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Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill setup-engine --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/setup-engineContext preview
The summary Claude sees to decide when to auto-load this skill.
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
name: setup-engine description: "Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data." argument-hint: "[engine] | [engine version] | refresh | upgrade [old-version] [new-version] | no args for guided selection" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Edit, WebSearch, WebFetch, Task, AskUserQuestion model: sonnet
When this skill is invoked:
Four modes:
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If no engine is specified, run an interactive engine selection process:
targets, art style, team size, and any engine recommendation from `/brainstorm`
> "No game concept found. Consider running `/brainstorm` first to discover what > you want to build — it will also recommend an engine. Or tell me about your > game and I can help you pick."
**Question 1 — Prior experience** (ask this first, always, via `AskUserQuestion`):
**Questions 2-6 — Decision matrix inputs** (only if no prior engine experience):
**Question 2 — Target platform** (ask this second, always, via `AskUserQuestion` — platform eliminates or heavily weights engines before any other factor):
1. **What kind of game?** (2D, 3D, or both?) 2. **Primary input method?** (keyboard/mouse, gamepad, touch, or mixed?) 3. **Team size and experience?** (solo beginner, solo experienced, small team?) 4. **Any strong language preferences?** (GDScript, C#, C++, visual scripting?) 5. **Budget for engine licensing?** (free only, or commercial licenses OK?)
Do NOT use a simple scoring matrix that eliminates engines. Instead, reason through the user's profile against the honest tradeoffs below, then present 1-2 recommendations with full context. Always end with the user choosing — never force a verdict.
**Engine honest tradeoffs:**
**Godot 4**
**Unity**
**Unreal Engine 5**
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major…
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to…
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved…
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing…
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the…