adopt
Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance…
Lightweight spec for small changes — tuning adjustments, minor mechanics. Embeds directly into stories; skips full GDD.
Claude Code
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill quick-design --agent claude-code
Codex
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill quick-design -a codex -y
Cursor
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill quick-design -a cursor -y
Gemini CLI
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill quick-design -a gemini-cli -y
GitHub Copilot
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill quick-design -a github-copilot -y
OpenCode
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill quick-design -a opencode -y
Windsurf
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill quick-design -a windsurf -y
name: quick-design description: "Lightweight spec for small changes — tuning adjustments, minor mechanics. Embeds directly into stories; skips full GDD." argument-hint: "[brief description of the change]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Edit, AskUserQuestion, Bash(bash "*/.claude/skills/quick-design/../../hooks/yaml-helper.sh" resolve_config *) model: sonnet
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow`
This is the **lightweight design path** for changes that don't need a full GDD. Full GDD authoring via `/design-system` is the heavyweight path. Use this skill for work under about one week of implementation — tuning adjustments, minor behavioral tweaks, small additions to existing systems, or standalone features too small to warrant a full document. Most tweaks are hours; the one-week ceiling is the limit for a New Small System (see the categories below).
**Output:** `design/quick-specs/[name]-[date].md`
**When to run:** Anytime a change is too small for `/design-system` but too meaningful to implement without a written rationale.
---
Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md` (collaborative asks always · guided major-only · autonomous logs and proceeds; `automation_always_ask` categories always prompt).
First, read the argument and determine which category this change falls into:
behavioral change (most minimal path). Example: "increase jump height from 5 to 6 units", "reduce enemy patrol speed by 10%".
new states, branches, or systems. Example: "make dash invincible on frame 1", "allow combo to cancel into roll".
1-2 new states or interactions. Example: "add a parry window to the block mechanic", "add a charge variant to the basic attack".
existing GDD and is under approximately one week of implementation work. Example: "achievement popup system", "simple day/night visual cycle".
If the change does NOT fit these categories — it introduces a new system with significant cross-system dependencies, requires more than one week of implementation, or fundamentally alters an existing system's core rules — stop and redirect to `/design-system` instead. Verdict: **REDIRECTED** — use `/design-system` for this change.
If there is no argument, ask the user to describe the change (plain text prompt), then classify it using the criteria above.
Present the inferred classification using `AskUserQuestion`:
If [F]: stop. Verdict: **REDIRECTED** — use `/design-system` for this change. Otherwise: proceed with the selected type.
---
Before drafting anything, read the relevant context. Read the GDD and the systems index by section: find the headings you need with the Grep tool (pattern `^#`, content mode) and Read those ranges with offset and limit.
sections that this change would affect. If no GDD covers this system — usually the case at `workflow: minimal`, where `design/game-brief.md` and the stories are the design record — read the brief's lines for it and the story the change touches instead, report "No GDD for [system] — using the brief and [story path]", and give the brief as the spec's GDD Reference.
understand where this system sits in the dependency graph and what tier it belongs to. If it does not exist, note "No systems index found — skipping dependency tier check." and continue.
system — avoid contradicting them.
a web game) for the data file that holds the relevant values, and write that file's path in the spec in place of `assets/data/[file]`.
Report what was found: "Found GDD at [path]. Relevant section: [section name]. Prior quick specs for this system: [each path, and whether it agrees or conflicts with this change — or "none"]." Name a prior spec even when it agrees — "no conflicts" alone reads the same as "no prior specs".
---
Use the appropriate spec format for the change category.
Produce a single table:
# Quick Design Spec: [Title] **Type**: Tuning **System**: [System name] **GDD Reference**: `design/gdd/[filename].md` — Tuning Knobs section **Date**: [today] ## Change | Parameter | Old Value | New Value | Rationale | |-----------|-----------|-----------|-----------| | [param] | [old] | [new] | [why] | ## Tuning Knob Mapping Maps to GDD Tuning Knob: [knob name and its documented range]. New value is [within / at the edge of / outside] the documented range. [If outside: explain why the range should be extended.] ## Acceptance Criteria - [ ] [Parameter] reads [new value] from `assets/data/[file]` - [ ] Behavior difference is observable in [specific context] - [ ] No regression in [related behavior]
# Quick Design Spec: [Title] **Type**: [Tw
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance…
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT…
Author the Art Bible — visual identity gating asset production. Run before /map-systems.
Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.
Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
Use your assigned AgentMail inbox to read email tasks, explicitly send or reply, and check delivery. Provided automatically by…
Create a new Architecture Decision Record with sequential numbering and AgentDB registration