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/procedural-clouds-threejs

Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks. Covers all 10 major cloud genera (cumulus, stratus, cirrus, cumulonimbus, stratocumulus, altocumulus, altostratus, nimbostratus, cirrostratus, cirrocumulus) with

shell
$ npx -y skills add CK42BB/procedural-clouds-threejs --skill procedural-clouds-threejs --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/procedural-clouds-threejs
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks. Covers all 10 major cloud genera (cumulus, stratus, cirrus, cumulonimbus, stratocumulus, altocumulus, altostratus, nimbostratus, cirrostratus, cirrocumulus) with
Ships withprocedural-clouds-threejs

A Claude Code skill for generating beautiful procedural clouds in Three.js, emphasizing artistic quality across all major cloud types with WebGPU raymarching and WebGL fallbacks. Part of the Teaching Three.js skill series.

Get the whole plugin, auto-invoked
Stats
40
Stars
6
Forks
MIT
License

Repo: CK42BB/procedural-clouds-threejs