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Eval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits. Use when the user wants to test/eval/improve/harden a skill,

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dzhng-skills
1.3k30 skills
Install
$ npx -y skills add dzhng/skills --skill eval-skills --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/eval-skills

Context preview

The summary Claude sees to decide when to auto-load this skill.

Eval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits. Use when the user wants to test/eval/improve/harden a skill,

SKILL.md

eval-skills.SKILL.md
name: eval-skills
description: Eval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits. Use when the user wants to test/eval/improve/harden a skill, says "this skill keeps producing X / keeps missing Y", or hands a skill plus example input→expected-output pairs. Pairs with [write-skills](../write-skills/SKILL.md) (the authoring principles every fix obeys).

Eval Skills

Treat a skill like a function under test. Feed it example inputs in a clean room, check the artifacts against what good looks like, and let the failures drive the edits. The eval is only honest if the run is **blind**: the agent executing the skill must carry none of this conversation's context and must never see the expected output. Leak either and you are teaching to the test.

Inputs you need — refuse without them

Confirm all three before spawning anything. If any is missing or unresolvable, stop and tell the user *exactly which one* and what a good version looks like. Do not invent cases, guess intent, or eval against a fuzzy wish.

  • **Target skill** — must resolve to a real `SKILL.md`. If you can't find it,

list the skills you can see and ask which one they mean.

  • **At least one golden case** — a concrete input the skill will actually

receive: a screenshot, a prompt, a file, a scene. "Improve write-spec" with no input attached is not a case.

  • **The bar per case** — the outcome a good artifact achieves and the smells

that would make it bad, *not* an exhaustive parts list. The skill's **judgment** is what's under test, so do not pre-enumerate every requirement — that turns the eval into a conformance check and stops testing whether the skill decides well. "Sliced so each piece is independently buildable and verifiable, at the granularity a competent practitioner would pick — a lazy mega-slice and pointless over-splitting are both failures" is a bar a judge can hold the work to; "slices it well" is too thin to grade and a fixed list of expected slices is too prescriptive. State the bar and the smells; let the judge apply them. The exception is a **conformance-style** skill that genuinely wants an exact task hit exactly — then the explicit criteria *are* the bar; match the bar's shape to the skill's nature, and if you can't tell which it is, ask. If the user gives only a fuzzy wish with no bar, draw the bar out of them and echo it back before spending agents.

Workflow

1. **Validate inputs and surface first principles.** Resolve the skill and read its **first principles** — what it's for and the standard it holds itself to; this is what the judge grades against, so if the skill doesn't make them clear, clarify with the user rather than inventing them. Settle the eval mode here too: judgment (a bar the judge applies) vs conformance (an exact task hit exactly) — ask the user if it's ambiguous. Then sharpen each case's bar — the outcome plus the smells, kept at the altitude the user cares about, never widened into a prescribed parts list unless the skill is conformance-style. Done when you can state the skill's first principles in a sentence and every case has a concrete input and a bar a competent judge could hold an artifact to.

2. **Blind run, one fresh agent per case.** Isolate every run so a misbehaving skill can't touch the live checkout and each case starts clean. Prefer capturing the artifact from the runner's final message — if the skill's output is a plan or text, ask for it inline and nothing hits disk to leak. When the skill must write files, give the runner a throwaway sandbox dir as its only writable root, not a worktree of the live repo (worktree isolation guards git state, not absolute-path or escaped writes). After every run, sweep the live checkout (`git status`) and clean anything the run leaked — isolation is best-effort, the sweep is the guarantee. Give the runner **only** the input and the instruction to use the target skill — never the bar, the smells, the other cases, or why you're asking. Done when you hold one artifact per case, each from a context-free run, and the checkout is clean.

3. **Grade with a separate judge that applies judgment.** Hand a fresh judge the artifact, the bar, and the skill's **first principles** — so it grades against the skill's own intent, not its personal taste — but never the expected output and never "make this pass." Grounded in those principles the judge is a competent practitioner: it decides whether the work clears the bar with *defensible* choices, and is explicitly free to fault both too-coarse and too-fine work. It must cite specific evidence for each verdict — a quote or pointer, not a number. Done when every part of the bar has a verdict grounded in the artifact.

4. **Account for nondeterminism.** Agents flicker. A single green is not proof. For any case that matters or any verdict that looks borderline, re-run the blind run 2–3× and report the pass *rate*. A skill that passes 1 of 3 is not fixed.

5. **Diagnose each failure as skill-defect vs bad-case.** A miss means either the skill failed to drive the behavior (fixable here) **or** the bar was wrong — it asked for something the skill should not do, can't express, or it punished a defensible judgment call the skill was right to make (tell the user; do not edit the skill to chase a wrong bar — that just encodes the wrong reality). Name the defect against the `write-skills` failure modes: premature completion, vague completion criterion, missing rule, no leading word, duplication, sediment, war story, no-op.

6. **Revise via write-skills.** Fix the named defect — and obey those authoring rules while you do it: sharpen the completion criterion before adding bulk, prefer one l

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AI skills for building software factories. My personal library of domain-agnostic agent skills, reused across every project.

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