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/remove-ai-slops

Remove AI-generated code smells (slop) from branch changes or an explicit file list. Locks behavior with regression tests FIRST, then runs categorized cleanup via parallel `deep` agents in batches of 5, then verifies with quality gates. Covers 10 slop categories including

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oh-my-openagent
68k36 skills1 agent5 MCP
Install
$ npx -y skills add code-yeongyu/oh-my-opencode --skill remove-ai-slops --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/remove-ai-slops

Context preview

The summary Claude sees to decide when to auto-load this skill.

Remove AI-generated code smells (slop) from branch changes or an explicit file list. Locks behavior with regression tests FIRST, then runs categorized cleanup via parallel `deep` agents in batches of 5, then verifies with quality gates. Covers 10 slop categories including

SKILL.md

remove-ai-slops.SKILL.md
name: remove-ai-slops
description: "Remove AI-generated code smells (slop) from branch changes or an explicit file list. Locks behavior with regression tests FIRST, then runs categorized cleanup via parallel `deep` agents in batches of 5, then verifies with quality gates. Covers 10 slop categories including performance equivalences, excessive complexity (object annotations, if/elif variant chains), and oversized modules (250+ pure LOC with mandatory modular refactoring). MUST USE when the user asks to \"remove slop\", \"clean AI code\", \"deslop\", \"clean up AI-generated code\", \"remove AI slop\", or wants to clean up AI-generated patterns from recent changes. Triggers - \"remove ai slops\", \"clean ai code\", \"deslop\", \"cleanup AI generated\", \"remove AI slop\", \"clean up AI-generated code\", \"strip slop\", \"ai-slop cleanup\"."

Remove AI Slops Skill

Inputs

  • **Default scope**: branch diff vs `merge-base main` (no arguments needed)
  • **Optional scope**: explicit file list passed by the caller (e.g., a Ralph workflow's changed-files set)

What this skill does

Cleans AI-generated slop from a bounded set of changed files while strictly preserving behavior. Locks behavior with regression tests first, then runs a categorized multi-pass cleanup, then verifies with quality gates and a critical review. Reverts and direct-edits when verification fails.

The core safety invariant: **behavior is locked by green tests before a single line is removed**. A checklist alone is not safety; a passing regression test is.

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Categories (what counts as slop)

The agent looks for these nine categories. The first three are stylistic, the next three are structural, the next two are about hidden cost, and the last is about behavior coverage.

Stylistic

1. **Obvious comments** — comments restating code, trivial docstrings, section dividers, commented-out code, vague TODOs/Notes.

  • KEEP: comments explaining WHY (business logic, edge cases, workarounds), ticket links, regex/algorithm explanations.
  • KEEP: BDD markers (`# given`, `# when`, `# then`, `# when/then`).

2. **Over-defensive code** — null checks for guaranteed values, try/except around code that cannot raise, isinstance checks for statically typed params, default values for required params, backward-compat shims, redundant validation duplicated at multiple layers, **broad exception catching** (`except Exception`/`except BaseException` in Python, empty `catch {}` or `catch (e) { console.error(e) }` without narrowing in TypeScript/JavaScript).

  • KEEP: validation at system boundaries (user input, external APIs), I/O error handling, nullable DB fields. Top-level boundary catch-all (CLI `main()`, HTTP handler) with explicit logging + re-raise is acceptable.
  • REFACTOR: `except Exception` → catch the specific exception you expect. Empty `catch {}` → add `instanceof` narrowing or re-throw. `catch (e) { log(e) }` → narrow with `instanceof`, handle known cases, re-throw unknown.
  • PROOF REQUIRED: before deleting any validation or error handling at a trust boundary, Phase 2 must include an **adversarial** regression (malformed or hostile input) that fails if the guard is removed. No adversarial test → the guard stays. Redundant defense to remove is a duplicate of a check that already runs *inside* the boundary; a guard with no proof of redundancy is load-bearing.

3. **Excessive complexity** — deep nesting (>3 levels), nested ternaries, complex boolean expressions (combine 4+ predicates), long parameter lists (>5 args without a struct/dataclass/object), god functions (>50 lines doing many things), overly clever one-liners that sacrifice readability, `if/elif/else` chains for type/enum/literal discrimination (must be `match/case` + `assert_never`), `object` used as a type annotation (must be `Protocol`, `TypeVar`, or explicit union).

  • KEEP: established complexity patterns in this codebase, performance-critical hot paths that intentionally use a complex idiom. `if/else` for boolean conditions and range checks (not variant discrimination).
  • REFACTOR: nested if-chains → guard clauses / early returns. Complex ternaries → explicit if/else. isinstance/enum if/elif chains → `match/case` with `assert_never` on the wildcard. `object` annotations → `Protocol` (structural), `TypeVar` (generic), or union (known variants).

Structural

4. **Needless abstraction** — pass-through wrappers, single-use helpers, speculative indirection ("we might need this later"), interfaces with one implementer where the interface adds no testability win, factory functions that just call a constructor.

  • KEEP: abstractions that provide a real seam (testability, multiple implementers, framework-required boundaries).

5. **Boundary violations** — wrong-layer imports (UI importing DB driver), leaky responsibilities (handler doing business logic that belongs in a service), hidden coupling (module A reads module B's private state), side effects in pure-named functions.

  • KEEP: pragmatic short-circuits already established as a pattern in this codebase. Flag for human judgment if unsure.

6. **Dead code** — unused imports, unused private functions/methods, unreachable branches, stale feature flags, debug leftovers (`console.log`, `print(...)`, `dbg!`), removed-but-still-referenced code.

  • KEEP: code referenced via reflection, dynamic dispatch, or string lookup. Code intentionally kept as a feature flag rollback path (verify with the user).

Hidden cost

7. **Duplication** — copy-pasted branches with trivial differences, redundant helpers that do the same thing in two places, repeated literal/magic-number sequences.

  • KEEP: incidental duplication (two pieces of code that look similar but serve different intents that could diverge). Prefer leaving them separate over forcing a premature shared abstraction.

8. **Performance equivalences (behavior-preserving optimizations)** — changes that are provably equivalent in semantics but

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