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Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill code-review --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/code-reviewContext preview
The summary Claude sees to decide when to auto-load this skill.
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
name: code-review description: "Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns." argument-hint: "[path-to-file-or-directory]" user-invocable: true allowed-tools: Read, Glob, Grep, Bash, Task, AskUserQuestion model: sonnet agent: lead-programmer
Read the target file(s) in full. Read CLAUDE.md for project coding standards.
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Read `.claude/docs/technical-preferences.md`, section `## Engine Specialists`. Note:
If the section reads `[TO BE CONFIGURED]`, no engine is pinned — skip engine specialist steps.
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**Argument:** `/code-review [file(s)]` may optionally include a story file path as the last argument (e.g., `/code-review src/combat/attack.gd production/epics/combat/story-001.md`). If a story path is provided, read it to extract the governing ADR reference.
Search for ADR references in, in priority order: 1. The story file (if provided as argument) 2. Header comments at the top of the implementation files 3. Commit messages referencing these files (`git log --oneline -- [file]`)
Look for patterns like `ADR-NNN` or `docs/architecture/ADR-`.
If no ADR references found, note: "No ADR references found — ADR compliance check skipped. For full ADR compliance review, provide the story path: `/code-review [files] [story-path]`."
For each referenced ADR: read the file, extract the **Decision** and **Consequences** sections, then classify any deviation:
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Identify the system category (engine, gameplay, AI, networking, UI, tools) and evaluate:
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**Architecture:**
**SOLID:**
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Spawn all applicable specialists simultaneously via Task — do not wait for one before starting the next.
If an engine is configured, determine which specialist applies to each file and spawn in parallel:
Also spawn the **Primary Specialist** for any file touching engine architecture (scene structure, node hierarchy, lifecycle hooks).
For Logic and Integration stories, also spawn `qa-tester` via Task in parallel with the engine specialists. Pass:
Ask the qa-tester to evaluate:
For Visual/Feel and UI stories: qa-tester reviews whether the manual verification steps in `## QA Test Cases` are achievable with the implementation as written — e.g., "is the state the manual checker needs to reach actually reachable?"
Collect all specialist findings before producing output.
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## Code Review: [File/System Name] ### Engine Specialist Findings: [N/A — no engine configured / CLEAN / ISSUES FOUND] [Findings from engine specialist(s), or "No engine configured." if skipped] ### Testability: [N/A — Visual/Feel or Config story / TESTABLE / GAPS / BLOCKING] [qa-tester findings: test hooks, coverage gaps, untestable paths, new edge cases] [If BLOCKING: implementation must expose [X] before tests in ## QA Test Cases can run] ### ADR Compliance: [NO ADRS FOUND / COMPLIANT / DRIFT / VIOLATION] [List each ADR checked, result, and any de
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
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