adopt
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill ux-review --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/ux-reviewContext preview
The summary Claude sees to decide when to auto-load this skill.
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
name: ux-review description: "Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps." argument-hint: "[file-path or 'all' or 'hud' or 'patterns']" user-invocable: true allowed-tools: Read, Glob, Grep model: sonnet agent: ux-designer
Validates UX design documents before they enter the implementation pipeline. Acts as the quality gate between UX Design and Visual Design/Implementation in the `/team-ui` pipeline.
**Run this skill:**
to have reviewed UX specs)
**Verdict levels:**
completeness; needs significant rework
---
that one document
For `all`, output a summary table first (file | verdict | primary issue) then full detail for each.
---
Before validating any spec, load:
1. **Input & Platform config**: Read `.claude/docs/technical-preferences.md` and extract `## Input & Platform`. This is the authoritative source for which input methods the game supports — use it to drive the Input Method Coverage checks in Phase 3A, not the spec's own header. If unconfigured, fall back to the spec header. 2. The accessibility tier committed to in `design/accessibility-requirements.md` (if it exists) 3. The interaction pattern library at `design/ux/interaction-patterns.md` (if it exists) 4. The GDDs referenced in the spec's header (read their UI Requirements sections) 5. The player journey map at `design/player-journey.md` (if it exists) for context-arrival validation
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Run all checks against a `ux-spec.md`-based document.
developer-perspective)
documented
in header)
explanation
**Player Need Clarity**
inventory")
**Completeness of States**
**Input Method Coverage**
mapping documented
**Data Architecture**
what triggers update?)
unavailable?)
**Accessibility**
**GDD Alignment**
requirement
GDD sections)
**Pattern Library Consistency**
new patterns)
the pattern library
pattern library
**Localization**
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
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