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Skill

/patch-notes

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

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claude-code-game-studios
25k73 skills49 agents
Install
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill patch-notes --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/patch-notes

Context preview

The summary Claude sees to decide when to auto-load this skill.

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

SKILL.md

patch-notes.SKILL.md
name: patch-notes
description: "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication."
argument-hint: "[version] [--style brief|detailed|full]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Bash
model: haiku
agent: community-manager

Phase 1: Parse Arguments

  • `version`: the release version to generate notes for (e.g., `1.2.0`)
  • `--style`: output style — `brief` (bullet points), `detailed` (with context), `full` (with developer commentary). Default: `detailed`.

If no version is provided, ask the user before proceeding.

---

Phase 2: Gather Change Data

  • Read the internal changelog at `production/releases/[version]/changelog.md` if it exists
  • Also check `docs/CHANGELOG.md` for the relevant version entry
  • Run `git log` between the previous release tag and current tag/HEAD as a fallback
  • Read sprint retrospectives in `production/sprints/` for context
  • Read any balance change documents in `design/balance/`
  • Read bug fix records from QA if available

**If no changelog data is available** (neither `production/releases/[version]/changelog.md` nor a `docs/CHANGELOG.md` entry for this version exists, and git log is empty or unavailable):

> "No changelog data found for [version]. Run `/changelog [version]` first to generate the > internal changelog, then re-run `/patch-notes [version]`."

Verdict: **BLOCKED** — stop here without generating notes.

---

Phase 2b: Detect Tone Guide and Template

**Tone guide detection** — before drafting notes, check for writing style guidance:

1. Check `.claude/docs/technical-preferences.md` for any "tone", "voice", or "style" fields or sections. 2. Check `docs/PATCH-NOTES-STYLE.md` if it exists. 3. Check `design/community/tone-guide.md` if it exists. 4. If any source contains tone/voice/style instructions, extract them and apply them to the language and framing of the generated notes. 5. If no tone guidance is found anywhere, default to: player-friendly, non-technical language; enthusiastic but not hyperbolic; focus on what the player experiences, not what the developer changed.

**Template detection** — check whether a patch notes template exists:

1. Glob for `docs/patch-notes-template.md` and `.claude/docs/templates/patch-notes-template.md`. 2. If found at either location, read it and use it as the output structure for Phase 4 instead of the built-in style templates (Brief / Detailed / Full). Fill in the template's sections with the categorized data. 3. If not found, use the built-in style templates as defined in Phase 4.

---

Phase 3: Categorize and Translate

Categorize all changes into player-facing categories:

  • **New Content**: new features, maps, characters, items, modes
  • **Gameplay Changes**: balance adjustments, mechanic changes, progression changes
  • **Quality of Life**: UI improvements, convenience features, accessibility
  • **Bug Fixes**: grouped by system (combat, UI, networking, etc.)
  • **Performance**: optimization improvements players might notice
  • **Known Issues**: transparency about unresolved problems

Translate developer language to player language:

  • "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
  • "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
  • "Reduced GC allocations in combat loop" → "Improved combat performance"
  • Remove purely internal changes that don't affect players
  • Preserve specific numbers for balance changes (damage: 50 → 45)

---

Phase 4: Generate Patch Notes

Brief Style

# Patch [Version] — [Title]

**New**
- [Feature 1]
- [Feature 2]

**Changes**
- [Balance/mechanic change with before → after values]

**Fixes**
- [Bug fix 1]
- [Bug fix 2]

**Known Issues**
- [Issue 1]

Detailed Style

# Patch [Version] — [Title]
*[Date]*

## Highlights
[1-2 sentence summary of the most exciting changes]

## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]

## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |

### Mechanics
- **[Change]**: [explanation of what changed and why]

## Quality of Life
- [Improvement with context]

## Bug Fixes
### Combat
- Fixed [description of what players experienced]

### UI
- Fixed [description]

### Networking
- Fixed [description]

## Performance
- [Improvement players will notice]

## Known Issues
- [Issue and workaround if available]

Full Style

Includes everything from Detailed, plus:

## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]

---

Phase 5: Review Output

Check the generated notes for:

  • No internal jargon (replace technical terms with player-friendly language)
  • No references to internal systems, tickets, or sprint numbers
  • Balance changes include before/after values
  • Bug fixes describe the player experience, not the technical cause
  • Tone matches the game's voice (adjust formality based on game style)

---

Phase 6: Save Patch Notes

Present the completed patch notes to the user along with: a count of changes by category, and any internal changes that were excluded (for review).

Ask: "May I write these patch notes to `docs/patch-notes/[version].md`?"

If yes, write the file to `docs/patch-notes/[version].md`, creating the directory if needed. Also write to `production/releases/[version]/patch-notes.md` as the internal archive copy.

---

Phase 7: Next Steps

Verdict: **COMPLETE** — patch notes generated and saved.

  • Run `/release-checklist` to verify all other release gates are met before publishing.
  • Share the patch notes draft with the community-manager for tone review before posting
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