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Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring…
Material Design 3 and Android platform guidelines. Use when building Android apps with Jetpack Compose or XML layouts, implementing Material You, navigation, or accessibility. Triggers on tasks involving Android UI, Compose components, dynamic color, or Material Design
$ npx -y skills add ehmo/platform-design-skills --skill android --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/androidContext preview
The summary Claude sees to decide when to auto-load this skill.
Material Design 3 and Android platform guidelines. Use when building Android apps with Jetpack Compose or XML layouts, implementing Material You, navigation, or accessibility. Triggers on tasks involving Android UI, Compose components, dynamic color, or Material Design
name: android-design-guidelines description: Material Design 3 and Android platform guidelines. Use when building Android apps with Jetpack Compose or XML layouts, implementing Material You, navigation, or accessibility. Triggers on tasks involving Android UI, Compose components, dynamic color, or Material Design compliance. license: MIT metadata: author: platform-design-skills version: "1.0.0"
Enable dynamic color derived from the user's wallpaper. Dynamic color is the default on Android 12+ and should be the primary theming strategy.
// Compose: Dynamic color theme
@Composable
fun AppTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
dynamicColor: Boolean = true,
content: @Composable () -> Unit
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
val context = LocalContext.current
if (darkTheme) dynamicDarkColorScheme(context)
else dynamicLightColorScheme(context)
}
darkTheme -> darkColorScheme()
else -> lightColorScheme()
}
MaterialTheme(
colorScheme = colorScheme,
typography = AppTypography,
content = content
)
}<!-- XML: Dynamic color in themes.xml -->
<style name="Theme.App" parent="Theme.Material3.DayNight.NoActionBar">
<item name="dynamicColorThemeOverlay">@style/ThemeOverlay.Material3.DynamicColors.DayNight</item>
</style>**Rules:**
Material 3 defines a structured set of color roles. Use them semantically, not aesthetically.
| Role | Usage | On-Role | |------|-------|---------| | `primary` | Key actions, active states, FAB | `onPrimary` | | `primaryContainer` | Less prominent primary elements | `onPrimaryContainer` | | `secondary` | Supporting UI, filter chips | `onSecondary` | | `secondaryContainer` | Navigation bar active indicator | `onSecondaryContainer` | | `tertiary` | Accent, contrast, complementary | `onTertiary` | | `tertiaryContainer` | Input fields, less prominent accents | `onTertiaryContainer` | | `surface` | Backgrounds, cards, sheets | `onSurface` | | `surfaceVariant` | Decorative elements, dividers | `onSurfaceVariant` | | `error` | Error states, destructive actions | `onError` | | `errorContainer` | Error backgrounds | `onErrorContainer` | | `outline` | Borders, dividers | — | | `outlineVariant` | Subtle borders | — | | `inverseSurface` | Snackbar background | `inverseOnSurface` |
// Correct: semantic color roles
Text(
text = "Error message",
color = MaterialTheme.colorScheme.error
)
Surface(color = MaterialTheme.colorScheme.errorContainer) {
Text(text = "Error detail", color = MaterialTheme.colorScheme.onErrorContainer)
}
// WRONG: hardcoded colors
Text(text = "Error", color = Color(0xFFB00020)) // Anti-pattern**Rules:**
Support both light and dark themes. Respect the system setting by default.
// Compose: Detect system theme val darkTheme = isSystemInDarkTheme()
**Rules:**
When branding requires custom colors, provide a seed color and generate tonal palettes using Material Theme Builder.
// Custom color scheme with brand seed
private val BrandLightColorScheme = lightColorScheme(
primary = Color(0xFF1B6D2F),
onPrimary = Color(0xFFFFFFFF),
primaryContainer = Color(0xFFA4F6A8),
onPrimaryContainer = Color(0xFF002107),
// ... generate full palette from seed
)**Rules:**
---
The primary navigation pattern for phones with 3-5 top-level destinations.
// Compose: Navigation Bar
NavigationBar {
items.forEachIndexed { index, item ->
NavigationBarItem(
icon = {
Icon(
imageVector = if (selectedItem == index) item.filledIcon else item.outlinedIcon,
contentDescription = item.label
)
},
label = { Text(item.label) },
selected = selectedItem == index,
onClick = { selectedItem = index }
)
}
}**Rules:**
For medium and expanded screens (tablets, foldables, desktop).
// Compose: Navigation Rail for larger screens NavigationRa
Platform design skill pack: 450+ rules for Apple HIG, Material Design 3, and WCAG 2.2 across iOS, iPadOS, macOS, watchOS, visionOS, tvOS, Android, and Web.
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