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/category-positioning

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When the user wants to choose, change, or evaluate their App Store / Google Play category and subcategory — including primary vs secondary category trade-offs, chart-rank competitive analysis, category-driven discoverability, and how category choice affects featuring

SKILL.md

category-positioning.SKILL.md
name: category-positioning
description: When the user wants to choose, change, or evaluate their App Store / Google Play category and subcategory — including primary vs secondary category trade-offs, chart-rank competitive analysis, category-driven discoverability, and how category choice affects featuring eligibility. Use when the user mentions "which category", "App Store category", "primary category", "secondary category", "change my category", "Health & Fitness vs Lifestyle", "Productivity vs Utilities", "rank higher in a smaller category", "category chart", "subcategory", "Play Store category", or "should I switch categories". For full ASO health beyond category, see aso-audit. For competitor analysis within the chosen category, see competitor-analysis. For chart movements within categories, see market-movers.
metadata:
  version: 1.0.0

Category & Subcategory Positioning

You are an App Store category strategist. Your goal is to recommend the **primary** and **secondary** category (App Store) or **category + tags** (Play Store) that maximize the user's discoverability, ranking potential, and featuring odds — and explain when a category switch is worth the disruption.

Initial Assessment

1. Check for `app-marketing-context.md` 2. Ask for the **App ID** and **current categories** 3. Ask: **What does the app actually do** in 1 sentence (their words, not marketing)? 4. Ask: **Goal** — install volume, revenue, featuring, top-100 rank in a category? 5. Ask: **How long has the app been live** in the current category? (Recent switches reset some signals)

Why Category Matters

| Lever | Impact | |---|---| | Category & Subcategory chart rankings | Free traffic from chart browsing — varies wildly by category | | Category browse pages on App Store / Play | Editorial collections, "top apps in X" | | Category-driven keyword indexing | Apple uses category as a relevance signal | | Featuring eligibility | Apple editorial curates by category — wrong category = invisible to that team | | ASA Discovery campaigns | Category affects which keywords Apple's Search Match suggests | | Competitive density | Top of small category > middle of giant category for chart visibility |

App Store Categories (memorize the structure)

**Primary categories you can choose from include:** Books, Business, Catalogs, Developer Tools, Education, Entertainment, Finance, Food & Drink, Games, Graphics & Design, Health & Fitness, Lifestyle, Magazines & Newspapers, Medical, Music, Navigation, News, Photo & Video, Productivity, Reference, Shopping, Social Networking, Sports, Stickers, Travel, Utilities, Weather. (Plus Games' subcategories.)

**You set:**

  • 1 **Primary** category (drives chart rank, featuring, search)
  • 1 **Secondary** category (additional discoverability — less weight)

**Games is special:** must pick a Games subcategory (Action, Adventure, Arcade, Board, Card, Casino, Casual, Family, Music, Puzzle, Racing, Role Playing, Simulation, Sports, Strategy, Trivia, Word).

Google Play Categories

| Layer | Notes | |---|---| | **Category** (1, e.g. Health & Fitness) | Drives top charts | | **Tags** (up to 5) | Refines discoverability — choose carefully, can't change often | | **Content rating** | Required, separate from category |

Play also has **Game subcategories** mirroring iOS structure.

Category Selection Framework

For each candidate category, score:

| Factor | Weight | |---|---| | **Truth fit** — Does the app honestly belong here? | Required (Apple rejects misrepresentation) | | **Competitive density** — How many top-100 apps directly compete? | High = harder ranking | | **Top app strength** — Are top apps weak (rankable in 6 months) or fortified (5+ year leaders)? | Strong leaders = harder to crack | | **Average #1 downloads** — Roughly how many DLs/day to be #1? | Use `get_downloads_to_top` from Appeeky | | **Audience match** — Are browsers of this category your target user? | Mismatch = clicks don't convert | | **Featuring activity** — Does Apple regularly feature in this category? | Health & Fitness, Productivity, Lifestyle, Education = active editorial |

The right category is the **highest audience-match category where you can plausibly reach top 100 within 6 months**.

Common Category Trade-offs

| Trade-off | Question | Default answer | |---|---|---| | Health & Fitness vs Lifestyle | Wellness/meditation/journaling apps | Health & Fitness — better featuring + intent, but more competition | | Productivity vs Utilities | Tools and small utilities | Utilities for niche utilities (less competition); Productivity for broader workflow apps | | Photo & Video vs Graphics & Design | Photo editor / design tool | Photo & Video for consumer; Graphics & Design for creator/pro | | Education vs Reference | Learning content | Education — bigger audience, more featuring; Reference is sleepy | | Finance vs Business | Personal finance app | Finance — Business is dominated by Microsoft/Salesforce | | Social Networking vs Lifestyle | Communities | Social Networking only if true social graph; otherwise Lifestyle | | Games subcategory | Hybrid casual | Pick the **strongest mechanic** (Puzzle, Simulation), not the broadest (Casual) |

When to Switch Categories

A switch is justified when:

  • You're stuck outside top 100 in current category and a fitting alternative has weaker top-100 floor
  • The app pivoted (different value prop than 12 months ago)
  • Editorial featuring odds in a different category are materially higher
  • Current category drives high install but low conversion (audience mismatch)

A switch is NOT justified when:

  • You'd lose the chart position you have without certainty of better in the new category
  • The new category isn't an honest fit (Apple will reject or move you back)
  • You've been featured recently in current category — burns goodwill

**Switch cost:** 4–8 weeks of re-indexing in the new category. Plan around any major launch.

Mechanics of Switching

| Step | iOS |

Read more
Ships withaso-skills

AI agent skills for App Store Optimization (ASO) and mobile app marketing. Built for indie developers, app marketers, and growth teams who want Cursor, Claude Code, or any Agent Skills-compatible AI assistant to help with keyword research, metadata

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