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/interactive_buttons

**STOP. READ THIS ENTIRE FILE BEFORE CREATING ANY WIDGET.**

From plugin
pywry
9318 skills1 agent2 commands1 MCP
Install
$ npx -y skills add deeleeramone/PyWry --skill interactive_buttons --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/interactive_buttons

Context preview

The summary Claude sees to decide when to auto-load this skill.

**STOP. READ THIS ENTIRE FILE BEFORE CREATING ANY WIDGET.**

SKILL.md

interactive_buttons.SKILL.md

Interactive Buttons - MANDATORY PATTERN

> **STOP. READ THIS ENTIRE FILE BEFORE CREATING ANY WIDGET.**

The ONLY Correct Way to Create Buttons

Copy this EXACTLY. Do not deviate.

{
  "html": "<div id=\"counter\" style=\"font-size:48px;text-align:center;padding:50px\">0</div>",
  "title": "Counter",
  "height": 400,
  "toolbars": [{
    "position": "top",
    "items": [
      {"type": "button", "label": "+1", "event": "counter:increment", "variant": "primary"},
      {"type": "button", "label": "-1", "event": "counter:decrement", "variant": "neutral"},
      {"type": "button", "label": "Reset", "event": "counter:reset", "variant": "danger"}
    ]
  }]
}

**THAT'S IT.** No callbacks needed. Buttons work automatically.

How It Works

The event name `counter:increment` is parsed as:

  • `counter` → the HTML element id to update
  • `increment` → the action to perform

When you click "+1", PyWry: 1. Finds the element with `id="counter"` 2. Parses its current text as a number 3. Adds 1 to it 4. Updates the display

Supported Actions

| Event Pattern | What It Does | |--------------|--------------| | `myId:increment` | Adds 1 to element's text | | `myId:decrement` | Subtracts 1 from element's text | | `myId:reset` | Sets element's text to 0 | | `myId:toggle` | Toggles between true/false |

More Examples

Status Toggle

create_widget(
    html='<div id="status" style="font-size:24px;text-align:center">false</div>',
    toolbars=[{
        "position": "top",
        "items": [
            {"type": "button", "label": "Toggle Status", "event": "status:toggle"}
        ]
    }]
)

Score Tracker

create_widget(
    html='''
        <div style="display:flex;justify-content:space-around;padding:20px">
            <div>Home: <span id="home" style="font-size:48px">0</span></div>
            <div>Away: <span id="away" style="font-size:48px">0</span></div>
        </div>
    ''',
    toolbars=[{
        "position": "top",
        "items": [
            {"type": "button", "label": "Home +1", "event": "home:increment"},
            {"type": "button", "label": "Away +1", "event": "away:increment"},
            {"type": "button", "label": "Reset All", "event": "home:reset"},
        ]
    }]
)

Rules

1. **Element id must exist** - The HTML must have an element with the matching id 2. **Event format is `id:action`** - Colon separates the target from the action 3. **Actions are lowercase** - `increment`, `decrement`, `reset`, `toggle` 4. **Initial value matters** - For increment/decrement, start with a number like "0"

Common Mistakes

❌ Wrong: `event: "increment"` (no target id) ❌ Wrong: `event: "counter-increment"` (hyphen instead of colon) ❌ Wrong: HTML has `id="Counter"` but event is `counter:increment` (case mismatch)

✅ Correct: `event: "counter:increment"` with `id="counter"` in HTML

Read more
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