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Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill estimate --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/estimateContext preview
The summary Claude sees to decide when to auto-load this skill.
Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
name: estimate description: "Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels." argument-hint: "[task-description]" user-invocable: true allowed-tools: Read, Glob, Grep model: sonnet
Read the task description from the argument. If the description is too vague to estimate meaningfully, ask for clarification before proceeding.
Read CLAUDE.md for project context: tech stack, coding standards, architectural patterns, and any estimation guidelines.
Read relevant design documents from `design/gdd/` if the task relates to a documented feature or system.
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Identify files and modules that would need to change:
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**Code Complexity:**
**Scope:**
**Risk:**
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## Task Estimate: [Task Name] Generated: [Date] ### Task Description [Restate the task clearly in 1-2 sentences] ### Complexity Assessment | Factor | Assessment | Notes | |--------|-----------|-------| | Systems affected | [List] | [Core, gameplay, UI, etc.] | | Files likely modified | [Count] | [Key files listed below] | | New code vs modification | [Ratio] | | | Integration points | [Count] | [Which systems interact] | | Test coverage needed | [Low / Medium / High] | | | Existing patterns available | [Yes / Partial / No] | | **Key files likely affected:** - `[path/to/file1]` -- [what changes here] ### Effort Estimate | Scenario | Days | Assumption | |----------|------|------------| | Optimistic | [X] | Everything goes right, no surprises | | Expected | [Y] | Normal pace, minor issues, one round of review | | Pessimistic | [Z] | Significant unknowns surface, blocked for a day | **Recommended budget: [Y days]** ### Confidence: [High / Medium / Low] [Explain which factors drive the confidence level for this specific task.] ### Risk Factors | Risk | Likelihood | Impact | Mitigation | |------|-----------|--------|------------| ### Dependencies | Dependency | Status | Impact if Delayed | |-----------|--------|-------------------| ### Suggested Breakdown | # | Sub-task | Estimate | Notes | |---|----------|----------|-------| | 1 | [Research / spike] | [X days] | | | 2 | [Core implementation] | [X days] | | | 3 | [Testing and validation] | [X days] | | | | **Total** | **[Y days]** | | ### Notes and Assumptions - [Key assumption that affects the estimate] - [Any caveats about scope boundaries]
Output the estimate with a brief summary: recommended budget, confidence level, and the single biggest risk factor.
This skill is read-only — no files are written. Verdict: **COMPLETE** — estimate generated.
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Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
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