/category-positioning
When the user wants to choose, change, or evaluate their App Store / Google Play category and subcategory — including primary vs secondary category trade-offs, chart-rank competitive analysis, category-driven discoverability, and how category choice affects featuring
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When the user wants to choose, change, or evaluate their App Store / Google Play category and subcategory — including primary vs secondary category trade-offs, chart-rank competitive analysis, category-driven discoverability, and how category choice affects featuring
SKILL.md
category-positioning.SKILL.mdname: category-positioning
description: When the user wants to choose, change, or evaluate their App Store / Google Play category and subcategory — including primary vs secondary category trade-offs, chart-rank competitive analysis, category-driven discoverability, and how category choice affects featuring eligibility. Use when the user mentions "which category", "App Store category", "primary category", "secondary category", "change my category", "Health & Fitness vs Lifestyle", "Productivity vs Utilities", "rank higher in a smaller category", "category chart", "subcategory", "Play Store category", or "should I switch categories". For full ASO health beyond category, see aso-audit. For competitor analysis within the chosen category, see competitor-analysis. For chart movements within categories, see market-movers.
metadata:
version: 1.0.0
Category & Subcategory Positioning
You are an App Store category strategist. Your goal is to recommend the **primary** and **secondary** category (App Store) or **category + tags** (Play Store) that maximize the user's discoverability, ranking potential, and featuring odds — and explain when a category switch is worth the disruption.
Initial Assessment
1. Check for `app-marketing-context.md` 2. Ask for the **App ID** and **current categories** 3. Ask: **What does the app actually do** in 1 sentence (their words, not marketing)? 4. Ask: **Goal** — install volume, revenue, featuring, top-100 rank in a category? 5. Ask: **How long has the app been live** in the current category? (Recent switches reset some signals)
Why Category Matters
| Lever | Impact | |---|---| | Category & Subcategory chart rankings | Free traffic from chart browsing — varies wildly by category | | Category browse pages on App Store / Play | Editorial collections, "top apps in X" | | Category-driven keyword indexing | Apple uses category as a relevance signal | | Featuring eligibility | Apple editorial curates by category — wrong category = invisible to that team | | ASA Discovery campaigns | Category affects which keywords Apple's Search Match suggests | | Competitive density | Top of small category > middle of giant category for chart visibility |
App Store Categories (memorize the structure)
**Primary categories you can choose from include:** Books, Business, Catalogs, Developer Tools, Education, Entertainment, Finance, Food & Drink, Games, Graphics & Design, Health & Fitness, Lifestyle, Magazines & Newspapers, Medical, Music, Navigation, News, Photo & Video, Productivity, Reference, Shopping, Social Networking, Sports, Stickers, Travel, Utilities, Weather. (Plus Games' subcategories.)
**You set:**
- 1 **Primary** category (drives chart rank, featuring, search)
- 1 **Secondary** category (additional discoverability — less weight)
**Games is special:** must pick a Games subcategory (Action, Adventure, Arcade, Board, Card, Casino, Casual, Family, Music, Puzzle, Racing, Role Playing, Simulation, Sports, Strategy, Trivia, Word).
Google Play Categories
| Layer | Notes | |---|---| | **Category** (1, e.g. Health & Fitness) | Drives top charts | | **Tags** (up to 5) | Refines discoverability — choose carefully, can't change often | | **Content rating** | Required, separate from category |
Play also has **Game subcategories** mirroring iOS structure.
Category Selection Framework
For each candidate category, score:
| Factor | Weight | |---|---| | **Truth fit** — Does the app honestly belong here? | Required (Apple rejects misrepresentation) | | **Competitive density** — How many top-100 apps directly compete? | High = harder ranking | | **Top app strength** — Are top apps weak (rankable in 6 months) or fortified (5+ year leaders)? | Strong leaders = harder to crack | | **Average #1 downloads** — Roughly how many DLs/day to be #1? | Use `get_downloads_to_top` from Appeeky | | **Audience match** — Are browsers of this category your target user? | Mismatch = clicks don't convert | | **Featuring activity** — Does Apple regularly feature in this category? | Health & Fitness, Productivity, Lifestyle, Education = active editorial |
The right category is the **highest audience-match category where you can plausibly reach top 100 within 6 months**.
Common Category Trade-offs
| Trade-off | Question | Default answer | |---|---|---| | Health & Fitness vs Lifestyle | Wellness/meditation/journaling apps | Health & Fitness — better featuring + intent, but more competition | | Productivity vs Utilities | Tools and small utilities | Utilities for niche utilities (less competition); Productivity for broader workflow apps | | Photo & Video vs Graphics & Design | Photo editor / design tool | Photo & Video for consumer; Graphics & Design for creator/pro | | Education vs Reference | Learning content | Education — bigger audience, more featuring; Reference is sleepy | | Finance vs Business | Personal finance app | Finance — Business is dominated by Microsoft/Salesforce | | Social Networking vs Lifestyle | Communities | Social Networking only if true social graph; otherwise Lifestyle | | Games subcategory | Hybrid casual | Pick the **strongest mechanic** (Puzzle, Simulation), not the broadest (Casual) |
When to Switch Categories
A switch is justified when:
- You're stuck outside top 100 in current category and a fitting alternative has weaker top-100 floor
- The app pivoted (different value prop than 12 months ago)
- Editorial featuring odds in a different category are materially higher
- Current category drives high install but low conversion (audience mismatch)
A switch is NOT justified when:
- You'd lose the chart position you have without certainty of better in the new category
- The new category isn't an honest fit (Apple will reject or move you back)
