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Agent Orchestration
Skill

/bug-triage

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

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claude-code-game-studios
25k73 skills49 agents
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$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill bug-triage --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/bug-triage

Context preview

The summary Claude sees to decide when to auto-load this skill.

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

SKILL.md

bug-triage.SKILL.md
name: bug-triage
description: "Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization."
argument-hint: "[sprint | full | trend]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit
model: sonnet

Bug Triage

This skill processes the open bug backlog into a prioritised, sprint-assigned action list. It distinguishes between **severity** (how bad is the impact?) and **priority** (how urgently must we fix it?), detects systemic trends, and ensures no critical bug is lost between sprints.

**Output:** `production/qa/bug-triage-[date].md`

**When to run:**

  • Sprint start — assign open bugs to the new sprint or backlog
  • After `/team-qa` completes and new bugs have been filed
  • When the bug count crosses 10+ open items

---

1. Parse Arguments

**Modes:**

  • `/bug-triage sprint` — triage against the current sprint; assign fixable bugs

to the sprint backlog; defer the rest

  • `/bug-triage full` — full triage of all bugs regardless of sprint scope
  • `/bug-triage trend` — trend analysis only (no assignment); read-only report
  • No argument — run sprint mode if a current sprint exists, else full mode

---

2. Load Bug Backlog

Step 2a — Discover bug files

Glob for bug reports in priority order: 1. `production/qa/bugs/*.md` — individual bug report files (preferred format) 2. `production/qa/bugs.md` — single consolidated bug log (fallback) 3. Any `production/qa/qa-plan-*.md` "Bugs Found" table (last resort)

If no bug files found: > "No bug files found in `production/qa/bugs/`. If bugs are tracked in a > different location, adjust the glob pattern. If no bugs exist yet, there is > nothing to triage."

Stop and report. Do not proceed if no bugs exist.

Step 2b — Load sprint context

Read the most recently modified file in `production/sprints/` to understand:

  • Current sprint number / name
  • Stories in scope (for assignment target)
  • Sprint capacity constraints (if noted)

If no sprint file exists: note "No sprint plan found — assigning to backlog only."

Step 2c — Load severity reference

Read `.claude/docs/coding-standards.md` for severity/priority definitions if they exist. If they do not exist, use the standard definitions in Step 3.

---

3. Classify Each Bug

For each bug, extract or infer:

Severity (impact of the bug)

| Severity | Definition | |----------|-----------| | **S1 — Critical** | Game crashes, data loss, or complete feature failure. Cannot proceed past this point. | | **S2 — High** | Major feature broken but game is still playable. Significant wrong behaviour. | | **S3 — Medium** | Feature degraded but a workaround exists. Minor wrong behaviour. | | **S4 — Low** | Visual glitch, cosmetic issue, typo. No gameplay impact. |

Priority (urgency of the fix)

| Priority | Definition | |----------|-----------| | **P1 — Fix this sprint** | Blocks QA, blocks release, or is regression from last sprint | | **P2 — Fix soon** | Should be resolved before the next major milestone | | **P3 — Backlog** | Would be good to fix, but no active blocking impact | | **P4 — Won't fix / Deferred** | Accepted risk or out of scope for current product scope |

Assignment

For each P1/P2 bug in `sprint` mode:

  • Identify which story or epic the fix belongs to
  • Check whether the current sprint has remaining capacity
  • If capacity exists: assign to sprint (`Sprint: [current]`)
  • If capacity is full: flag as `Priority overflow — consider pulling from sprint`

For `full` mode: assign all P1 to current sprint, P2 to next sprint estimate, P3+ to backlog.

Deviation check

Flag bugs that suggest **systematic problems**:

  • 3+ bugs from the same system in the same sprint → "Potential design or

implementation quality issue in [system]"

  • 2+ S1/S2 bugs in the same story → "Story may need to be reopened and

re-reviewed before shipping"

  • Bug filed against a story marked Complete → "Regression in completed story —

story should be re-opened in sprint tracking"

---

4. Trend Analysis

After classifying all bugs, generate trend metrics:

Volume trends

  • Total open bugs: [N]
  • Opened this sprint: [N]
  • Closed this sprint: [N]
  • Net change: [+N / -N]

System hot spots

  • Which system has the most open bugs?
  • Which system has the highest S1/S2 ratio?

Age analysis

  • How many bugs are older than 2 sprints?
  • Are any S1/S2 bugs un-assigned (sprint = none)?

Regression indicator

  • Any bugs filed against previously-completed stories?
  • Count: [N] regression bugs (story reopened implied)

---

5. Generate Triage Report

# Bug Triage Report

> **Date**: [date]
> **Mode**: [sprint | full | trend]
> **Generated by**: /bug-triage
> **Open bugs processed**: [N]
> **Sprint in scope**: [sprint name, or "N/A"]

---

## Triage Summary

| Priority | Count | Notes |
|----------|-------|-------|
| P1 — Fix this sprint | [N] | [N] assigned to sprint, [N] overflow |
| P2 — Fix soon | [N] | Scheduled for next sprint |
| P3 — Backlog | [N] | Deferred |
| P4 — Won't fix | [N] | Accepted risk |

**Critical (S1/S2) unfixed count**: [N]

---

## P1 Bugs — Fix This Sprint

| ID | System | Severity | Summary | Assigned to | Story |
|----|--------|----------|---------|-------------|-------|
| BUG-NNN | [system] | S[1-4] | [one-line description] | [sprint] | [story path] |

---

## P2 Bugs — Fix Soon

| ID | System | Severity | Summary | Target Sprint |
|----|--------|----------|---------|---------------|
| BUG-NNN | [system] | S[1-4] | [one-line description] | Sprint [N+1] |

---

## P3/P4 Bugs — Backlog / Won't Fix

| ID | System | Severity | Summary | Disposition |
|----|--------|----------|---------|-------------|
| BUG-NNN | [system] | S4 | [one-line description] | Backlog |

---

## Systemic Issues Flagged

[List any patterns from Step 3 deviation check, or "None identified."]

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