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Agent Orchestration
Skill

/smoke-check

Critical-path smoke gate before QA hand-off — runs the automated suite. A failed check means the build is not QA-ready.

From plugin
claude-code-game-studios
31k74 skills49 agents

Claude Code

$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill smoke-check --agent claude-code

SKILL.md

smoke-check.SKILL.md
name: smoke-check
description: "Critical-path smoke gate before QA hand-off — runs the automated suite. A failed check means the build is not QA-ready."
argument-hint: "[sprint | quick | --platform pc|console|mobile|all]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, AskUserQuestion, Bash(bash "*/.claude/skills/smoke-check/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash .claude/scripts/project-coherence.sh*), Bash(command -v *), Bash(uname -s), Bash(godot --headless --path . --import), Bash(timeout 900 godot --headless *), Bash(timeout 1800 godot --headless *), Bash(grep -q 'com.unity.test-framework' Packages/manifest.json), Bash(echo present), Bash(echo ABSENT), Bash(bash .claude/scripts/test-run.sh web*), Bash(timeout 900 npm test), Bash(timeout 900 npm run smoke)
model: sonnet

!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,qa.level,testing.strict`

Smoke Check

This skill is the gate between "implementation done" and "ready for QA hand-off". It runs the automated test suite, checks for test coverage gaps, batch-verifies critical paths with the person, and produces a PASS/FAIL report.

The rule is simple: **a build that fails smoke check does not go to QA.** Handing a broken build to QA wastes their time and demoralises the team.

**Output:** `production/qa/smoke-[date].md`

---

Every question follows `.claude/docs/automation-modes.md` (collaborative asks always · guided major-only · autonomous logs and proceeds; `automation_always_ask` categories always prompt).

**`qa.level`**: at `minimal`, smoke-check is **optional** — if run, a FAIL is advisory and never blocks hand-off, and a project with no game tests is checked by its build, launch and critical paths alone (Phase 1 step 1); at `standard`, it is required before a phase transition; at `full`, before every commit. This sits in front of the Phase 6 `testing.strict.config` resolution (which only matters once a smoke run gates). Distinct axis from `workflow`.

Parse Arguments

Arguments can be combined: `/smoke-check sprint --platform console`

**Base mode** (first argument, default: `sprint`):

  • `sprint` — full smoke check against the current sprint's stories
  • `quick` — skip coverage scan (Phase 3) and Batch 3; use for rapid re-checks

**Platform flag** (`--platform`, default: none):

  • `--platform pc` — add PC-specific checks (keyboard, mouse, windowed mode)
  • `--platform console` — add console-specific checks (gamepad, TV safe zones,

platform certification requirements)

  • `--platform mobile` — add mobile-specific checks (touch, portrait/landscape,

battery/thermal behaviour)

  • `--platform all` — add all platform variants; output per-platform verdict table

If `--platform` is provided, Phase 4 adds platform-specific batches and Phase 5 outputs a per-platform verdict table in addition to the overall verdict.

---

Phase 1: Detect Test Setup

**Read `references/1-detect-setup.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 2: Run Automated Tests

**Read `references/2-run-tests.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 3: Check Test Coverage

**Read `references/3-coverage.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 4: Run Manual Smoke Checks

**Read `references/4-manual-checks.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 5: Generate Report

**Read `references/5-report.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 6: Write and Gate

**Read `references/6-write-gate.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Collaborative Protocol

**Applies in `collaborative` mode (the default).** For `guided` and `autonomous` modes, see `.claude/docs/automation-modes.md` — the rules below describe what collaborative mode requires, not universal behavior.

  • **Never treat NOT RUN as automatic FAIL** — record it as NOT RUN and let

the person confirm status manually. Unconfirmed NOT RUN yields **NOT ASSESSED**, not FAIL — and not a pass verdict either.

  • **Never auto-fix failures** — report them and state what must be resolved.

Do not attempt to edit source code or test files.

  • **PASS WITH WARNINGS does not block QA hand-off** — it records advisory

gaps for `/story-done` to follow up on.

  • **`quick` argument** skips Phase 3 (coverage scan) and Phase 4 Batch 3.

Use it for rapid re-checks after fixing a specific failure.

  • Ask with the question tool for all manual smoke check verification.
  • **Never write the report without asking** — Phase 6 requires explicit

approval before any file is created.

Read more
@donchitos
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Questions about smoke-check.

Which coding agents can use smoke-check?
smoke-check installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.