audit-agents
Audit or rewrite AGENTS.md so it holds only lasting principles. Run it only when the user…
Build animations and interactive elements (explainers, figures, hero visuals, step-through walkthroughs) in the crafted isometric "Anatomy" style, with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout,
$ npx -y skills add dzhng/skills --skill isometric-motion --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/isometric-motionContext preview
The summary Claude sees to decide when to auto-load this skill.
Build animations and interactive elements (explainers, figures, hero visuals, step-through walkthroughs) in the crafted isometric "Anatomy" style, with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout,
name: isometric-motion description: Build animations and interactive elements (explainers, figures, hero visuals, step-through walkthroughs) in the crafted isometric "Anatomy" style, with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Works for physical machines and for abstract concepts (e.g. how an LLM picks its next token), as SVG/HTML or React/Next.js, with optional in-perspective WebGL shaders. Use this whenever someone wants an isometric animation, interactive element, explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric".
> Copied from [wheresryan22/anatomy](https://github.com/wheresryan22/anatomy) (MIT, see `LICENSE`) and repurposed for animations and interactive elements in the same style.
This skill makes figures like a small instrument on a bench: a heavy base on feet, rails with tick rulers, a carriage on bushings, knurled knobs, coil springs, a dial gauge whose needle moves, screws as tiny dots. The reader understands the idea because they recognise the machine. Every number the figure shows comes from the same model that moves its parts.
Nine complete examples ship with the skill. Open the closest one before you start. Each framework-free example is built with `node examples/<name>/build.mjs`, which writes a standalone HTML page next to the script; add `--light` for the light theme.
The test rig is the quality bar for the drawing itself. The Raptor is the bar for shader work: a WebGL effect has to reach its standard of world-space, no-pop, seamless rendering.
**The object is the explanation.** Don't draw boxes, arrows and labels. Invent a real, well-made physical thing whose working *is* the concept. Here is how earlier figures mapped:
| Concept | Object | |
AI skills for building software factories. My personal library of domain-agnostic agent skills, reused across every project.
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