adopt
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill gate-check --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/gate-checkContext preview
The summary Claude sees to decide when to auto-load this skill.
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
name: gate-check description: "Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'." argument-hint: "[target-phase: systems-design | technical-setup | pre-production | production | polish | release] [--review full|lean|solo]" user-invocable: true allowed-tools: Read, Glob, Grep, Bash, Write, Task, AskUserQuestion model: opus
This skill validates whether the project is ready to advance to the next development phase. It checks for required artifacts, quality standards, and blockers.
**Distinct from `/project-stage-detect`**: That skill is diagnostic ("where are we?"). This skill is prescriptive ("are we ready to advance?" with a formal verdict).
The project progresses through these stages:
1. **Concept** — Brainstorming, game concept document 2. **Systems Design** — Mapping systems, writing GDDs 3. **Technical Setup** — Engine config, architecture decisions 4. **Pre-Production** — Prototyping, vertical slice validation 5. **Production** — Feature development (Epic/Feature/Task tracking active) 6. **Polish** — Performance, playtesting, bug fixing 7. **Release** — Launch prep, certification
**When a gate passes**, write the new stage name to `production/stage.txt` (single line, e.g. `Production`). This updates the status line immediately.
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**Target phase:** `$ARGUMENTS[0]` (blank = auto-detect current stage, then validate next transition)
Also resolve the review mode (once, store for all gate spawns this run): 1. If `--review [full|lean|solo]` was passed → use that 2. Else read `production/review-mode.txt` → use that value 3. Else → default to `lean`
Note: in `solo` mode, director spawns (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE) are skipped — gate-check becomes artifact-existence checks only. In `lean` mode, all four directors still run (phase gates are the purpose of lean mode).
`/project-stage-detect`, then **confirm with the user before running**:
Use `AskUserQuestion`:
Do not skip this confirmation step when no argument is provided.
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**Required Artifacts:**
**Recommended (not blocking):**
(`/prototype [core-mechanic]`) — skipping this means GDDs may be written for an idea that hasn't been played. Acceptable if the concept is proven by other means.
**Quality Checks:**
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**Required Artifacts:**
**Quality Checks:**
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**Required Artifacts:**
Foundation-layer systems (scene management, event architecture, save/load)
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
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