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Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.

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Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.

SKILL.md

ios.SKILL.md
name: ios-design-guidelines
description: Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.
license: MIT
metadata:
  author: platform-design-skills
  version: "1.0.0"

iOS Design Guidelines for iPhone

Comprehensive rules derived from Apple's Human Interface Guidelines. Apply these when building, reviewing, or refactoring any iPhone app interface.

---

1. Layout & Safe Areas

**Impact:** CRITICAL

Rule 1.1: Minimum 44pt Touch Targets

All interactive elements must have a minimum tap target of 44x44 points. This includes buttons, links, toggles, and custom controls.

**Correct:**

Button("Save") { save() }
    .frame(minWidth: 44, minHeight: 44)

**Incorrect:**

// 20pt icon with no padding — too small to tap reliably
Button(action: save) {
    Image(systemName: "checkmark")
        .font(.system(size: 20))
}
// Missing .frame(minWidth: 44, minHeight: 44)

Rule 1.2: Respect Safe Areas

Never place interactive or essential content under the status bar, Dynamic Island, or home indicator. Use SwiftUI's automatic safe area handling or UIKit's `safeAreaLayoutGuide`.

**Correct:**

struct ContentView: View {
    var body: some View {
        VStack {
            Text("Content")
        }
        // SwiftUI respects safe areas by default
    }
}

**Incorrect:**

struct ContentView: View {
    var body: some View {
        VStack {
            Text("Content")
        }
        .ignoresSafeArea() // Content will be clipped under notch/Dynamic Island
    }
}

Use `.ignoresSafeArea()` only for background fills, images, or decorative elements — never for text or interactive controls.

Rule 1.3: Primary Actions in the Thumb Zone

Place primary actions at the bottom of the screen where the user's thumb naturally rests. Secondary actions and navigation belong at the top.

**Correct:**

VStack {
    ScrollView { /* content */ }
    Button("Continue") { next() }
        .buttonStyle(.borderedProminent)
        .padding()
}

**Incorrect:**

VStack {
    Button("Continue") { next() } // Top of screen — hard to reach one-handed
        .buttonStyle(.borderedProminent)
        .padding()
    ScrollView { /* content */ }
}

Rule 1.4: Support All iPhone Screen Sizes

Design for iPhone SE (375pt wide) through iPhone Pro Max (430pt wide). Use flexible layouts, avoid hardcoded widths.

**Correct:**

HStack(spacing: 12) {
    ForEach(items) { item in
        CardView(item: item)
            .frame(maxWidth: .infinity) // Adapts to screen width
    }
}

**Incorrect:**

HStack(spacing: 12) {
    ForEach(items) { item in
        CardView(item: item)
            .frame(width: 180) // Breaks on SE, wastes space on Pro Max
    }
}

Rule 1.5: 8pt Grid Alignment

Align spacing, padding, and element sizes to multiples of 8 points (8, 16, 24, 32, 40, 48). Use 4pt for fine adjustments.

Rule 1.6: Landscape Support

Support landscape orientation unless the app is task-specific (e.g., camera). Use `ViewThatFits` or `GeometryReader` for adaptive layouts.

---

2. Navigation

**Impact:** CRITICAL

Rule 2.1: Tab Bar for Top-Level Sections

Use a tab bar at the bottom of the screen for 3 to 5 top-level sections. Each tab should represent a distinct category of content or functionality.

**Correct:**

TabView {
    HomeView()
        .tabItem {
            Label("Home", systemImage: "house")
        }
    SearchView()
        .tabItem {
            Label("Search", systemImage: "magnifyingglass")
        }
    ProfileView()
        .tabItem {
            Label("Profile", systemImage: "person")
        }
}

**Incorrect:**

// Hamburger menu hidden behind three lines — discoverability is near zero
NavigationView {
    Button(action: { showMenu.toggle() }) {
        Image(systemName: "line.horizontal.3")
    }
}

Rule 2.2: Never Use Hamburger Menus

Hamburger (drawer) menus hide navigation, reduce discoverability, and violate iOS conventions. Use a tab bar instead. If you have more than 5 sections, consolidate or use a "More" tab.

Rule 2.3: Large Titles in Primary Views

Use `.navigationBarTitleDisplayMode(.large)` for top-level views. Titles transition to inline (`.inline`) when the user scrolls.

**Correct:**

NavigationStack {
    List(items) { item in
        ItemRow(item: item)
    }
    .navigationTitle("Messages")
    .navigationBarTitleDisplayMode(.large)
}

Rule 2.4: Never Override Back Swipe

The swipe-from-left-edge gesture for back navigation is a system-level expectation. Never attach custom gesture recognizers that interfere with it.

**Incorrect:**

.gesture(
    DragGesture()
        .onChanged { /* custom drawer */ } // Conflicts with system back swipe
)

Rule 2.5: Use NavigationStack for Hierarchical Content

Use `NavigationStack` (not the deprecated `NavigationView`) for drill-down content. Use `NavigationPath` for programmatic navigation.

**Correct:**

NavigationStack(path: $path) {
    List(items) { item in
        NavigationLink(value: item) {
            ItemRow(item: item)
        }
    }
    .navigationDestination(for: Item.self) { item in
        ItemDetail(item: item)
    }
}

Rule 2.6: Preserve State Across Navigation

When users navigate back and then forward, or switch tabs, restore the previous scroll position and input state. Use `@SceneStorage` or `@State` to persist view state.

Rule 2.7: Prefer Recognition Over Recall

Keep current location, recent choices, and available destinations visible. Restore tab, scroll, filter, and selection state so users continue from recognition instead of reconstructing context from memory.

---

3. Typography & Dynamic Type

**Impact:** HIGH

Rule 3.1: Use Built-in Text Sty

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Ships withplatform-design-skills

Platform design skill pack: 450+ rules for Apple HIG, Material Design 3, and WCAG 2.2 across iOS, iPadOS, macOS, watchOS, visionOS, tvOS, Android, and Web.

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