/unity-development
Unity/C# development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds.
$ npx -y skills add CoWork-OS/CoWork-OS --skill unity-development --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/unity-development
Context preview
The summary Claude sees to decide when to auto-load this skill.
Unity/C# development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds.
SKILL.md
unity-development.SKILL.mdname: unity-development
description: "Unity/C# development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds."
Unity Development
Purpose
Unity/C# development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds.
Routing
- Use when: Use when the user asks about Unity, C# game scripting, MonoBehaviour, ScriptableObjects, Addressables, URP, HDRP, Unity CLI builds, or Unity Editor scripting.
- Do not use when: Do not use for Unreal Engine (use unreal-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
- Outputs: C# scripts, Unity configurations, CLI commands, and Unity development guidance.
- Success criteria: Returns valid C# code or Unity CLI commands.
Trigger Examples
Positive
- Use the unity-development skill for this request.
- Help me with unity development.
- Use when the user asks about Unity, C# game scripting, MonoBehaviour, ScriptableObjects, Addressables, URP, HDRP, Unity CLI builds, or Unity Editor scripting.
- Unity Development: provide an actionable result.
Negative
- Do not use for Unreal Engine (use unreal-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
- Do not use unity-development for unrelated requests.
- This request is outside unity development scope.
- This is conceptual discussion only; no tool workflow is needed.
Runtime Prompt
- Current runtime prompt length: 848 characters.
- Runtime prompt is defined directly in `../unity-development.json`.
Read more
name: unity-development description: "Unity/C# development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds."
Unity Development
Purpose
Unity/C# development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds.
Routing
- Use when: Use when the user asks about Unity, C# game scripting, MonoBehaviour, ScriptableObjects, Addressables, URP, HDRP, Unity CLI builds, or Unity Editor scripting.
- Do not use when: Do not use for Unreal Engine (use unreal-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
- Outputs: C# scripts, Unity configurations, CLI commands, and Unity development guidance.
- Success criteria: Returns valid C# code or Unity CLI commands.
Trigger Examples
Positive
- Use the unity-development skill for this request.
- Help me with unity development.
- Use when the user asks about Unity, C# game scripting, MonoBehaviour, ScriptableObjects, Addressables, URP, HDRP, Unity CLI builds, or Unity Editor scripting.
- Unity Development: provide an actionable result.
Negative
- Do not use for Unreal Engine (use unreal-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
- Do not use unity-development for unrelated requests.
- This request is outside unity development scope.
- This is conceptual discussion only; no tool workflow is needed.
Runtime Prompt
- Current runtime prompt length: 848 characters.
- Runtime prompt is defined directly in `../unity-development.json`.
Local-first personal agentic OS and everything app for coding, knowledge work, web design, automations, and artifacts.
Repo: CoWork-OS/CoWork-OS
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