adopt
Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance…
New or updated sprint plan from the current milestone, completed work, and available capacity.
Claude Code
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill sprint-plan --agent claude-code
Codex
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill sprint-plan -a codex -y
Cursor
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill sprint-plan -a cursor -y
Gemini CLI
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill sprint-plan -a gemini-cli -y
GitHub Copilot
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill sprint-plan -a github-copilot -y
OpenCode
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill sprint-plan -a opencode -y
Windsurf
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill sprint-plan -a windsurf -y
name: sprint-plan description: "New or updated sprint plan from the current milestone, completed work, and available capacity." argument-hint: "[new|update|status] [--review full|lean|solo]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Edit, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/sprint-plan/../../hooks/yaml-helper.sh" resolve_config *), Bash(ls production/sprints/*) model: sonnet
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,story_granularity,workflow`
Resolved above — use as-is; `--review` overrides `review_mode`. No block → defaults in `.claude/docs/config-resolution.md`.
!`ls production/sprints/ 2>/dev/null || echo "(no production/sprints/ directory yet)"`
Resolved before this skill runs — use it to identify the previous sprint in Phase 1 rather than re-globbing.
---
Extract the mode argument (`new`, `update`, or `status`).
See `.claude/docs/director-gates.md` for the full check pattern. Individual gate definitions live in `.claude/docs/director-gates/[gate-id].md` — the spawned agent reads its own gate file; do not read it in the parent session.
Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md` (collaborative asks always · guided major-only · autonomous logs and proceeds; `automation_always_ask` categories always prompt).
**`story_granularity`** — it sets how many stories to allocate per sprint, scaled by velocity: **2–4** at `coarse` (the default, via `rigor: minimal`), **6–10** at `balanced` (`rigor: standard`), **15–25** at `fine`. A Ready backlog smaller than the range is planned whole — never padded with invented stories.
**Review mode check** (before gates run):
for this run) — do not re-resolve it, and do not ask for it. With nothing configured it follows `modes.rigor`: `solo` at `minimal`, `lean` at `standard`.
`production/review-mode.txt`. `modes.review_mode` is one of the knobs `modes.rigor` fronts: pinning it in `project.yaml` shadows the rigor expansion, and the legacy file sits *above* that expansion, so either write would freeze director-review depth for good. `--review` covers a one-off. If the user wants a different depth to persist, point them to changing `modes.rigor` (`/project-settings modes.rigor=<minimal|standard|full>`), or to pinning it on purpose with `/project-settings --local modes.review_mode=<full|lean|solo>` (a personal override in `project.local.yaml`).
---
1. **Read the current milestone** from `production/milestones/` **if it exists**. No skill writes this directory — it is authored by hand from `.claude/docs/templates/milestone-definition.md`. On the majority of projects it is absent, which is the normal state, not a gap: note "no milestone defined — planning against the story backlog alone" and continue. Never block sprint planning on it, and never infer a milestone from the sprint files.
2. **Read the previous sprint** (if any) from `production/sprints/` to understand velocity and carryover. In `new` mode:
Existing Sprints listing plus one (`001` when there is none). It is the `[N]` in the plan's title, its QA plan path and the write ask.
in `production/sprint-status.yaml`, else its story file's Status line — goes in the Carryover table with a Reason and a New Estimate. It appears only there, never again as new Must Have / Should Have / Nice to Have work.
3. **Find the stories to plan** — this is the actual backlog, and it is the one input this phase cannot do without:
Glob production/epics/**/story-*.md Grep pattern="^> \*\*Status\*\*" glob="production/epics/**/story-*.md" output_mode="content"
Stories live at `production/epics/[epic-slug]/story-NNN-[slug].md` — that is where `/create-stories` writes them and where `/dev-story` looks for them. Plan from the ones marked `Ready`. Use the grep rather than reading each story: at this stage you need status and title, not the body.
If the glob returns nothing: "No stories found under `production/epics/`. Run `/create-stories` first (at `standard`/`full`, `/create-epics` before it)." Do not proceed to invent work items — a sprint plan that references stories which do not exist cannot be implemented. Verdict: **BLOCKED** — no stories to plan.
4. **Scan design documents** in `design/gdd/` for additional context on the features those stories implement. Read each by section: find the headings you need with the Grep tool (pattern `^#`, content mode) and Read those ranges with offset and limit. At `workflow: minimal` there are no per-system GDDs — use `design/game-brief.md` instead, and do not treat the absent GDDs as missing work. (Note: `/sprint-plan` is **optional** at `minimal` — the brief's Build order already is the plan.)
5. **Check the risk register** at `production/risk-register/` **if it exists**. Like the milestone above, no skill writes it — entries are authored by hand from `.claude/docs/templates/risk-register-entry.md`. If the directory is absent, say so once ("no risk register — risks assessed from the sprint contents only") rather than skipping risk assessment silently.
---
For `new`:
**Generate a sprint plan** following this format and present it to the user. Do not ask to write yet — the gate phases run first and may require revisions before the file is written: the producer feasibility gate (Phase 4, spawned only in `full` review mode — skipped in `lean`/`solo`) and the QA plan check (Phase 5, all modes).
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance…
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT…
Author the Art Bible — visual identity gating asset production. Run before /map-systems.
Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.
Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
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Create a new Architecture Decision Record with sequential numbering and AgentDB registration