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Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill design-review --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/design-reviewContext preview
The summary Claude sees to decide when to auto-load this skill.
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
name: design-review description: "Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers." argument-hint: "[path-to-design-doc] [--depth full|lean|solo]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Edit, Task, AskUserQuestion model: sonnet
Extract `--depth [full|lean|solo]` if present. Default is `full` when no flag is given.
**Note**: `--depth` controls the *analysis depth* of this skill (how many specialist agents are spawned). It is independent of the global review mode in `production/review-mode.txt`, which controls director gate spawning. These are two different concepts — `--depth` is about how thoroughly *this* skill analyses the document.
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Read the target design document in full. Read CLAUDE.md to understand project context and standards. Read related design documents referenced or implied by the target doc (check `design/gdd/` for related systems).
**Dependency graph validation:** For every system listed in the Dependencies section, use Glob to check whether its GDD file exists in `design/gdd/`. Flag any that don't exist yet — these are broken references that downstream authors will hit.
**Lore/narrative alignment:** If `design/gdd/game-concept.md` or any file in `design/narrative/` exists, read it. Note any mechanical choices in this GDD that contradict established world rules, tone, or design pillars. Pass this context to `game-designer` in Phase 3b.
**Prior review check:** Check whether `design/gdd/reviews/[doc-name]-review-log.md` exists. If it does, read the most recent entry — note what verdict was given and what blocking items were listed. This session is a re-review; track whether prior items were addressed.
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Evaluate against the Design Document Standard checklist:
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**Internal consistency:**
**Implementability:**
**Cross-system consistency:**
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**Skip this phase in `lean` or `solo` mode.**
**This phase is MANDATORY in full mode.** Do not skip it.
**Before spawning any agents**, print this notice: > "Full review: spawning specialist agents in parallel. This typically takes 8–15 minutes. Use `--review lean` for faster single-session analysis."
Read the GDD and identify every domain present. A GDD can touch multiple domains simultaneously — be thorough. Common signals:
| If the GDD contains... | Spawn these agents | |------------------------|-------------------| | Costs, prices, drops, rewards, economy | `economy-designer` | | Combat stats, damage, health, DPS | `game-designer`, `systems-designer` | | AI behaviour, pathfinding, targeting | `ai-programmer` | | Level layout, spawning, wave structure | `level-designer` | | Player progression, XP, unlocks | `economy-designer`, `game-designer` | | UI, HUD, menus, player-facing displays | `ux-designer`, `ui-programmer` | | Dialogue, quests, story, lore | `narrative-director` | | Animation, feel, timing, juice | `gameplay-programmer` | | Multiplayer, sync, replication | `network-programmer` | | Audio cues, music triggers | `audio-director` | | Performance, draw calls, memory | `performance-analyst` | | Engine-specific patterns or APIs | Primary engine specialist (from `.claude/docs/technical-preferences.md`) | | Acceptance criteria, test coverage | `qa-lead` | | Data schema, resource structure | `systems-designer` | | Any gameplay system | `game-designer` (always) |
Spawn `game-designer` for all GDDs that describe gameplay mechanics or player-facing rules. Spawn `systems-designer` for all GDDs that contain formulas or system interaction rules. These are the most common baselines — but not required for pure UI specs, audio specs, or lore documents. Use the domain table above to determine which specialists are truly relevant.
**CRITICAL: Task in this skill spawns a SUBAGENT — a separate independent Claude session with its own context window. It is NOT task tracking. Do NOT simulate specialist perspectives internally. Do NOT reason through domain views yourself. You MUST issue actual Task calls. A simulated review is not a specialist review.**
Issue all Task calls simultaneously. Do NOT spawn one at a time.
**Prompt each specialist adversarially:** > "Here is the GDD for [system] and the main review's structural findings so far. > Your job is NOT to validate this desi
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
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