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Agent Orchestration
Skill

/launch-checklist

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

From plugin
claude-code-game-studios
25k73 skills49 agents
Install
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill launch-checklist --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/launch-checklist

Context preview

The summary Claude sees to decide when to auto-load this skill.

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

SKILL.md

launch-checklist.SKILL.md
name: launch-checklist
description: "Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs."
argument-hint: "[launch-date or 'dry-run']"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write
model: sonnet

> **Explicit invocation only**: This skill should only run when the user explicitly requests it with `/launch-checklist`. Do not auto-invoke based on context matching.

Phase 1: Parse Arguments

Read the argument for the launch date or `dry-run` mode. Dry-run mode generates the checklist without creating sign-off entries or writing files.

---

Phase 2: Gather Project Context

  • Read `CLAUDE.md` for tech stack, target platforms, and team structure
  • Read the latest milestone in `production/milestones/`
  • Read any existing release checklist in `production/releases/`
  • Read the content calendar in `design/live-ops/content-calendar.md` if it exists

---

Phase 3: Scan Codebase Health

  • Count `TODO`, `FIXME`, `HACK` comments and their locations
  • Check for any `console.log`, `print()`, or debug output left in production code
  • Check for placeholder assets (search for `placeholder`, `temp_`, `WIP_`)
  • Check for hardcoded test/dev values (localhost, test credentials, debug flags)

---

Phase 4: Generate the Launch Checklist

# Launch Checklist: [Game Title]
Target Launch: [Date or DRY RUN]
Generated: [Date]

---

## 1. Code Readiness

### Build Health
- [ ] Clean build on all target platforms
- [ ] Zero compiler warnings
- [ ] All unit tests passing
- [ ] All integration tests passing
- [ ] Performance benchmarks within targets
- [ ] No memory leaks (verified via extended soak test)
- [ ] Build size within platform limits
- [ ] Build version correctly set and tagged in source control

### Code Quality
- [ ] TODO count: [N] (zero required for launch, or documented exceptions)
- [ ] FIXME count: [N] (zero required)
- [ ] HACK count: [N] (each must have documented justification)
- [ ] No debug output in production code
- [ ] No hardcoded dev/test values
- [ ] All feature flags set to production values
- [ ] Error handling covers all critical paths
- [ ] Crash reporting integrated and verified

### Security
- [ ] No exposed API keys or credentials in source
- [ ] Save data encrypted
- [ ] Network communication secured (TLS/DTLS)
- [ ] Anti-cheat measures active (if multiplayer)
- [ ] Input validation on all server endpoints (if multiplayer)
- [ ] Privacy policy compliance verified

---

## 2. Content Readiness

### Assets
- [ ] All placeholder art replaced with final assets
- [ ] All placeholder audio replaced with final audio
- [ ] Audio mix finalized and approved by audio director
- [ ] All VFX polished and performance-verified
- [ ] No missing or broken asset references
- [ ] Asset naming conventions enforced

### Text and Localization
- [ ] All player-facing text proofread
- [ ] No hardcoded strings (all externalized for localization)
- [ ] All supported languages translated and verified
- [ ] Text fits UI in all languages (text fitting pass complete)
- [ ] Font coverage verified for all supported languages
- [ ] Credits complete, accurate, and up to date

### Game Content
- [ ] All levels/maps playable from start to finish
- [ ] Tutorial flow complete and tested with new players
- [ ] All achievements/trophies implemented and tested
- [ ] Save/load works correctly for all game states
- [ ] Difficulty settings balanced and tested
- [ ] End-game/credits sequence complete

---

## 3. Quality Assurance

### Testing
- [ ] Full regression test suite passed
- [ ] Zero S1 (Critical) bugs open
- [ ] Zero S2 (Major) bugs open (or documented exceptions)
- [ ] Soak test passed (8+ hours continuous play)
- [ ] Multiplayer stress test passed (if applicable)
- [ ] All critical user paths tested on every platform
- [ ] Edge cases tested (full storage, no network, suspend/resume)

### Platform Certification
- [ ] PC: Steam/Epic/GOG SDK requirements met
- [ ] Console: TRC/TCR/Lotcheck submission prepared
- [ ] Mobile: App Store/Play Store guidelines compliant
- [ ] Accessibility: minimum standards met (remapping, text scaling, colorblind)
- [ ] Age ratings obtained (ESRB, PEGI, regional)

### Performance
- [ ] Target FPS met on minimum spec hardware
- [ ] Load times within budget on all platforms
- [ ] Memory usage within budget on all platforms
- [ ] Network bandwidth within targets (if multiplayer)
- [ ] No frame hitches in critical gameplay moments

---

## 4. Store and Distribution

### Store Pages
- [ ] Store page copy finalized and proofread
- [ ] Screenshots current and per-platform resolution
- [ ] Trailers current and approved
- [ ] Key art and capsule images finalized
- [ ] System requirements accurate (PC)
- [ ] Pricing configured for all regions
- [ ] Pre-purchase/wishlist campaigns active (if applicable)

### Legal
- [ ] EULA finalized and approved by legal
- [ ] Privacy policy published and linked
- [ ] Third-party license attributions complete
- [ ] Music/audio licensing verified
- [ ] Trademark/IP clearance confirmed
- [ ] GDPR/CCPA compliance verified (data collection, consent, deletion)

---

## 5. Infrastructure

### Servers (if multiplayer/online)
- [ ] Production servers provisioned and load-tested
- [ ] Auto-scaling configured and tested
- [ ] Database backups configured
- [ ] CDN configured for content delivery
- [ ] DDoS protection active
- [ ] Monitoring and alerting configured

### Analytics and Monitoring
- [ ] Analytics pipeline verified and receiving data
- [ ] Crash reporting active and dashboard accessible
- [ ] Server monitoring dashboards live
- [ ] Key metrics tracked: DAU, session length, retention, crashes
- [ ] Alerts configured for critical thresholds

---

## 6. Community and Marketing

### Community Readiness
- [ ] Community guidelines published
- [ ] Moderation team briefed and tools ready
- [ ] Discord/forum/social channels set up
Read more
Ships withclaude-code-game-studios

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

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