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Agent Orchestration
Skill

/balance-check

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a

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claude-code-game-studios
25k73 skills49 agents
Install
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --skill balance-check --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/balance-check

Context preview

The summary Claude sees to decide when to auto-load this skill.

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a

SKILL.md

balance-check.SKILL.md
name: balance-check
description: "Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'."
argument-hint: "[system-name|path-to-data-file]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, AskUserQuestion
model: sonnet
agent: economy-designer

Phase 1: Identify Balance Domain

Determine the balance domain from `$ARGUMENTS[0]`:

  • **Combat** → weapon/ability DPS, time-to-kill, damage type interactions
  • **Economy** → resource faucets/sinks, acquisition rates, item pricing
  • **Progression** → XP/power curves, dead zones, power spikes
  • **Loot** → rarity distribution, pity timers, inventory pressure
  • **File path given** → load that file directly and infer domain from content

If no argument, ask the user which system to check.

---

Phase 2: Read Data Files

Read relevant files from `assets/data/` and `design/balance/` for the identified domain. Note every file read — they will appear in the Data Sources section of the report.

---

Phase 3: Read Design Document

Read the GDD for the system from `design/gdd/` to understand intended design targets, tuning knobs, and expected value ranges. This is the baseline for "correct" behaviour.

---

Phase 4: Perform Analysis

Run domain-specific checks:

**Combat balance:**

  • Calculate DPS for all weapons/abilities at each power tier
  • Check time-to-kill at each tier
  • Identify any options that dominate all others (strictly better)
  • Check if defensive options can create unkillable states
  • Verify damage type/resistance interactions are balanced

**Economy balance:**

  • Map all resource faucets and sinks with flow rates
  • Project resource accumulation over time
  • Check for infinite resource loops
  • Verify gold sinks scale with gold generation
  • Check if any items are never worth purchasing

**Progression balance:**

  • Plot the XP curve and power curve
  • Check for dead zones (no meaningful progression for too long)
  • Check for power spikes (sudden jumps in capability)
  • Verify content gates align with expected player power
  • Check if skip/grind strategies break intended pacing

**Loot balance:**

  • Calculate expected time to acquire each rarity tier
  • Check pity timer math
  • Verify no loot is strictly useless at any stage
  • Check inventory pressure vs acquisition rate

---

Phase 5: Output the Analysis

## Balance Check: [System Name]

### Data Sources Analyzed
- [List of files read]

### Health Summary: [HEALTHY / CONCERNS / CRITICAL ISSUES]

### Outliers Detected
| Item/Value | Expected Range | Actual | Issue |
|-----------|---------------|--------|-------|

### Degenerate Strategies Found
- [Strategy description and why it is problematic]

### Progression Analysis
[Graph description or table showing progression curve health]

### Recommendations
| Priority | Issue | Suggested Fix | Impact |
|----------|-------|--------------|--------|

### Values That Need Attention
[Specific values with suggested adjustments and rationale]

---

Phase 6: Fix & Verify Cycle

After presenting the report, use `AskUserQuestion`:

  • Prompt: "Balance check complete. What would you like to do next?"
  • Options:
  • `[A] Fix highest-priority issue now — walk me through it`
  • `[B] Save report to design/balance/balance-check-[system]-[date].md`
  • `[C] Stop here — I'll review the findings manually`

If [A]:

  • Ask which issue to address first (refer to the Recommendations table by priority row)
  • Guide the user to update the relevant data file in `assets/data/` or formula in `design/balance/`
  • After each fix, offer to re-run the relevant balance checks to verify no new outliers were introduced
  • If the fix changes a tuning knob defined in a GDD or referenced by an ADR, remind the user:

> "This value is defined in a design document. Run `/propagate-design-change [path]` on the affected GDD to find downstream impacts before committing."

If [B]:

  • Write the report to `design/balance/balance-check-[system]-[date].md` (create the directory if needed). Use the current date for [date] in YYYY-MM-DD format.
  • Confirm the file was written, then end with: "Re-run `/balance-check` after fixes to verify."

If [C]:

  • Summarize open issues and end with: "Re-run `/balance-check` after fixes to verify."
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