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Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-audio --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/team-audioContext preview
The summary Claude sees to decide when to auto-load this skill.
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
name: team-audio description: "Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation." argument-hint: "[feature or area to design audio for] [--review full|lean|solo]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite model: sonnet
If no argument is provided, output usage guidance and exit without spawning any agents: > Usage: `/team-audio [feature or area]` — specify the feature or area to design audio for (e.g., `combat`, `main menu`, `forest biome`, `boss encounter`). Do not use `AskUserQuestion` here; output the guidance directly.
When this skill is invoked with an argument, orchestrate the audio team through a structured pipeline.
**Decision Points:** At each step transition, use `AskUserQuestion` to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next step.
1. If `--review [mode]` was passed as an argument, use that mode. 2. Else read `production/review-mode.txt` — use whatever is written there. 3. Else default to `lean`.
Modes:
Store the resolved mode for use in all subsequent phases.
1. **Read the argument** for the target feature or area (e.g., `combat`, `main menu`, `forest biome`, `boss encounter`).
2. **Gather context**:
Use the Task tool to spawn each team member as a subagent:
Always provide full context in each agent's prompt (feature description, existing audio assets, design doc references).
3. **Orchestrate the audio team** in sequence:
Spawn the `audio-director` agent to:
Spawn the `sound-designer` agent to:
Spawn the `accessibility-specialist` agent in parallel to:
Spawn the `technical-artist` agent to:
Spawn the **primary engine specialist** in parallel (from `.claude/docs/technical-preferences.md` Engine Specialists) to validate the integration approach:
If no engine is configured, skip the specialist spawn.
Spawn the `gameplay-programmer` agent to:
4. **Compile the audio design document** combining all team outputs.
5. **Save to** `design/audio/audio-[feature].md`.
Note: If `design/audio/` does not exist, the sub-agent writing the document should create it (the directory will be created automatically when the file is written).
6. **Output a summary** with: audio event count, estimated asset count, implementation tasks, and any open questions between team members.
Verdict: **COMPLETE** — audio design document produced and team pipeline finished.
If the pipeline stops because a dep
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
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