adopt
Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance…
Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.
Claude Code
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds --agent claude-code
Codex
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a codex -y
Cursor
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a cursor -y
Gemini CLI
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a gemini-cli -y
GitHub Copilot
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a github-copilot -y
OpenCode
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a opencode -y
Windsurf
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a windsurf -y
name: review-all-gdds description: "Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift." argument-hint: "[focus: full | consistency | design-theory | since-last-review]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Edit, AskUserQuestion, Agent, Bash(bash "*/.claude/skills/review-all-gdds/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash .claude/scripts/review-scope.sh*) model: opus
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,system_overrides`
This skill reads every system GDD simultaneously and performs two complementary reviews that cannot be done per-GDD in isolation:
1. **Cross-GDD Consistency** — contradictions, stale references, and ownership conflicts between documents 2. **Game Design Holism** — issues that only emerge when you see all systems together: dominant strategies, broken economies, cognitive overload, pillar drift, competing progression loops
**This is distinct from `/design-review`**, which reviews one GDD for internal completeness. This skill reviews the *relationships* between all GDDs.
**When to run:**
inherits those inconsistencies)
Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md` (collaborative asks always · guided major-only · autonomous logs and proceeds; `automation_always_ask` categories always prompt).
**Argument modes:**
**Focus:** `$ARGUMENTS` (blank = `full`)
---
**`workflow`** per GDD (per `.claude/docs/workflow-modes.md`): each GDD validates against its effective tier — the project value, overridden per system by the `system_overrides` row for that system when the block lists one. At `full`, validate all 8 sections across all GDDs. At `standard`, validate the 5 required sections; optional sections (Player Fantasy, Tuning Knobs, conditional Formulas) are surfaced as advisory only. At `minimal`, this skill is not applicable (no GDDs).
**Read `references/1-load.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 2 (Consistency) and Phase 3 (Design Theory) are independent — they read the same GDD inputs but produce separate reports. Spawn both as parallel `Agent` agents simultaneously rather than waiting for Phase 2 to complete before starting Phase 3. Collect both results before writing the combined report.
Spawn both as `game-designer` sub-agents (`subagent_type: game-designer`) — GDD consistency and design-theory review is its domain.
**When spawning the Phase 2 and Phase 3 agents, always pass:**
sections; the sub-agent has its own context and cannot re-read Phase 1's results, so a path forces a full re-read (and contradicts the "do not re-read" rule below). Pass only the phase's slice: Phase 2 (consistency) needs each GDD's Dependencies, Detailed Design/Rules, Formulas, Tuning Knobs and Acceptance Criteria; Phase 3 (design theory) needs Player Fantasy, progression/reward structure and the game pillars.
Do not rely on the subagent to re-read these files — it has its own context window and cannot access Phase 1 results unless they are explicitly passed in the `Agent` prompt.
---
**Read `references/2-consistency.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
**Read `references/3-design-holism.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
**Read `references/4-scenarios.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
**Read `references/5-report.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
**Read `references/6-write.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
**Read `references/7-handoff.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
**First, verify the artifact.** If the return contract named a path, check the path exists before treating the phase as done — **a named artifact that is not on disk is a failed phase, however fluent the response reads.** An agent can burn a full phase and
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance…
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT…
Author the Art Bible — visual identity gating asset production. Run before /map-systems.
Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.
Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
Use your assigned AgentMail inbox to read email tasks, explicitly send or reply, and check delivery. Provided automatically by…
Create a new Architecture Decision Record with sequential numbering and AgentDB registration