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Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill scope-check --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/scope-checkContext preview
The summary Claude sees to decide when to auto-load this skill.
Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.
name: scope-check description: "Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'." argument-hint: "[feature-name or sprint-N]" user-invocable: true allowed-tools: Read, Glob, Grep, Bash model: haiku
This skill is read-only — it reports findings but writes no files.
Compares original planned scope against current state to detect, quantify, and triage scope creep.
**Argument:** `$ARGUMENTS[0]` — feature name, sprint number, or milestone name.
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Locate the baseline scope document for the given argument:
If the document is not found, report the missing file and stop. Do not proceed without a baseline to compare against.
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Check what has actually been implemented or is in progress:
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Produce the comparison report:
## Scope Check: [Feature/Sprint Name] Generated: [Date] ### Original Scope [List of items from the original plan] ### Current Scope [List of items currently implemented or in progress] ### Scope Additions (not in original plan) | Addition | Source | When | Justified? | Effort | |----------|--------|------|------------|--------| | [item] | [commit/person] | [date] | [Yes/No/Unclear] | [S/M/L] | ### Scope Removals (in original but dropped) | Removed Item | Reason | Impact | |-------------|--------|--------| | [item] | [why removed] | [what's affected] | ### Bloat Score - Original items: [N] - Current items: [N] - Items added: [N] (+[X]%) - Items removed: [N] - Net scope change: [+/-N] ([X]%) ### Risk Assessment - **Schedule Risk**: [Low/Medium/High] — [explanation] - **Quality Risk**: [Low/Medium/High] — [explanation] - **Integration Risk**: [Low/Medium/High] — [explanation] ### Recommendations 1. **Cut**: [Items that should be removed to stay on schedule] 2. **Defer**: [Items that can move to a future sprint/version] 3. **Keep**: [Additions that are genuinely necessary] 4. **Flag**: [Items that need a decision from producer/creative-director]
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Assign a canonical verdict based on net scope change:
| Net Change | Verdict | Meaning | |-----------|---------|---------| | ≤10% | **PASS** | On Track — within acceptable variance | | 10–25% | **CONCERNS** | Minor Creep — manageable with targeted cuts | | 25–50% | **FAIL** | Significant Creep — must cut or formally extend timeline | | >50% | **FAIL** | Out of Control — stop, re-plan, escalate to producer |
Output the verdict prominently:
**Scope Verdict: [PASS / CONCERNS / FAIL]** Net change: [+X%] — [On Track / Minor Creep / Significant Creep / Out of Control]
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After presenting the report, offer concrete follow-up:
Always end with: > "Run `/scope-check [name]` again after cuts are made to verify the verdict improves."
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Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
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