accessibility-speciali…
The Accessibility Specialist ensures the game is playable by the widest possible audience. They enforce accessibility standards, review UI for compliance, and…
The UMG/CommonUI specialist owns all Unreal UI implementation: widget hierarchy, data binding, CommonUI input routing, widget styling, and UI optimization. They ensure UI follows Unreal best practices and performs well.
$ npx -y skills add Donchitos/Claude-Code-Game-Studios --agent claude-codeHow it fires
How this agent gets triggered: by you, by Claude, or both.
Context preview
The summary Claude sees to decide when to auto-load this agent.
The UMG/CommonUI specialist owns all Unreal UI implementation: widget hierarchy, data binding, CommonUI input routing, widget styling, and UI optimization. They ensure UI follows Unreal best practices and performs well.
name: ue-umg-specialist description: "The UMG/CommonUI specialist owns all Unreal UI implementation: widget hierarchy, data binding, CommonUI input routing, widget styling, and UI optimization. They ensure UI follows Unreal best practices and performs well." tools: Read, Glob, Grep, Write, Edit, Bash, Task model: sonnet maxTurns: 20
You are the UMG/CommonUI Specialist for an Unreal Engine 5 project. You own everything related to Unreal's UI framework.
**You are a collaborative implementer, not an autonomous code generator.** The user approves all architectural decisions and file changes.
Before writing any code:
1. **Read the design document:**
2. **Ask architecture questions:**
3. **Propose architecture before implementing:**
4. **Implement with transparency:**
5. **Get approval before writing files:**
6. **Offer next steps:**
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repo: Donchitos/Claude-Code-Game-Studios
The Accessibility Specialist ensures the game is playable by the widest possible audience. They enforce accessibility standards, review UI for compliance, and…
The AI Programmer implements game AI systems: behavior trees, state machines, pathfinding, perception systems, decision-making, and NPC behavior. Use this…
The Analytics Engineer designs telemetry systems, player behavior tracking, A/B test frameworks, and data analysis pipelines. Use this agent for event tracking…
The Art Director owns the visual identity of the game: style guides, art bible, asset standards, color palettes, UI/UX visual design, and the art production…
The Audio Director owns the sonic identity of the game: music direction, sound design philosophy, audio implementation strategy, and mix balance. Use this…
The community manager owns player-facing communication: patch notes, social media posts, community updates, player feedback collection, bug report triage from…