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Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill content-audit --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/content-auditContext preview
The summary Claude sees to decide when to auto-load this skill.
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
name: content-audit description: "Audit GDD-specified content counts against implemented content. Identifies what's planned vs built." argument-hint: "[system-name | --summary | (no arg = full audit)]" user-invocable: true allowed-tools: Read, Glob, Grep, Write model: sonnet agent: producer
When this skill is invoked:
Parse the argument:
---
1. **Read `design/gdd/systems-index.md`** for the full list of systems, their categories, and MVP/priority tier.
2. **L0 pre-scan**: Before full-reading any GDDs, Grep all GDD files for `## Summary` sections plus common content-count keywords:
Grep pattern="(## Summary|N enemies|N levels|N items|N abilities|enemy types|item types)" glob="design/gdd/*.md" output_mode="files_with_matches"
For a single-system audit: skip this step and go straight to full-read. For a full audit: full-read only the GDDs that matched content-count keywords. GDDs with no content-count language (pure mechanics GDDs) are noted as "No auditable content counts" without a full read.
3. **Full-read in-scope GDD files** (or the single system GDD if a system name was given).
4. **For each GDD, extract explicit content counts or lists.** Look for patterns like:
4. **Build a content inventory table** from the extracted data:
| System | Content Type | Specified Count/List | Source GDD | |--------|-------------|---------------------|------------|
Note: If a GDD describes content qualitatively but gives no count, record "Unspecified" and flag it — unspecified counts are a design gap worth noting.
---
For each content type found in Phase 1, scan the relevant directories to count what has been implemented. Use Glob and Grep to locate files.
**Levels / Areas / Maps:**
`worlds/`, `stages/`
**Enemies / Characters / NPCs:**
**Items / Equipment / Loot:**
`assets/data/**/loot/**`
**Abilities / Skills / Spells:**
`assets/data/**/spells/**`
**Dialogue / Conversations / Cutscenes:**
**Quests / Missions:**
**Engine-specific notes (acknowledge in the report):**
format or distinguish editor-only files from shipped content
counts all matches and notes this caveat
---
Produce the gap table:
| System | Content Type | Specified | Found | Gap | Status | |--------|-------------|-----------|-------|-----|--------|
**Status categories:**
**Priority flags:** Flag a system as `HIGH PRIORITY` in the report if:
**Summary line:**
---
Present the gap table and summary to the user. Ask: "May I write the full report to `docs/content-audit-[YYYY-MM-DD].md`?"
If yes, write the file:
# Content Audit — [Date] ## Summary - **Total specified**: [N] content items across [M] systems - **Total found**: [N] - **Gap**: [N] items ([X%] unimplemented) - **Scope**: [Full audit | System: name] > Note: Counts are approximations based on file scanning. > The audit cannot distinguish shipped content from editor/test assets. > Manual verification is recommended for any HIGH PRIORITY gaps. ## Gap Table | System | Content Type | Specified | Found | Gap | Status | |--------|-------------|-----------|-------|-----|--------| ## HIGH PRIORITY Gaps [List systems flagged HIGH PRIORITY with rationale] ## Per-System Breakdown ### [System Name] - **GDD**: `design/gdd/[file].md` - **Content types audited**: [list] - **Notes**: [any caveats about scan accuracy for this system] ## Recommendation Focus implementation effort on: 1. [Highest-gap HIGH PRIORITY system] 2. [Second system] 3. [Third system] ## Unspecified Content Counts The following GDDs describe content without giving explicit counts. Consider adding cou
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Repo: Donchitos/Claude-Code-Game-Studios
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