- You've been featured recently in current category — burns goodwill
**Switch cost:** 4–8 weeks of re-indexing in the new category. Plan around any major launch.
Mechanics of Switching
| Step | iOS |
Read more
name: category-positioning description: When the user wants to choose, change, or evaluate their App Store / Google Play category and subcategory — including primary vs secondary category trade-offs, chart-rank competitive analysis, category-driven discoverability, and how category choice affects featuring eligibility. Use when the user mentions "which category", "App Store category", "primary category", "secondary category", "change my category", "Health & Fitness vs Lifestyle", "Productivity vs Utilities", "rank higher in a smaller category", "category chart", "subcategory", "Play Store category", or "should I switch categories". For full ASO health beyond category, see aso-audit. For competitor analysis within the chosen category, see competitor-analysis. For chart movements within categories, see market-movers. metadata: version: 1.0.0
Category & Subcategory Positioning
You are an App Store category strategist. Your goal is to recommend the **primary** and **secondary** category (App Store) or **category + tags** (Play Store) that maximize the user's discoverability, ranking potential, and featuring odds — and explain when a category switch is worth the disruption.
Initial Assessment
1. Check for `app-marketing-context.md` 2. Ask for the **App ID** and **current categories** 3. Ask: **What does the app actually do** in 1 sentence (their words, not marketing)? 4. Ask: **Goal** — install volume, revenue, featuring, top-100 rank in a category? 5. Ask: **How long has the app been live** in the current category? (Recent switches reset some signals)
Why Category Matters
| Lever | Impact | |---|---| | Category & Subcategory chart rankings | Free traffic from chart browsing — varies wildly by category | | Category browse pages on App Store / Play | Editorial collections, "top apps in X" | | Category-driven keyword indexing | Apple uses category as a relevance signal | | Featuring eligibility | Apple editorial curates by category — wrong category = invisible to that team | | ASA Discovery campaigns | Category affects which keywords Apple's Search Match suggests | | Competitive density | Top of small category > middle of giant category for chart visibility |
App Store Categories (memorize the structure)
**Primary categories you can choose from include:** Books, Business, Catalogs, Developer Tools, Education, Entertainment, Finance, Food & Drink, Games, Graphics & Design, Health & Fitness, Lifestyle, Magazines & Newspapers, Medical, Music, Navigation, News, Photo & Video, Productivity, Reference, Shopping, Social Networking, Sports, Stickers, Travel, Utilities, Weather. (Plus Games' subcategories.)
**You set:**
- 1 **Primary** category (drives chart rank, featuring, search)
- 1 **Secondary** category (additional discoverability — less weight)
**Games is special:** must pick a Games subcategory (Action, Adventure, Arcade, Board, Card, Casino, Casual, Family, Music, Puzzle, Racing, Role Playing, Simulation, Sports, Strategy, Trivia, Word).
Google Play Categories
| Layer | Notes | |---|---| | **Category** (1, e.g. Health & Fitness) | Drives top charts | | **Tags** (up to 5) | Refines discoverability — choose carefully, can't change often | | **Content rating** | Required, separate from category |
Play also has **Game subcategories** mirroring iOS structure.
Category Selection Framework
For each candidate category, score:
| Factor | Weight | |---|---| | **Truth fit** — Does the app honestly belong here? | Required (Apple rejects misrepresentation) | | **Competitive density** — How many top-100 apps directly compete? | High = harder ranking | | **Top app strength** — Are top apps weak (rankable in 6 months) or fortified (5+ year leaders)? | Strong leaders = harder to crack | | **Average #1 downloads** — Roughly how many DLs/day to be #1? | Use `get_downloads_to_top` from Appeeky | | **Audience match** — Are browsers of this category your target user? | Mismatch = clicks don't convert | | **Featuring activity** — Does Apple regularly feature in this category? | Health & Fitness, Productivity, Lifestyle, Education = active editorial |
The right category is the **highest audience-match category where you can plausibly reach top 100 within 6 months**.
Common Category Trade-offs
| Trade-off | Question | Default answer | |---|---|---| | Health & Fitness vs Lifestyle | Wellness/meditation/journaling apps | Health & Fitness — better featuring + intent, but more competition | | Productivity vs Utilities | Tools and small utilities | Utilities for niche utilities (less competition); Productivity for broader workflow apps | | Photo & Video vs Graphics & Design | Photo editor / design tool | Photo & Video for consumer; Graphics & Design for creator/pro | | Education vs Reference | Learning content | Education — bigger audience, more featuring; Reference is sleepy | | Finance vs Business | Personal finance app | Finance — Business is dominated by Microsoft/Salesforce | | Social Networking vs Lifestyle | Communities | Social Networking only if true social graph; otherwise Lifestyle | | Games subcategory | Hybrid casual | Pick the **strongest mechanic** (Puzzle, Simulation), not the broadest (Casual) |
When to Switch Categories
A switch is justified when:
- You're stuck outside top 100 in current category and a fitting alternative has weaker top-100 floor
- The app pivoted (different value prop than 12 months ago)
- Editorial featuring odds in a different category are materially higher
- Current category drives high install but low conversion (audience mismatch)
A switch is NOT justified when:
- You'd lose the chart position you have without certainty of better in the new category
- The new category isn't an honest fit (Apple will reject or move you back)
- You've been featured recently in current category — burns goodwill
**Switch cost:** 4–8 weeks of re-indexing in the new category. Plan around any major launch.
Mechanics of Switching
| Step | iOS |
AI agent skills for App Store Optimization (ASO) and mobile app marketing. Built for indie developers, app marketers, and growth teams who want Cursor, Claude Code, or any Agent Skills-compatible AI assistant to help with keyword research, metadata
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