adopt
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill localize --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/localizeContext preview
The summary Claude sees to decide when to auto-load this skill.
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
name: localize description: "Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage." argument-hint: "[scan|extract|validate|status|brief|cultural-review|vo-pipeline|rtl-check|freeze|qa]" user-invocable: true agent: localization-lead allowed-tools: Read, Glob, Grep, Write, Bash, Task, AskUserQuestion model: sonnet
Localization is not just translation — it is the full process of making a game feel native in every language and region. Poor localization breaks immersion, confuses players, and blocks platform certification. This skill covers the complete pipeline from string extraction through cultural review, VO recording, RTL layout testing, and localization QA sign-off.
**Modes:**
If no subcommand is provided, output usage and stop. Verdict: **FAIL** — missing required subcommand.
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Search `src/` for hardcoded user-facing strings:
Search for localization anti-patterns:
Report all findings with file paths and line numbers. This mode is read-only — no files are written.
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Output a diff of new strings to add to the string table.
Present the diff to the user. Ask: "May I write these new entries to `assets/data/strings/strings-en.json`?"
If yes, write only the diff (new entries), not a full replacement. Verdict: **COMPLETE** — strings extracted and written.
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Read all string table files in `assets/data/strings/`. For each locale, check:
Report validation results grouped by locale and severity. This mode is read-only — no files are written.
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## Localization Status Generated: [Date] String freeze: [Active / Not yet called / Lifted] | Locale | Total | Translated | Missing | Stale | Coverage | |--------|-------|-----------|---------|-------|----------| | en (source) | [N] | [N] | 0 | 0 | 100% | | [locale] | [N] | [N] | [N] | [N] | [X]% | ### Issues - [N] hardcoded strings found in source code (run /localize scan) - [N] strings exceeding character limits - [N] placeholder mismatches - [N] orphaned keys - [N] strings added after freeze was called (freeze violations)
This mode is read-only — no files are written.
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Generate a translator context briefing document. This document is sent to the external translation team or localisation vendor alongside the string table export.
Read:
Generate `production/localization/translator-brief-[locale]-[date].md`:
# Translator Brief — [Game Name] —
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major…
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to…
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved…
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing…
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the…