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/watchos

Apple Human Interface Guidelines for Apple Watch. Use when building watchOS apps, complications, or workout features. Triggers on tasks involving Watch UI, Digital Crown, glanceable interfaces, or wrist-based interactions.

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$ npx -y skills add ehmo/platform-design-skills --skill watchos --agent claude-code

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Apple Human Interface Guidelines for Apple Watch. Use when building watchOS apps, complications, or workout features. Triggers on tasks involving Watch UI, Digital Crown, glanceable interfaces, or wrist-based interactions.

SKILL.md

watchos.SKILL.md
name: watchos-design-guidelines
description: Apple Human Interface Guidelines for Apple Watch. Use when building watchOS apps, complications, or workout features. Triggers on tasks involving Watch UI, Digital Crown, glanceable interfaces, or wrist-based interactions.
license: MIT
metadata:
  author: platform-design-skills
  version: "1.0.0"

watchOS Design Guidelines

Apple Watch is a personal, glanceable device worn on the wrist. Interactions are measured in seconds, not minutes. Every design decision must prioritize speed of comprehension and brevity of interaction.

---

1. Glanceable Design (CRITICAL)

The defining constraint of watchOS. If a user cannot extract the key information within 2 seconds of raising their wrist, the design has failed.

Rules

  • **W-GL-01**: Primary information must be visible without scrolling. The first screen is the only guaranteed screen.
  • **W-GL-02**: Target interaction sessions of 5 seconds or less. Design for raise-glance-lower.
  • **W-GL-03**: Use large, high-contrast text. Minimum effective body text is 16pt (system font). Titles should be 18pt or larger.
  • **W-GL-04**: Limit text to essential content. Truncate or abbreviate aggressively. Use SF Symbols instead of text labels where meaning is unambiguous.
  • **W-GL-05**: Respect wrist-down time. When the wrist lowers, the app enters an inactive state. Do not assume continuous user attention.
  • **W-GL-06**: Prioritize a single piece of information per screen. If showing multiple data points, establish clear visual hierarchy with size, weight, and color.

Screen Dimensions Reference

| Device | Screen Width | Screen Height | Corner Radius | |--------|-------------|---------------|---------------| | 41mm (Series 9) | 176px | 215px | 36px | | 45mm (Series 9) | 198px | 242px | 39px | | 42mm (Series 10) | 180px | 220px | 37px | | 46mm (Series 10) | 205px | 251px | 40px | | 49mm (Ultra 2) | 205px | 251px | 40px |

Anti-Patterns

  • Walls of text requiring scroll to understand context
  • Small, dense data tables
  • Requiring multiple taps before showing useful information
  • Replicating an iPhone screen layout on Watch

---

2. Digital Crown (HIGH)

The Digital Crown is the primary physical input for scrolling and precise value selection. It provides haptic feedback and should feel purposeful.

Rules

  • **W-DC-01**: Use the Digital Crown as the primary scroll mechanism for vertical content. Do not rely solely on swipe gestures for scrolling.
  • **W-DC-02**: For value pickers (time, quantity, sliders), bind the Crown to precise adjustments with haptic detents at each discrete value.
  • **W-DC-03**: Do not override or conflict with system Crown behaviors. The system uses the Crown for volume control during media playback, scrolling in system UI, and Time Travel in complications.
  • **W-DC-04**: Provide visual feedback synchronized with Crown rotation. The UI must respond frame-by-frame to Crown input with no perceptible lag.
  • **W-DC-05**: Update on each Crown increment. Values, selection, and highlight states should move with each detent. Do not debounce Crown input until the gesture ends.

**Correct — Crown binding with haptic detents:**

struct VolumePickerView: View {
    @State private var volume: Double = 0.5

    var body: some View {
        VStack {
            Text("\(Int(volume * 100))%")
                .font(.title.bold())
            Image(systemName: "speaker.wave.3")
        }
        .focusable()
        .digitalCrownRotation(
            $volume,
            from: 0.0,
            through: 1.0,
            by: 0.05,
            sensitivity: .medium,
            isContinuous: false,
            isHapticFeedbackEnabled: true
        )
    }
}

**Incorrect — ignoring the Crown and forcing touch-only interaction:**

struct VolumePickerView: View {
    @State private var volume: Double = 0.5

    var body: some View {
        Slider(value: $volume)
        // No .digitalCrownRotation — Crown input is ignored
        // Users must use touch-only, which is imprecise and frustrating on Watch
    }
}

Anti-Patterns

  • Ignoring the Crown and forcing all interaction through touch
  • Custom Crown behaviors that conflict with system expectations
  • Missing haptic feedback on discrete value changes
  • Laggy or batched responses to Crown rotation

---

3. Navigation (HIGH)

Watch navigation must be shallow and predictable. Users should never feel lost or unable to return to a known state.

Rules

  • **W-NV-01**: Use vertical page scrolling as the default content navigation pattern. Pages scroll top-to-bottom with the Digital Crown.
  • **W-NV-02**: Use `TabView` for top-level sections (max 5 tabs). Swipe horizontally between tabs. Each tab is a distinct functional area.
  • **W-NV-03**: Use `NavigationStack` for hierarchical drill-down. Limit hierarchy to 2-3 levels maximum. Every pushed view must have a back button (provided automatically by the system).
  • **W-NV-04**: Avoid modal sheets for primary flows. Modals should be reserved for focused, single-purpose tasks (e.g., confirmation, quick input).
  • **W-NV-05**: The app's most important action should be reachable within 1 tap from launch. Do not bury primary functionality behind menus or navigation.

Navigation Pattern Reference

| Pattern | Use Case | Gesture | |---------|----------|---------| | Vertical scroll | Long-form content within a single view | Digital Crown / swipe up-down | | TabView (horizontal pages) | Top-level app sections | Swipe left-right | | NavigationStack (push/pop) | Hierarchical drill-down | Tap to push, swipe right or back button to pop | | Modal sheet | Confirmation, focused input | Presented programmatically, dismiss via button or swipe down |

Anti-Patterns

  • Deep navigation hierarchies (4+ levels)
  • Hamburger menus or hidden navigation drawers
  • Tab bars with more than 5 items
  • Forcing users to scroll through long lists to find key actions

---

4. Complications

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Ships withplatform-design-skills

Platform design skill pack: 450+ rules for Apple HIG, Material Design 3, and WCAG 2.2 across iOS, iPadOS, macOS, watchOS, visionOS, tvOS, Android, and Web.

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