Skip to content
Agent Orchestration
Skill

/bug-triage

Re-evaluate open bugs — priority vs severity, assign to sprints, surface systemic trends. Run when the count grows.

From plugin
claude-code-game-studios
31k74 skills49 agents

Claude Code

$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill bug-triage --agent claude-code

SKILL.md

bug-triage.SKILL.md
name: bug-triage
description: "Re-evaluate open bugs — priority vs severity, assign to sprints, surface systemic trends. Run when the count grows."
argument-hint: "[sprint | full | trend]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit, Bash(bash "*/.claude/skills/bug-triage/../../hooks/yaml-helper.sh" resolve_config *)
model: sonnet

!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow`

**Automation mode**: Resolve `modes.automation` (`project.local.yaml` → `project.yaml` → default `collaborative`). Every `AskUserQuestion` call and every file write follows `.claude/docs/automation-modes.md` (collaborative asks always · guided major-only · autonomous logs and proceeds; `automation_always_ask` categories always prompt).

Bug Triage

This skill processes the open bug backlog into a prioritised, sprint-assigned action list. It distinguishes between **severity** (how bad is the impact?) and **priority** (how urgently must we fix it?), detects systemic trends, and ensures no critical bug is lost between sprints.

**Output:** `production/qa/bug-triage-[date].md`

**When to run:**

  • Sprint start — assign open bugs to the new sprint or backlog
  • After `/team-qa` completes and new bugs have been filed
  • When the bug count crosses 10+ open items

---

1. Parse Arguments

**Modes:**

  • `/bug-triage sprint` — triage against the current sprint; assign fixable bugs

to the sprint backlog; defer the rest

  • `/bug-triage full` — full triage of all bugs regardless of sprint scope
  • `/bug-triage trend` — trend analysis only (no assignment); read-only report
  • No argument — run sprint mode if a current sprint exists, else full mode

---

2. Load Bug Backlog

Step 2a — Discover bug files

Glob for bug reports in priority order: 1. `production/qa/bugs/*.md` — individual bug report files (preferred format) 2. `production/qa/bugs.md` — single consolidated bug log (fallback) 3. Any `production/qa/qa-plan-*.md` "Bugs Found" table (last resort)

If no bug files found: > "No bug files found in `production/qa/bugs/`. If bugs are tracked in a > different location, adjust the glob pattern. If no bugs exist yet, there is > nothing to triage."

Stop and report. Do not proceed if no bugs exist. Verdict: **COMPLETE** — no bug files in `production/qa/bugs/`; nothing to triage.

**In `trend` mode, do not read full bug bodies.** Trend metrics (volume, severity mix, by-system, by-date) are computable from the header fields alone:

Grep pattern="\*\*(Severity|Priority|Status|System|Category|Reported)\*\*" glob="production/qa/bugs/*.md" output_mode="content"

(Bug-report fields are bolded — `**Severity**:`, `- **System**:` — so match the `**field**` form, not a bare line-start `Field:`.) Full bug bodies are needed only for the priority-vs-severity **re-evaluation** in `sprint`/`full` modes; `trend` is a read-only report and skips it. (The one deviation check that needs a story's status — "bug filed against a Complete story" — is a targeted story-status grep either way, not a bug-body read.)

Step 2b — Load sprint context

Read the most recently modified file in `production/sprints/` to understand:

  • Current sprint number / name
  • Stories in scope (for assignment target)
  • Sprint capacity constraints (if noted)

If no sprint file exists: note "No sprint plan found — assigning to backlog only." At `workflow: minimal` there are no sprints by design — say that instead, and name the P1 bugs as the next fixes, ahead of the next story in the brief's build order.

Step 2c — Load severity reference

Read `.claude/docs/coding-standards.md` for severity/priority definitions if they exist. If they do not exist, use the standard definitions in Step 3.

---

3. Classify Each Bug

For each bug, extract or infer:

Severity (impact of the bug)

| Severity | Definition | |----------|-----------| | **S1 — Critical** | Game crashes, data loss, or complete feature failure. Cannot proceed past this point. | | **S2 — High** | Major feature broken but game is still playable. Significant wrong behaviour. | | **S3 — Medium** | Feature degraded but a workaround exists. Minor wrong behaviour. | | **S4 — Low** | Visual glitch, cosmetic issue, typo. No gameplay impact. |

Priority (urgency of the fix)

| Priority | Definition | |----------|-----------| | **P1 — Fix this sprint** | Blocks QA, blocks release, or is regression from last sprint | | **P2 — Fix soon** | Should be resolved before the next major milestone | | **P3 — Backlog** | Would be good to fix, but no active blocking impact | | **P4 — Won't fix / Deferred** | Accepted risk or out of scope for current product scope |

Assignment

For each P1/P2 bug in `sprint` mode:

  • Identify which story or epic the fix belongs to
  • Check whether the current sprint has remaining capacity
  • If capacity exists: assign to sprint (`Sprint: [current]`)
  • If capacity is full: flag as `Priority overflow — consider pulling from sprint`

For `full` mode: assign all P1 to current sprint, P2 to next sprint estimate, P3+ to backlog.

Deviation check

Flag bugs that suggest **systematic problems**:

  • 3+ bugs from the same system in the same sprint → "Potential design or

implementation quality issue in [system]"

  • 2+ S1/S2 bugs in the same story → "Story may need to be reopened and

re-reviewed before shipping"

  • Bug filed against a story marked Complete → "Regression in completed story —

story should be re-opened in sprint tracking"

---

4. Trend Analysis

After classifying all bugs, generate trend metrics:

Volume trends

  • Total open bugs: [N]
  • Opened this sprint: [N]
  • Closed this sprint: [N]
  • Net change: [+N / -N]

System hot spots

  • Which system has the most open bugs?
  • Which system has the highest S1/S2 ratio?

Age analysis

  • How many bugs are older than 2 sprints?
  • Are any S1/S2 bugs un-assigned (sprint = none)?

Regression indicator

  • Any bugs filed against previously-com
Read more
@donchitos
Ships withclaude-code-game-studios

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

31k74 skills49 agents
Get the whole plugin

Stars on GitHub

Momentum

stars in total
31.3k
Star history of Donchitos/Claude-Code-Game-Studios on GitHub, a chart by star-history.com

Other skills on claude-code-game-studios.

More skills from other plugins.

1password

1password

Set up and use 1Password CLI for sign-in, desktop integration, and reading or injecting secrets.

clawdis11d393k
@steipete@steipeteInstall Skill
computer-use

computer-use

Drives the GUI of a visible local app window through `orca computer`: accessibility tree, clicks, typing, menus, dialogs, and…

orca11d111k
@stablyai@stablyaiInstall Skill
agentmail

agentmail

Use your assigned AgentMail inbox to read email tasks, explicitly send or reply, and check delivery. Provided automatically by…

paperclip11d109k
@paperclipai@paperclipaiInstall Skill
adr-create

adr-create

Create a new Architecture Decision Record with sequential numbering and AgentDB registration

@ruvnet@ruvnetInstall Skill

Questions about bug-triage.

Which coding agents can use bug-triage?
bug-triage installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.