adopt
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill start --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/startContext preview
The summary Claude sees to decide when to auto-load this skill.
First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
name: start description: "First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions." argument-hint: "[no arguments]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, AskUserQuestion model: sonnet
This skill writes one file: `production/review-mode.txt` (review mode config set in Phase 3b).
This skill is the entry point for new users. It does NOT assume you have a game idea, an engine preference, or any prior experience. It asks first, then routes you to the right workflow.
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Before asking anything, silently gather context so you can tailor your guidance. Do NOT show these results unprompted — they inform your recommendations, not the conversation opener.
Check:
Store these findings internally to validate the user's self-assessment and tailor recommendations.
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This is the first thing the user sees. Use `AskUserQuestion` with these exact options so the user can click rather than type:
Wait for the user's selection. Do not proceed until they respond.
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The user needs creative exploration before anything else.
1. Acknowledge that starting from zero is completely fine 2. Briefly explain what `/brainstorm` does (guided ideation using professional frameworks — MDA, player psychology, verb-first design). Mention that it has two modes: `/brainstorm open` for fully open exploration, or `/brainstorm [hint]` if they have even a vague theme (e.g., "space", "cozy", "horror"). 3. Recommend running `/brainstorm open` as the next step, but invite them to use a hint if something comes to mind 4. Show the recommended path: **Concept phase:**
**Architecture phase:**
**Pre-Production phase:**
**Production phase:** → pick up stories with `/dev-story`
1. Ask them to share their vague idea — even a few words is enough 2. Validate the idea as a starting point (don't judge or redirect) 3. Recommend running `/brainstorm [their hint]` to develop it 4. Show the recommended path: **Concept phase:**
**Architecture phase:**
**Pre-Production phase:**
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major…
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to…
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved…
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing…
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the…