Skip to content
Agent Orchestration
Skill

/playtest-report

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

From plugin
claude-code-game-studios
25k73 skills49 agents
Install
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill playtest-report --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/playtest-report

Context preview

The summary Claude sees to decide when to auto-load this skill.

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

SKILL.md

playtest-report.SKILL.md
name: playtest-report
description: "Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis."
argument-hint: "[new|analyze path-to-notes] [--review full|lean|solo]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Task, AskUserQuestion
model: sonnet

Phase 1: Parse Arguments

Resolve the review mode (once, store for all gate spawns this run): 1. If `--review [full|lean|solo]` was passed → use that 2. Else read `production/review-mode.txt` → use that value 3. Else → default to `lean`

See `.claude/docs/director-gates.md` for the full check pattern.

Determine the mode:

  • `new` → generate a blank playtest report template
  • `analyze [path]` → read raw notes and fill in the template with structured findings

---

Phase 2A: New Template Mode

Generate this template and output it to the user:

# Playtest Report

## Session Info
- **Date**: [Date]
- **Build**: [Version/Commit]
- **Duration**: [Time played]
- **Tester**: [Name/ID]
- **Platform**: [PC/Console/Mobile]
- **Input Method**: [KB+M / Gamepad / Touch]
- **Session Type**: [First time / Returning / Targeted test]

## Test Focus
[What specific features or flows were being tested]

## First Impressions (First 5 minutes)
- **Understood the goal?** [Yes/No/Partially]
- **Understood the controls?** [Yes/No/Partially]
- **Emotional response**: [Engaged/Confused/Bored/Frustrated/Excited]
- **Notes**: [Observations]

## Gameplay Flow
### What worked well
- [Observation 1]

### Pain points
- [Issue 1 -- Severity: High/Medium/Low]

### Confusion points
- [Where the player was confused and why]

### Moments of delight
- [What surprised or pleased the player]

## Bugs Encountered
| # | Description | Severity | Reproducible |
|---|-------------|----------|-------------|

## Feature-Specific Feedback
### [Feature 1]
- **Understood purpose?** [Yes/No]
- **Found engaging?** [Yes/No]
- **Suggestions**: [Tester suggestions]

## Quantitative Data (if available)
- **Deaths**: [Count and locations]
- **Time per area**: [Breakdown]
- **Items used**: [What and when]
- **Features discovered vs missed**: [List]

## Overall Assessment
- **Would play again?** [Yes/No/Maybe]
- **Difficulty**: [Too Easy / Just Right / Too Hard]
- **Pacing**: [Too Slow / Good / Too Fast]
- **Session length preference**: [Shorter / Good / Longer]

## Top 3 Priorities from this session
1. [Most important finding]
2. [Second priority]
3. [Third priority]

---

Phase 2B: Analyze Mode

Read the raw notes at the provided path. Cross-reference with existing design documents. Fill in the template above with structured findings. Flag any playtest observations that conflict with design intent.

---

Phase 3: Action Routing

Categorize all findings into four buckets:

  • **Design changes needed** — fun issues, player confusion, broken mechanics, observations that conflict with the GDD's intended experience
  • **Balance adjustments** — numbers feel wrong, difficulty too spiked or too flat
  • **Bug reports** — clear implementation defects that are reproducible
  • **Polish items** — not blocking progress, but friction or feel issues for later

Present the categorized list, then route:

  • **Design changes:** "Run `/propagate-design-change [path]` on the affected design document to find downstream impacts before making changes."
  • **Balance adjustments:** "Run `/balance-check [system]` to verify the full balance picture before tuning values."
  • **Bugs:** "Use `/bug-report` to formally track these."
  • **Polish items:** "Add to the polish backlog in `production/` when the team reaches that phase."

---

Phase 3b: Creative Director Player Experience Review

**Review mode check** — apply before spawning CD-PLAYTEST:

  • `solo` → skip. Note: "CD-PLAYTEST skipped — Solo mode." Proceed to Phase 4 (save the report).
  • `lean` → skip (not a PHASE-GATE). Note: "CD-PLAYTEST skipped — Lean mode." Proceed to Phase 4 (save the report).
  • `full` → spawn as normal.

After categorising findings, spawn `creative-director` via Task using gate **CD-PLAYTEST** (`.claude/docs/director-gates.md`).

Pass: the structured report content, game pillars and core fantasy (from `design/gdd/game-concept.md`), the specific hypothesis being tested.

Present the creative director's assessment before saving the report. If CONCERNS or REJECT, add a `## Creative Director Assessment` section to the report capturing the verdict and feedback. If APPROVE, note the approval in the report.

---

Phase 4: Save Report

Ask: "May I write this playtest report to `production/qa/playtests/playtest-[date]-[tester].md`?"

If yes, write the file, creating the directory if needed.

---

Phase 5: Next Steps

Verdict: **COMPLETE** — playtest report generated.

  • Act on the highest-priority finding category first.
  • After addressing design changes: re-run `/design-review` on the updated GDD.
  • After fixing bugs: re-run `/bug-triage` to update priorities.
Read more
Ships withclaude-code-game-studios

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

Get the whole plugin

Other skills on claude-code-game-studios.