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Productivity
Skill

/unreal-development

Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

From plugin
cowork-os
421154 skills
Install
$ npx -y skills add CoWork-OS/CoWork-OS --skill unreal-development --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/unreal-development

Context preview

The summary Claude sees to decide when to auto-load this skill.

Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

SKILL.md

unreal-development.SKILL.md
name: unreal-development
description: "Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging."

Unreal Engine Development

Purpose

Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

Routing

  • Use when: Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging.
  • Do not use when: Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
  • Outputs: C++ code, Blueprint guidance, Unreal build commands, and UE development patterns.
  • Success criteria: Returns valid Unreal C++ code or UE workflow guidance.

Trigger Examples

Positive

  • Use the unreal-development skill for this request.
  • Help me with unreal engine development.
  • Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging.
  • Unreal Engine Development: provide an actionable result.

Negative

  • Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
  • Do not use unreal-development for unrelated requests.
  • This request is outside unreal engine development scope.
  • This is conceptual discussion only; no tool workflow is needed.

Runtime Prompt

  • Current runtime prompt length: 873 characters.
  • Runtime prompt is defined directly in `../unreal-development.json`.
Read more
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Local-first personal agentic OS and everything app for coding, knowledge work, web design, automations, and artifacts.

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