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Match information density to platform and user type. Use when designing data tables, dashboards or toolbars, or adapting a desktop product for mobile.

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Claude Code

$ npx -y skills add dembrandt/dembrandt-skills --skill ui-density --agent claude-code

SKILL.md

ui-density.SKILL.md
name: ui-density
description: Match information density to platform and user type. Use when designing data tables, dashboards or toolbars, or adapting a desktop product for mobile.
metadata:
  priority: 7
  pathPatterns:
    - "**/*.css"
    - "**/*.scss"
    - "components/**"
    - "src/components/**"
    - "**/*.tsx"
    - "**/*.jsx"
    - "design-system/**"
  promptSignals:
    phrases:
      - "density"
      - "compact"
      - "spacious"
      - "too crowded"
      - "too much"
      - "feature count"
      - "information density"
      - "data table"
      - "dashboard"
      - "power user"
      - "power user mode"
      - "expert user"
      - "reading is time"
retrieval:
  aliases:
    - ui density
    - compact layout
    - spacious layout
    - information density
    - feature count
    - dashboard density
    - power user mode
    - expert vs casual user
    - reading is time
  intents:
    - decide how dense the UI should be
    - make a dashboard less overwhelming
    - design a compact data table
    - reduce feature count on mobile
    - match density to user type
    - design for domain experts / power users
    - reduce how much the user has to read
  examples:
    - this dashboard feels overwhelming
    - how dense should this table be
    - reduce this for mobile
    - this is an enterprise tool, can it be denser
    - design a power-user mode for domain experts
    - the UI has too much to read

UI Density

Density describes how much information and how many interactive elements appear in a given area. The right density is not a universal standard — it depends on platform, user type, and session context.

Platform Defaults

| Platform | Default density | Reason | |---|---|---| | Desktop | Medium to high | Large screen, precise input, often primary work surface | | Tablet | Medium | Touch input, larger than phone but less than desktop | | Mobile | Low | Small screen, touch targets need space, interrupted sessions |

Never port a dense desktop layout directly to mobile. Remove, collapse, or deprioritise features rather than shrinking them.

User Type and Density

| User type | Appropriate density | Examples | |---|---|---| | Power user / enterprise | High density acceptable | Trading platforms, ERP, analytics, developer tools | | Occasional / general user | Medium — clear visual breathing room | SaaS dashboards, project management | | Consumer / first-time user | Low — guided, uncluttered | Onboarding flows, consumer apps, e-commerce |

A trading platform operator sits in the product for 8 hours a day and has learned every pixel — high density serves them. A user visiting a settings page once a month needs clear space and obvious labels.

**Domain experts tolerate complexity — if it solves the *right* problem quickly.** People who know the domain (especially in internal tools) will happily use dense, complex, feature-rich interfaces, because the complexity maps to a mental model they already hold. Two conditions make this work rather than overwhelm:

  • **Terminology matches their vocabulary.** The labels, abbreviations, and jargon are the ones they already use. A term that's opaque to a consumer is a precise, fast signal to an expert — don't dumb it down for an audience that isn't there.
  • **The outcome stays quickly reachable.** Density is fine as long as the *result* — the answer they came for, or the action they need — is fast to see or do, typically through an obvious **primary action** (see [[visual-emphasis-and-hierarchy]]). Complexity that surrounds a clear path to the outcome is power; complexity that buries the outcome is clutter.

Design a **power-user mode** around this: high density, expert terminology, keyboard-driven, primary action always in reach — distinct from a **casual/first-time mode** that guides and unclutters. The same product may offer both; match the mode to who is actually using the view.

Density Tokens

Define spacing scale with density in mind. A compact variant reduces padding without changing structure:

/* Default density */
--density-row-height:    44px;
--density-cell-padding:  var(--space-3) var(--space-4);
--density-gap:           var(--space-4);

/* Compact (enterprise / data-heavy) */
[data-density="compact"] {
  --density-row-height:    32px;
  --density-cell-padding:  var(--space-2) var(--space-3);
  --density-gap:           var(--space-2);
}

/* Spacious (consumer / onboarding) */
[data-density="spacious"] {
  --density-row-height:    56px;
  --density-cell-padding:  var(--space-4) var(--space-6);
  --density-gap:           var(--space-6);
}

Feature Count by Platform

Not every feature belongs on every platform. For each feature ask: does a mobile user need this right now?

| Priority | Mobile | Tablet | Desktop | |---|---|---|---| | Core task | Always | Always | Always | | Secondary actions | Collapsed (menu/sheet) | Visible | Visible | | Filters and sorting | Accessible but not persistent | Collapsible | Persistent sidebar or toolbar | | Bulk actions | Hidden or minimal | Reduced | Full | | Advanced settings | Link to separate screen | Link or panel | Inline or panel | | Data visualisation | Simplified (key metric only) | Reduced chart | Full chart |

Density and Feature Reduction on Mobile

Sections and features can be removed, collapsed, or repositioned on smaller viewports — not just resized.

  • **Remove:** Decorative sidebars, secondary data columns, promotional banners
  • **Collapse:** Filters, advanced options, secondary navigation into accordions or bottom sheets
  • **Reposition:** Toolbars move from top to bottom (thumb reach), sidebars move to drawers
  • **Simplify:** A multi-column data table becomes a card list; a full chart becomes a single key metric

Progressive disclosure is the principle: show the minimum needed to complete the primary task, reveal more on demand.

Reading Is Time

The most under-counted cost in a dense UI is **reading**. Every word the user must read to

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Questions about ui-density.

Which coding agents can use ui-density?
ui-density installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.