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/game-performance

Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.

From plugin
cowork-os
452155 skills
Install
$ npx -y skills add CoWork-OS/CoWork-OS --skill game-performance --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/game-performance

Context preview

The summary Claude sees to decide when to auto-load this skill.

Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.

SKILL.md

game-performance.SKILL.md
name: game-performance
description: "Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning."
version: "1.0.0"
metadata:
  author: CoWork OS Contributors <info@coworkosapp.com>

Game Performance Optimization

Purpose

Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.

Routing

  • Use when: Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine.
  • Do not use when: Do not use for engine-specific coding tasks (use unity-development or unreal-development), or web/app performance optimization unrelated to games.
  • Outputs: Performance analysis, optimization strategies, profiling guidance, and engine-specific configuration.
  • Success criteria: Returns actionable optimization steps with measurable targets (FPS, draw calls, memory).

Trigger Examples

Positive

  • Use the game-performance skill for this request.
  • Help me with game performance optimization.
  • Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine.
  • Game Performance Optimization: provide an actionable result.

Negative

  • Do not use for engine-specific coding tasks (use unity-development or unreal-development), or web/app performance optimization unrelated to games.
  • Do not use game-performance for unrelated requests.
  • This request is outside game performance optimization scope.
  • This is conceptual discussion only; no tool workflow is needed.

Runtime Prompt

  • Current runtime prompt length: 979 characters.
  • Runtime prompt is defined directly in `../game-performance.json`.
Read more
Ships withcowork-os

Local-first personal agentic OS and everything app for coding, knowledge work, web design, automations, and artifacts.

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TypeScript
Language
MIT
License
4d ago
Last commit
7mo ago
Created

Repo: CoWork-OS/CoWork-OS

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