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Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill patch-notes --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/patch-notesContext preview
The summary Claude sees to decide when to auto-load this skill.
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
name: patch-notes description: "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication." argument-hint: "[version] [--style brief|detailed|full]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Bash model: haiku agent: community-manager
If no version is provided, ask the user before proceeding.
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**If no changelog data is available** (neither `production/releases/[version]/changelog.md` nor a `docs/CHANGELOG.md` entry for this version exists, and git log is empty or unavailable):
> "No changelog data found for [version]. Run `/changelog [version]` first to generate the > internal changelog, then re-run `/patch-notes [version]`."
Verdict: **BLOCKED** — stop here without generating notes.
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**Tone guide detection** — before drafting notes, check for writing style guidance:
1. Check `.claude/docs/technical-preferences.md` for any "tone", "voice", or "style" fields or sections. 2. Check `docs/PATCH-NOTES-STYLE.md` if it exists. 3. Check `design/community/tone-guide.md` if it exists. 4. If any source contains tone/voice/style instructions, extract them and apply them to the language and framing of the generated notes. 5. If no tone guidance is found anywhere, default to: player-friendly, non-technical language; enthusiastic but not hyperbolic; focus on what the player experiences, not what the developer changed.
**Template detection** — check whether a patch notes template exists:
1. Glob for `docs/patch-notes-template.md` and `.claude/docs/templates/patch-notes-template.md`. 2. If found at either location, read it and use it as the output structure for Phase 4 instead of the built-in style templates (Brief / Detailed / Full). Fill in the template's sections with the categorized data. 3. If not found, use the built-in style templates as defined in Phase 4.
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Categorize all changes into player-facing categories:
Translate developer language to player language:
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# Patch [Version] — [Title] **New** - [Feature 1] - [Feature 2] **Changes** - [Balance/mechanic change with before → after values] **Fixes** - [Bug fix 1] - [Bug fix 2] **Known Issues** - [Issue 1]
# Patch [Version] — [Title] *[Date]* ## Highlights [1-2 sentence summary of the most exciting changes] ## New Content ### [Feature Name] [2-3 sentences describing the feature and why players should be excited] ## Gameplay Changes ### Balance | Change | Before | After | Reason | | ---- | ---- | ---- | ---- | | [Item/ability] | [old value] | [new value] | [brief rationale] | ### Mechanics - **[Change]**: [explanation of what changed and why] ## Quality of Life - [Improvement with context] ## Bug Fixes ### Combat - Fixed [description of what players experienced] ### UI - Fixed [description] ### Networking - Fixed [description] ## Performance - [Improvement players will notice] ## Known Issues - [Issue and workaround if available]
Includes everything from Detailed, plus:
## Developer Commentary ### [Topic] > [Developer insight into a major change — why it was made, what was considered, > what the team learned. Written in first-person team voice.]
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Check the generated notes for:
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Present the completed patch notes to the user along with: a count of changes by category, and any internal changes that were excluded (for review).
Ask: "May I write these patch notes to `docs/patch-notes/[version].md`?"
If yes, write the file to `docs/patch-notes/[version].md`, creating the directory if needed. Also write to `production/releases/[version]/patch-notes.md` as the internal archive copy.
---
Verdict: **COMPLETE** — patch notes generated and saved.
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
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