/procedural-clouds-threejs
Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks. Covers all 10 major cloud genera (cumulus, stratus, cirrus, cumulonimbus, stratocumulus, altocumulus, altostratus, nimbostratus, cirrostratus, cirrocumulus) with
shell
$ npx -y skills add CK42BB/procedural-clouds-threejs --skill procedural-clouds-threejs --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/procedural-clouds-threejs
Context preview
The summary Claude sees to decide when to auto-load this skill.
Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks. Covers all 10 major cloud genera (cumulus, stratus, cirrus, cumulonimbus, stratocumulus, altocumulus, altostratus, nimbostratus, cirrostratus, cirrocumulus) with
Ships withprocedural-clouds-threejs
A Claude Code skill for generating beautiful procedural clouds in Three.js, emphasizing artistic quality across all major cloud types with WebGPU raymarching and WebGL fallbacks. Part of the Teaching Three.js skill series.
Get the whole plugin, auto-invoked

