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Skill

/setup-engine

Sets up and pins the engine version: web for a new project unless Godot, Unity or Unreal is named. Use to choose or upgrade it.

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claude-code-game-studios
39k78 skills49 agents

Claude Code

$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill setup-engine --agent claude-code

SKILL.md

setup-engine.SKILL.md
name: setup-engine
description: "Sets up and pins the engine version: web for a new project unless Godot, Unity or Unreal is named. Use to choose or upgrade it."
argument-hint: "[engine] | [engine version] | refresh | upgrade [old-version] [new-version] | no args for guided selection"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit, WebSearch, WebFetch, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/setup-engine/../../hooks/yaml-helper.sh" resolve_config *), Bash(godot --version), Bash(godot --headless --path . --import), Bash(command -v godot), Bash(uname -s), Bash(bash .claude/scripts/project-coherence.sh*), Bash(node --version), Bash(npm ci*), Bash(npm run build*), Bash(bash .claude/scripts/web-scaffold.sh*), Bash(bash .claude/scripts/web-detect.sh*), Bash(pnpm install --frozen-lockfile*), Bash(yarn install --frozen-lockfile*), Bash(yarn install --immutable*), Bash(bun install --frozen-lockfile*), Bash(pnpm run build*), Bash(yarn run build*), Bash(bun run build*), Bash(bash .claude/scripts/test-run.sh web*), Bash(bash .claude/scripts/page-shot.sh *)
model: sonnet

Engine Setup

When this skill is invoked:

!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys workflow`

**Tier awareness.** The `workflow` tier resolved above governs which design artifact this skill expects and the finish path it recommends in §12:

  • **`minimal`** — the design artifact is the one-page `design/game-brief.md`

(no GDDs, systems decomposition, or per-system design at this tier). `/setup-engine` runs *first* in the minimal path, so a missing brief here is normal, not a gap. The finish path is the 4-step floor.

  • **`standard` / `full`** — the design artifact is `design/gdd/game-concept.md`

and the finish path is the full pipeline.

If the block did not render (shell preprocessing disabled), assume `minimal` (the default).

Ask with the question tool. Without one, list the options numbered and end your turn to wait. A skipped or dismissed question is not an answer: ask again in plain text.

1. Parse Arguments

Modes:

  • **Full spec**: `/setup-engine godot 4.7` — engine and version provided
  • **Engine only**: `/setup-engine unity` — engine provided, version will be looked up
  • **Web**: `/setup-engine web` — a browser game with Vite and TypeScript, at the

versions the web scaffold pins, or an existing web project (a `package.json`), recorded as it is. **Read `references/web.md` now and follow it**: it replaces Sections 3, 6, 7 and 7.5 for Web and gives the values Sections 4, 5 and 5.5 write

  • **No args**: `/setup-engine` — guided mode: an existing project keeps its engine;

a new one is offered web first (Section 2)

  • **Refresh**: `/setup-engine refresh` — update reference docs (see Section 10)
  • **Upgrade**: `/setup-engine upgrade [old-version] [new-version]` — migrate to a new engine version (see Section 11)

---

2. Guided Mode (No Arguments)

**Read `references/2-guided-mode.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

3. Look Up Current Version

**Read `references/3-version.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

4. Update CLAUDE.md Technology Stack

**Read `references/4-claude-md-stack.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

5. Populate Technical Preferences

**Read `references/5-technical-preferences.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

5.5 Populate `project.yaml` (Primary Config Store)

**Read `references/5.5-project-yaml.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

6. Determine Knowledge Gap

**Read `references/6-knowledge-gap.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

7. Populate Engine Reference Docs

**Read `references/7-reference-docs.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

7.5 Scaffold the Engine Project

**Read `references/7.5-scaffold.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

8. Verify the CLAUDE.md Import

**Read `references/8-verify.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

9. Update Agent Instructions

On Web there is no engine specialist agent: skip this section and say so (`references/web.md`, W7).

Ask: "May I add a Version Awareness section to the engine specialist agent files?" before making any edits.

For the chosen engine's specialist agents, verify they have a "Version Awareness" section. If not, add one following the pattern in the existing Godot specialist agents.

The section should instruct the agent to: 1. Read `docs/engine-reference/<engine>/VERSION.md` 2. Check deprecated APIs before suggesting code 3. Check breaking changes for relevant version transitions 4. Search the web to verify uncertain APIs

---

10. Refresh Subcommand

If invoked as `/setup-engine refresh`:

1. Read the existing `docs/engine-reference/<engine>/VERSION.md` to get the current engine and version 2. Search the web for:

  • New engine releases since last verification
  • Updated migration guides
  • Newly deprecated APIs

3. Update all reference docs with new findings 4. Update "Last verified" dates on all modified fil

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@donchitos
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Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

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Questions about setup-engine.

Which coding agents can use setup-engine?
setup-engine installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.