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Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill launch-checklist --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/launch-checklistContext preview
The summary Claude sees to decide when to auto-load this skill.
Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.
name: launch-checklist description: "Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs." argument-hint: "[launch-date or 'dry-run']" user-invocable: true allowed-tools: Read, Glob, Grep, Write model: sonnet
> **Explicit invocation only**: This skill should only run when the user explicitly requests it with `/launch-checklist`. Do not auto-invoke based on context matching.
Read the argument for the launch date or `dry-run` mode. Dry-run mode generates the checklist without creating sign-off entries or writing files.
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# Launch Checklist: [Game Title] Target Launch: [Date or DRY RUN] Generated: [Date] --- ## 1. Code Readiness ### Build Health - [ ] Clean build on all target platforms - [ ] Zero compiler warnings - [ ] All unit tests passing - [ ] All integration tests passing - [ ] Performance benchmarks within targets - [ ] No memory leaks (verified via extended soak test) - [ ] Build size within platform limits - [ ] Build version correctly set and tagged in source control ### Code Quality - [ ] TODO count: [N] (zero required for launch, or documented exceptions) - [ ] FIXME count: [N] (zero required) - [ ] HACK count: [N] (each must have documented justification) - [ ] No debug output in production code - [ ] No hardcoded dev/test values - [ ] All feature flags set to production values - [ ] Error handling covers all critical paths - [ ] Crash reporting integrated and verified ### Security - [ ] No exposed API keys or credentials in source - [ ] Save data encrypted - [ ] Network communication secured (TLS/DTLS) - [ ] Anti-cheat measures active (if multiplayer) - [ ] Input validation on all server endpoints (if multiplayer) - [ ] Privacy policy compliance verified --- ## 2. Content Readiness ### Assets - [ ] All placeholder art replaced with final assets - [ ] All placeholder audio replaced with final audio - [ ] Audio mix finalized and approved by audio director - [ ] All VFX polished and performance-verified - [ ] No missing or broken asset references - [ ] Asset naming conventions enforced ### Text and Localization - [ ] All player-facing text proofread - [ ] No hardcoded strings (all externalized for localization) - [ ] All supported languages translated and verified - [ ] Text fits UI in all languages (text fitting pass complete) - [ ] Font coverage verified for all supported languages - [ ] Credits complete, accurate, and up to date ### Game Content - [ ] All levels/maps playable from start to finish - [ ] Tutorial flow complete and tested with new players - [ ] All achievements/trophies implemented and tested - [ ] Save/load works correctly for all game states - [ ] Difficulty settings balanced and tested - [ ] End-game/credits sequence complete --- ## 3. Quality Assurance ### Testing - [ ] Full regression test suite passed - [ ] Zero S1 (Critical) bugs open - [ ] Zero S2 (Major) bugs open (or documented exceptions) - [ ] Soak test passed (8+ hours continuous play) - [ ] Multiplayer stress test passed (if applicable) - [ ] All critical user paths tested on every platform - [ ] Edge cases tested (full storage, no network, suspend/resume) ### Platform Certification - [ ] PC: Steam/Epic/GOG SDK requirements met - [ ] Console: TRC/TCR/Lotcheck submission prepared - [ ] Mobile: App Store/Play Store guidelines compliant - [ ] Accessibility: minimum standards met (remapping, text scaling, colorblind) - [ ] Age ratings obtained (ESRB, PEGI, regional) ### Performance - [ ] Target FPS met on minimum spec hardware - [ ] Load times within budget on all platforms - [ ] Memory usage within budget on all platforms - [ ] Network bandwidth within targets (if multiplayer) - [ ] No frame hitches in critical gameplay moments --- ## 4. Store and Distribution ### Store Pages - [ ] Store page copy finalized and proofread - [ ] Screenshots current and per-platform resolution - [ ] Trailers current and approved - [ ] Key art and capsule images finalized - [ ] System requirements accurate (PC) - [ ] Pricing configured for all regions - [ ] Pre-purchase/wishlist campaigns active (if applicable) ### Legal - [ ] EULA finalized and approved by legal - [ ] Privacy policy published and linked - [ ] Third-party license attributions complete - [ ] Music/audio licensing verified - [ ] Trademark/IP clearance confirmed - [ ] GDPR/CCPA compliance verified (data collection, consent, deletion) --- ## 5. Infrastructure ### Servers (if multiplayer/online) - [ ] Production servers provisioned and load-tested - [ ] Auto-scaling configured and tested - [ ] Database backups configured - [ ] CDN configured for content delivery - [ ] DDoS protection active - [ ] Monitoring and alerting configured ### Analytics and Monitoring - [ ] Analytics pipeline verified and receiving data - [ ] Crash reporting active and dashboard accessible - [ ] Server monitoring dashboards live - [ ] Key metrics tracked: DAU, session length, retention, crashes - [ ] Alerts configured for critical thresholds --- ## 6. Community and Marketing ### Community Readiness - [ ] Community guidelines published - [ ] Moderation team briefed and tools ready - [ ] Discord/forum/social channels set up
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major…
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to…
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved…
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing…
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the…