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Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-level --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/team-levelContext preview
The summary Claude sees to decide when to auto-load this skill.
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
name: team-level description: "Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation." argument-hint: "[level name or area to design] [--review full|lean|solo]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite model: sonnet
When this skill is invoked:
**Decision Points:** At each step transition, use `AskUserQuestion` to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next step.
1. If `--review [mode]` was passed as an argument, use that mode. 2. Else read `production/review-mode.txt` — use whatever is written there. 3. Else default to `lean`.
Modes:
Store the resolved mode for use in all subsequent phases.
1. **Read the argument** for the target level or area (e.g., `tutorial`, `forest dungeon`, `hub town`, `final boss arena`).
2. **Gather context**:
Use the Task tool to spawn each team member as a subagent:
Always provide full context in each agent's prompt (game concept, pillars, existing level docs, narrative docs).
3. **Orchestrate the level design team** in sequence:
Spawn all three agents simultaneously — issue all three Task calls before waiting for any result.
Spawn the `narrative-director` agent to:
Spawn the `world-builder` agent to:
Spawn the `art-director` agent to:
**The art-director's visual targets from Step 1 must be passed to the level-designer in Step 2** as explicit constraints. Layout decisions happen within the visual direction, not before it.
**Gate**: Use `AskUserQuestion` to present all three Step 1 outputs (narrative brief, lore foundation, visual direction targets) and confirm before proceeding to Step 2.
Spawn the `level-designer` agent with the full Step 1 output as context:
The level-designer should:
**Adjacent area dependency check**: After the layout is produced, check `design/levels/` for each adjacent area referenced by the level-designer. If any referenced area's `.md` file does not exist, surface the gap: > "Level references [area-name] as an adjacent area but `design/levels/[area-name].md` does not exist."
Use `AskUserQuestion` with options:
Do NOT invent content for the missing adjacent area.
**Gate**: Use `AskUserQuestion` to present Step 2 layout (including any unresolved adjacent area dependencies) and confirm before proceeding to Step 3.
Spawn the `systems-designer` agent to:
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
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