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Productivity
Skill

/unity-development

Unity/C# development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds.

From plugin
cowork-os
421154 skills
Install
$ npx -y skills add CoWork-OS/CoWork-OS --skill unity-development --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/unity-development

Context preview

The summary Claude sees to decide when to auto-load this skill.

Unity/C# development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds.

SKILL.md

unity-development.SKILL.md
name: unity-development
description: "Unity/C# development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds."

Unity Development

Purpose

Unity/C# development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds.

Routing

  • Use when: Use when the user asks about Unity, C# game scripting, MonoBehaviour, ScriptableObjects, Addressables, URP, HDRP, Unity CLI builds, or Unity Editor scripting.
  • Do not use when: Do not use for Unreal Engine (use unreal-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
  • Outputs: C# scripts, Unity configurations, CLI commands, and Unity development guidance.
  • Success criteria: Returns valid C# code or Unity CLI commands.

Trigger Examples

Positive

  • Use the unity-development skill for this request.
  • Help me with unity development.
  • Use when the user asks about Unity, C# game scripting, MonoBehaviour, ScriptableObjects, Addressables, URP, HDRP, Unity CLI builds, or Unity Editor scripting.
  • Unity Development: provide an actionable result.

Negative

  • Do not use for Unreal Engine (use unreal-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
  • Do not use unity-development for unrelated requests.
  • This request is outside unity development scope.
  • This is conceptual discussion only; no tool workflow is needed.

Runtime Prompt

  • Current runtime prompt length: 848 characters.
  • Runtime prompt is defined directly in `../unity-development.json`.
Read more
Ships withcowork-os

Local-first personal agentic OS and everything app for coding, knowledge work, web design, automations, and artifacts.

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