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Agent Orchestration
Skill

/asset-audit

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

From plugin
claude-code-game-studios
25k73 skills49 agents
Install
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill asset-audit --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/asset-audit

Context preview

The summary Claude sees to decide when to auto-load this skill.

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

SKILL.md

asset-audit.SKILL.md
name: asset-audit
description: "Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations."
argument-hint: "[category|all]"
user-invocable: true
allowed-tools: Read, Glob, Grep
model: sonnet
# Read-only diagnostic skill — no specialist agent delegation needed

Phase 1: Read Standards

Read the art bible or asset standards from the relevant design docs and the CLAUDE.md naming conventions.

---

Phase 2: Scan Asset Directories

Scan the target asset directory using Glob:

  • `assets/art/**/*` for art assets
  • `assets/audio/**/*` for audio assets
  • `assets/vfx/**/*` for VFX assets
  • `assets/shaders/**/*` for shaders
  • `assets/data/**/*` for data files

---

Phase 3: Run Compliance Checks

**Naming conventions:**

  • Art: `[category]_[name]_[variant]_[size].[ext]`
  • Audio: `[category]_[context]_[name]_[variant].[ext]`
  • All files must be lowercase with underscores

**File standards:**

  • Textures: Power-of-two dimensions, correct format (PNG for UI, compressed for 3D), within size budget
  • Audio: Correct sample rate, format (OGG for SFX, OGG/MP3 for music), within duration limits
  • Data: Valid JSON/YAML, schema-compliant

**Orphaned assets:** Search code for references to each asset file. Flag any with no references.

**Missing assets:** Search code for asset references and verify the files exist.

---

Phase 4: Output Audit Report

# Asset Audit Report -- [Category] -- [Date]

## Summary
- **Total assets scanned**: [N]
- **Naming violations**: [N]
- **Size violations**: [N]
- **Format violations**: [N]
- **Orphaned assets**: [N]
- **Missing assets**: [N]
- **Overall health**: [CLEAN / MINOR ISSUES / NEEDS ATTENTION]

## Naming Violations
| File | Expected Pattern | Issue |
|------|-----------------|-------|

## Size Violations
| File | Budget | Actual | Overage |
|------|--------|--------|---------|

## Format Violations
| File | Expected Format | Actual Format |
|------|----------------|---------------|

## Orphaned Assets (no code references found)
| File | Last Modified | Size | Recommendation |
|------|-------------|------|---------------|

## Missing Assets (referenced but not found)
| Reference Location | Expected Path |
|-------------------|---------------|

## Recommendations
[Prioritized list of fixes]

## Verdict: [COMPLIANT / WARNINGS / NON-COMPLIANT]

This skill is read-only — it produces a report but does not write files.

---

Phase 5: Next Steps

  • Fix naming violations using the patterns defined in CLAUDE.md.
  • Delete confirmed orphaned assets after manual review.
  • Run `/content-audit` to cross-check asset counts against GDD-specified requirements.
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Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

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