/unreal-development
Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.
$ npx -y skills add CoWork-OS/CoWork-OS --skill unreal-development --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/unreal-development
Context preview
The summary Claude sees to decide when to auto-load this skill.
Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.
SKILL.md
unreal-development.SKILL.mdname: unreal-development
description: "Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging."
Unreal Engine Development
Purpose
Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.
Routing
- Use when: Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging.
- Do not use when: Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
- Outputs: C++ code, Blueprint guidance, Unreal build commands, and UE development patterns.
- Success criteria: Returns valid Unreal C++ code or UE workflow guidance.
Trigger Examples
Positive
- Use the unreal-development skill for this request.
- Help me with unreal engine development.
- Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging.
- Unreal Engine Development: provide an actionable result.
Negative
- Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
- Do not use unreal-development for unrelated requests.
- This request is outside unreal engine development scope.
- This is conceptual discussion only; no tool workflow is needed.
Runtime Prompt
- Current runtime prompt length: 873 characters.
- Runtime prompt is defined directly in `../unreal-development.json`.
Read more
name: unreal-development description: "Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging."
Unreal Engine Development
Purpose
Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.
Routing
- Use when: Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging.
- Do not use when: Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
- Outputs: C++ code, Blueprint guidance, Unreal build commands, and UE development patterns.
- Success criteria: Returns valid Unreal C++ code or UE workflow guidance.
Trigger Examples
Positive
- Use the unreal-development skill for this request.
- Help me with unreal engine development.
- Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging.
- Unreal Engine Development: provide an actionable result.
Negative
- Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
- Do not use unreal-development for unrelated requests.
- This request is outside unreal engine development scope.
- This is conceptual discussion only; no tool workflow is needed.
Runtime Prompt
- Current runtime prompt length: 873 characters.
- Runtime prompt is defined directly in `../unreal-development.json`.
Local-first personal agentic OS and everything app for coding, knowledge work, web design, automations, and artifacts.
Repo: CoWork-OS/CoWork-OS
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Open skill - /security-scan
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Open skill

