Skip to content
Development
Skill

/concepts

Understand SpacetimeDB architecture and core concepts. Use when learning SpacetimeDB or making architectural decisions.

From plugin
spacetimedb
25k22 skills1 MCP
Install
$ npx -y skills add clockworklabs/spacetimedb --skill concepts --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/concepts

Context preview

The summary Claude sees to decide when to auto-load this skill.

Understand SpacetimeDB architecture and core concepts. Use when learning SpacetimeDB or making architectural decisions.

SKILL.md

concepts.SKILL.md
name: concepts
description: Understand SpacetimeDB architecture and core concepts. Use when learning SpacetimeDB or making architectural decisions.
license: Apache-2.0
metadata:
  author: clockworklabs
  version: "2.0"
  role: shared
  language: all
  cursor_globs: "**/*"
  cursor_always_apply: true

SpacetimeDB Core Concepts

SpacetimeDB is a relational database that is also a server. It lets you upload application logic directly into the database as modules, eliminating the traditional web/game server layer entirely. Rust, C#, and C++ modules compile to WebAssembly, while TypeScript modules run on V8.

---

Critical Rules

1. **Reducers are transactional.** They do not return data to callers. Use subscriptions to read data. 2. **Reducers must be deterministic.** Do not use filesystem, network, external clocks, or external random sources in reducers. Use the reducer context (`ctx`) for SpacetimeDB-provided timestamp and deterministic random values. 3. **Read data via tables/subscriptions**, not reducer return values. Clients get data through subscribed queries. 4. **Auto-increment IDs are not sequential.** Gaps are normal, do not use for ordering. Use timestamps or explicit sequence columns. 5. **`ctx.sender` is the authenticated principal.** Never trust identity passed as arguments.

---

Feature Implementation Checklist

1. **Backend:** Define table(s) to store the data 2. **Backend:** Define reducer(s) to mutate the data 3. **Client:** Subscribe to the table(s) 4. **Client:** Call the reducer(s) from UI 5. **Client:** Render the data from the table(s)

---

Debugging Checklist

1. Is SpacetimeDB server running? (`spacetime start`) 2. Is the module published? (`spacetime publish`) 3. Are client bindings generated? (`spacetime generate`) 4. Check server logs for errors (`spacetime logs <db-name>`) 5. Is the reducer actually being called from the client?

---

Tables

  • **Private tables** (default): Only accessible by reducers and the database owner.
  • **Public tables**: Exposed for client read access through subscriptions. Writes still require reducers.

Organize data by access pattern, not by entity:

Player          PlayerState         PlayerStats
id         <--  player_id           player_id
name            position_x          total_kills
                position_y          total_deaths
                velocity_x          play_time

Reducers

Reducers are transactional functions that modify database state. They run atomically, cannot interact with the outside world, and do not return data to callers. See the language-specific server skills for syntax.

Event Tables

Event tables broadcast reducer-specific data to clients. Rows are never stored in the client cache (`count()` returns 0, `iter()` yields nothing); only `onInsert` callbacks fire.

Subscriptions

Subscriptions replicate database rows to clients in real-time.

1. **Subscribe**: Register SQL queries describing needed data 2. **Receive initial data**: All matching rows are sent immediately 3. **Receive updates**: Real-time updates when subscribed rows change 4. **React to changes**: Use callbacks (`onInsert`, `onDelete`, `onUpdate`)

Best practices:

  • Group subscriptions by lifetime
  • Subscribe before unsubscribing when updating subscriptions
  • Avoid overlapping queries
  • Use indexes for efficient queries

Modules

Modules contain application logic that runs inside the database.

  • **Tables**: Define the data schema
  • **Reducers**: Define callable functions that modify state
  • **Event Tables**: Broadcast reducer-specific data to clients
  • **Views**: Read-only functions that expose computed subsets of data to clients
  • **Procedures**: (Unstable) Functions that can have side effects (HTTP requests, `ctx.withTx`)

Server-side modules can be written in: Rust, C#, TypeScript, C++

Lifecycle: Write → Compile → Publish (`spacetime publish`) → Hot-swap (republish without disconnecting clients)

Identity

  • **Identity**: A long-lived, globally unique identifier for a user.
  • **ConnectionId**: Identifies a specific client connection.
  • Always use `ctx.sender` / `ctx.Sender` / `ctx.sender()` for authorization.

SpacetimeDB works with many OIDC providers, including SpacetimeAuth (built-in), Auth0, Clerk, Keycloak, Google, and GitHub.

Read more
Ships withspacetimedb

Development at the speed of light

Get the whole plugin
Stats
24,990
Stars
1,035
Forks
Active
Maintenance
Rust
Language
1h ago
Last commit
3y ago
Created

Repo: clockworklabs/spacetimedb