adopt
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-combat --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/team-combatContext preview
The summary Claude sees to decide when to auto-load this skill.
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
name: team-combat description: "Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end." argument-hint: "[combat feature description] [--review full|lean|solo]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite model: sonnet
**Argument check:** If no combat feature description is provided, output: > "Usage: `/team-combat [combat feature description]` — Provide a description of the combat feature to design and implement (e.g., `melee parry system`, `ranged weapon spread`)." Then stop immediately without spawning any subagents or reading any files.
When this skill is invoked with a valid argument, orchestrate the combat team through a structured pipeline.
**Decision Points:** At each phase transition, use `AskUserQuestion` to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.
1. If `--review [mode]` was passed as an argument, use that mode. 2. Else read `production/review-mode.txt` — use whatever is written there. 3. Else default to `lean`.
Modes:
Store the resolved mode for use in all subsequent phases.
Use the Task tool to spawn each team member as a subagent:
Always provide full context in each agent's prompt (design doc path, relevant code files, constraints). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).
Delegate to **game-designer**:
Delegate to **gameplay-programmer** (with **ai-programmer** if AI is involved):
Then spawn the **primary engine specialist** to validate the proposed architecture:
Use `AskUserQuestion`:
Only spawn implementation agents if user selects [A].
Delegate in parallel:
Delegate to **qa-tester**:
If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
1. **Surface immediately**: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases 2. **Asse
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
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