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/unreal-development

Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

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cowork-os
544157 skills

Claude Code

$ npx -y skills add CoWork-OS/CoWork-OS --skill unreal-development --agent claude-code

SKILL.md

unreal-development.SKILL.md
name: unreal-development
description: "Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging."
version: "1.0.0"
metadata:
  author: CoWork OS Contributors <info@coworkosapp.com>

Unreal Engine Development

Purpose

Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

Routing

  • Use when: Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging.
  • Do not use when: Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
  • Outputs: C++ code, Blueprint guidance, Unreal build commands, and UE development patterns.
  • Success criteria: Returns valid Unreal C++ code or UE workflow guidance.

Trigger Examples

Positive

  • Use the unreal-development skill for this request.
  • Help me with unreal engine development.
  • Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging.
  • Unreal Engine Development: provide an actionable result.

Negative

  • Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
  • Do not use unreal-development for unrelated requests.
  • This request is outside unreal engine development scope.
  • This is conceptual discussion only; no tool workflow is needed.

Runtime Prompt

  • Current runtime prompt length: 873 characters.
  • Runtime prompt is defined directly in `../unreal-development.json`.
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Questions about unreal-development.

Which coding agents can use unreal-development?
unreal-development installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.