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Agent Orchestration
Skill

/team-ui

Orchestrate the UI team through the UX pipeline — authoring, visual design, implementation, review, polish. Uses /ux-design, /ux-review, studio templates.

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claude-code-game-studios
39k78 skills49 agents

Claude Code

$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-ui --agent claude-code

SKILL.md

team-ui.SKILL.md
name: team-ui
description: "Orchestrate the UI team through the UX pipeline — authoring, visual design, implementation, review, polish. Uses /ux-design, /ux-review, studio templates."
argument-hint: "[UI feature description] [--review full|lean|solo]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit, Agent, AskUserQuestion, TaskCreate, TaskGet, TaskList, TaskUpdate, Bash(bash "*/.claude/skills/team-ui/../../hooks/yaml-helper.sh" resolve_config *)
model: sonnet

Team UI

If no argument is provided, output usage guidance and exit without spawning any agents or reading any design files: > Usage: `/team-ui [UI feature description] [--review full|lean|solo]` — describe the screen or UI feature to build (e.g., `inventory screen`, `main menu`, `combat HUD`). Do not use `AskUserQuestion` here; output the guidance directly.

When this skill is invoked, orchestrate the UI team through a structured pipeline.

**Decision Points:** At each phase transition, use `AskUserQuestion` to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. In `collaborative` mode, the user must approve before moving to the next phase. In `guided` mode the pipeline advances automatically unless a phase is BLOCKED; in `autonomous` mode it runs end to end, recording each phase outcome via `log_decision`. Decisions in `automation_always_ask` categories (`is_always_ask_category` helper) always prompt regardless of mode. See `.claude/docs/automation-modes.md`.

Phase 0: Resolve Config

!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,team.size`

Resolved above — use as-is; `--review` overrides `review_mode`. No block → defaults in `.claude/docs/config-resolution.md`.

`review_mode` sets director-gate depth, and this pipeline has no director gate: no phase below spawns CD-, TD-, PR- or AD-PHASE-GATE, at any `review_mode`. Its phase gates are the pipeline's own decision points (defined under `team.size` below), and the agents that work at them are team members, not director gates.

`automation` drives the Decision Points note above. See the Decision Points note above and `.claude/docs/automation-modes.md` for how each mode changes pipeline behavior.

**`team.size`**: which agents are active (orthogonal to review_mode gate-depth and workflow docs).

  • **`individual`** (default): `ui-programmer` + `ux-designer`. Other agents consulted via these two, not spawned separately.
  • **`small`**: + `accessibility-specialist` + `art-director`.
  • **`studio`**: + engine UI specialist + an adversarial review pass: Phase 4's reviewers are told "your job is not to confirm this matches the spec — find where it fails it", and the report says the pass ran.

A non-core agent needed at `individual` routes through the nearest active core agent with an informational note. **"Phase gate" means any phase that ends in an `AskUserQuestion` decision point this pipeline itself lists** — a transition under Decision Points above, or a **Gate** step written into the pipeline below — **whatever the `automation` mode.** `guided` and `autonomous` change how a gate is passed (it auto-advances, or is recorded with `log_decision`), not whether it is one, so bounded-exception condition (3) below holds at it in every mode. An agent restricted to "phase gates only" is spawned at those points and no others. This active-set scoping applies throughout the pipeline below: any phase that names an agent outside the active set routes through the nearest core agent rather than spawning it.

**Announce the active set before Step 1 — never let the collapse be silent.** Before spawning anything, state in one line which agents this run will actually spawn, and which the pipeline below names but will **not** spawn at the resolved `team.size`. For example:

> `Active set (team.size: <resolved>): <the agents listed for that size above>.` > `Not spawned this run: <every other agent this pipeline names> — consulted` > `through <nearest active core agent>. Raise team.size (or modes.rigor) to widen.`

Fill it from the `team.size` list directly above and the agents this file's own pipeline names — not from an example. Both sets differ per orchestrator.

The pipeline below reads as a multi-agent fan-out and at the shipped default it is one or two agents — `team-release` names ten and runs one, `team-narrative` names six across five phases and runs `writer` alone. **The collapse is correct**: `team.size` is rigor-fronted and the narrow default is the token lever. Without saying so, a reader cannot distinguish a correctly-collapsed run from a broken pipeline, and the per-agent "routes through the nearest core agent with an informational note" rule above fires at routing time and never states the shape of the run as a whole.

This is the same rule as the skipped-check reporting elsewhere in this file: **a constraint that is enforced but never surfaced is indistinguishable, to the person reading the output, from one that was never enforced.**

Team Composition

  • **ux-designer** — User flows, wireframes, accessibility, input handling
  • **ui-programmer** — UI framework, screens, widgets, data binding, implementation
  • **art-director** — Visual style, layout polish, consistency with art bible
  • **engine UI specialist** — Validates UI implementation patterns against engine-specific best practices (`specialists.ui` from `project.yaml`; if absent, the UI Specialist line of `## Engine Specialists` in `.claude/docs/technical-preferences.md`)
  • **accessibility-specialist** — Audits accessibility compliance at Phase 4

> **`specialists.ui: null` means UNSET.** Treat it as absent and skip the engine > UI specialist; never spawn `null` as an agent name. The v1.0 migration writes > the whole `specialists` block whenever any one member is set, so `null` here is > ordinary — and the config reader returns it as the non-e

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Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

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Questions about team-ui.

Which coding agents can use team-ui?
team-ui installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.